星際拓荒

星際拓荒

《星際拓荒》適合想親自拼湊太陽系謎團的玩家:行星與隱密地點會隨時間變化,裝置則能協助追蹤訊號、解讀文字。Eneba的≈ HK$50.54正處於本站記錄低點,若你正想展開單人探索,這次入手機會與遊戲體驗相契合。

Steam PC 版完整支援控制器,並提供多種介面語言,可查看簡體中文、英語、法語、義大利語、德語、日語、韓語、波蘭語、巴西葡語、俄語、拉美西語、西班牙語和土耳其語。遊戲以危險環境中的探索與發現為核心;若這正是你想玩的內容,目前報價值得納入考量。 以 Steam 目前的HK$74.50為參照,可以直接比較《星際拓荒》的同款遊戲報價。

正在取得全網報價
95%Steam 玩家評分9萬 則評價85Metacritic/10085OpenCritic/100
發售日期: Jun 18, 2020
Exploration · Space · Mystery · Story Rich · Adventure
Outer Wilds (PC) Steam Key LATAM·平台:Steam·-66%起~ HK$50.54(~ $6.44)史低比 Steam 省 HK$23.96去購買
Outer Wilds Standard Edition Steam CD Key·平台:Steam·~ HK$184.59-60%起~ HK$74.05(~ €8.42)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$149.00-50%~ HK$74.50史低去購買
Outer Wilds PC·平台:Steam·~ HK$202.17-59%起~ HK$82.58(~ €9.39)史低去購買
Outer Wilds PC Steam CD Key·平台:Steam·~ HK$184.59-55%起~ HK$83.37(~ €9.48)史低去購買
史低 ~ HK$84.36含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$58.942026-07目前全網低價~ HK$92.52Kinguin距低價紀錄+57%
~ HK$91.75~ HK$130.46~ HK$169.17~ HK$207.8825-1026-0126-0426-0726-10~ HK$58.94

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於星際拓荒

探索一個陷入無盡時間循環的太陽系,追尋不斷變化的行星與隱密地點中的謎團。作為太空計畫的新成員,你可以使用裝置探查周遭、追蹤神秘訊號並解讀古老文字。 Steam PC 玩家好評率為 95%,共 90,173 則評論。 介面語言:簡體中文、英語、法語、義大利語、德語、日語、韓語、波蘭語、巴西葡語、俄語、拉美西語、西班牙語和土耳其語。 發行日期:2020年6月18日。

製作團隊

開發
Mobius Digital
發行
Annapurna Interactive

Steam 玩家評論

95%好評壓倒性好評90,173 Steam 評論

36 個月內紀錄的最低價

≈ HK$58.942026-07-30 · Kinguin基礎遊戲 · 與上方圖表資料相同;為美元歷史紀錄,不代表區域 Steam 最低價。

語言支援

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Steam PC 版本資訊 · 2026-10-10

02購買前

語言

Steam PC 版支援英文語音,並提供多種語言字幕,包括簡體中文與繁體中文。已確認的介面語言見 {supportedLanguages}。

遊玩方式與操控

Steam PC 版為單人遊戲,並完整支援控制器。

03常見問題解答

遊戲的核心謎團是什麼?

太陽系陷入無盡的時間循環,玩家要在各個行星間尋找答案。

探索地點會隨時間改變嗎?

會。隱密地點和行星環境會隨時間變化,秘密周圍也有危險環境與自然災害。

可以使用哪些工具?

玩家可以使用裝置探查周圍、追蹤神秘訊號並解讀古老的外星文字。

9.0
綜合評分
外部評分95%Steam 玩家評分9萬 則評價85Metacritic/10085OpenCritic/100
畫面
6.5
音效
9.5
玩法
9.5
劇情
9.5
內容
8

“A 22-minute time-loop sci-fi puzzle adventure where knowledge is progress — a landmark for video games as an artistic medium in the 21st century.”

評測總結

## Overall

Commercial standing and award recognition

Outer Wilds launched on Epic Games Store and on PS4 and Xbox One consoles on May 30, 2019, with Steam release following on June 18, 2020. Steam user sentiment locked at Very Positive with over 81,000 cumulative reviews and roughly 90% recommendation rate. Mobius Digital hasn't publicly released sales figures, but community estimates put cumulative sales above 2 million units including the expansion. Award recognition is exceptional. The 2020 BAFTA Games Awards delivered three top awards — Best Game, Best Game Design, Best Original Property — the highest indie game recognition that year, beating AAA contenders including Death Stranding and Control. Polygon, Giant Bomb, Eurogamer, and The Guardian — four Western flagship media outlets — all named it 2019 Game of the Year, a four-way unanimous pick that is genuinely rare in the gaming industry. IGN at 8.4, GameSpot at 9.0, Metacritic composite at 85 — the score combination establishes industry recognition at the indie ceiling.

The Echoes of the Eye expansion sustained the high reception trajectory in 2021: Metacritic composite at 82, OpenCritic Mighty rating with 100% positive critic reviews, Steam at 90% recommendation, and a 2021 BAFTA nomination for Best Narrative. This "base-game-and-expansion-both-receiving-industry-top-recognition" achievement is rare in indie publishing history. Chinese coverage tracked nearly identical with Gamersky at 9.0, A9VG with its widely-shared long-form review titled "this may be the best sci-fi puzzle template," and persistent Bilibili and Zhihu discussion across six years.

Audience guidance, edition choice, and irreplaceable position

Target audience: players wanting pure curiosity-driven space exploration, players who can accept no-upgrade no-combat design, science-fiction puzzle enthusiasts. If the "22-minute time loop plus knowledge-equals-progress" design philosophy reads as appealing, if no-quest-list fully-self-directed exploration appeals, if 22-45 hours of repeatedly exploring a solar system that destroys itself every 22 minutes sounds engaging, this is the must-play sci-fi puzzle adventure of 2019-2026. Skip-list audience: players accustomed to traditional RPG upgrade-and-combat loops, players seeking fast-paced action, players impatient with repeated puzzle attempts should avoid this title. The "no-guidance plus no-upgrade plus 22-minute reset" experience is a genuine barrier across the first three hours — you'll feel lost, get disoriented, wonder "what should I be doing." If your core need is "play and feel rewarded immediately," go play Borderlands, SnowRunner, or Cyberpunk 2077 instead; if your need is "experience a sci-fi adventure unlike anything else in the medium," this is the correct lane.

Edition recommendation: base game USD 24.99 plus expansion USD 14.99 = USD 39.98 for the complete set. Steam historical discounts routinely hit 50% or more, with the full set frequently available around USD 20 — exceptional value within the indie space. Chinese player note: the game ships official simplified and traditional Chinese subtitle localization, and the Nomai translation text translates exceptionally well, but no Mandarin voiceover exists across any character dialogue (the original includes Japanese, English, German, and French language tracks).

Historical position and the irreplaceable line

Strip away commercial numbers and review scores, and what Outer Wilds leaves behind is "the landmark sci-fi puzzle adventure of the 21st century." It brought the 1990s Myst "pure curiosity-driven puzzle" philosophy into modern 3D engine territory, layering in 22-minute time loops, knowledge-equals-progress design, five dynamic planet systems, quantum physics puzzles, and other genuinely innovative gameplay mechanics. Across 2019-2026 sci-fi puzzle adventure releases, virtually every notable title's design DNA traces back to Outer Wilds: Twelve Minutes (2021) inherited the time-loop puzzle approach, Tunic (2022) inherited the knowledge-equals-progress philosophy, Returnal (2021) inherited the space time-loop concept. What's most irreplaceable isn't any single mechanic but the artistic achievement of "letting players experience a mourning-radiant sci-fi adventure through a video game" as such. The Chinese ACG community's collective spoiler protection phenomenon represents a rare instance of community-wide respect for a single work — everyone tacitly agrees this work's narrative experience cannot be stolen by spoilers. Bilibili, Zhihu, and Tieba discussion volume has held steady through six years without notable decline. The overall 9.0 score acknowledges the design philosophy originality (22-minute time loop plus knowledge equals progress), the narrative literary heights (Nomai archaeological narrative plus ending mourning radiance), and the music dimension's canonical status (Prahlow OST plus ending theme's two-tear effect), while honestly recording Unity indie graphics' specification ceiling (6.5 graphics is the relatively weakest dimension) and the absence of traditional replay mechanics as honest shortfalls. It's not 2019's most visually impressive title, and it isn't the highest-selling commercial release of the year, but it is 2019's most memorable video game and one of the 21st century's landmark statements about games as artistic medium.

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