煮過頭 2

煮過頭 2

《煮過頭 2》把烹飪變成緊張的團隊任務:廚房不斷變化,食材四處飛,最多四人可本機或線上合作。在GOG售價為≈ HK$26.97。Steam玩家評價為90%,共有62,321則,可作為參考;遊戲的主要吸引力在於混亂中協調行動,適合想和夥伴進行熱鬧合作遊戲的玩家。 《煮過頭 2》在GOG售價為≈ HK$26.97;同一優惠情境下,Steam目前售價為HK$69.99。

正在取得全網報價
90%Steam 玩家評分6.2萬 則評價81Metacritic/10082OpenCritic/100
發售日期: Aug 7, 2018
Multiplayer · Local Co-Op · Online Co-Op · Co-op · Cooking
Overcooked! 2+2·平台:DRM-Free·~ HK$105.54-74%起~ HK$26.97(~ CN¥23.00)比 Steam 省 HK$43.02去購買
Overcooked! 2 Standard Edition Asia Steam CD Key+2·平台:Steam·~ HK$202.17-85%起~ HK$29.90(~ €3.40)去購買
Overcooked! 2 EN Global+2·平台:Steam·-88%起~ HK$33.33(~ €3.79)去購買
Overcooked 2 PC+2·平台:Steam·~ HK$207.39-84%起~ HK$34.13(~ £3.29)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$279.99-75%~ HK$69.99去購買
史低 ~ HK$16.64含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$27.942026-07目前全網低價~ HK$43.08Kinguin距低價紀錄+54%
~ HK$70.83~ HK$116.51~ HK$162.19~ HK$207.8825-1026-0126-0426-0726-10~ HK$27.94

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於煮過頭 2

《煮過頭 2》將烹飪變成緊張混亂的團隊挑戰:玩家要在不斷變化的廚房中完成訂單。廚師可以互相投擲食材,還要應付傳送門和移動平台帶來的變化。Steam PC版支援單人遊玩,也支援最多四人的本機與線上多人遊戲。 Steam玩家評價:62,321則評價中有90%為好評。 發行日期:2018年8月7日。

製作團隊

開發
Ghost Town Games Ltd. · Team17
發行
Team17

Steam玩家評測

90%好評極度好評62,321 Steam評測

過去36個月記錄的最低價

≈ HK$27.942026-07-30 · Kinguin基本遊戲 · 與上方圖表為同一組記錄;美元歷史價格,不代表地區Steam最低價。

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Steam PC版資料 · 2026-10-10

02購買前須知

遊戲模式

Steam PC版支援單人遊玩,也支援最多四人的本機與線上多人遊戲。

控制器與語言

支援完整控制器功能。介面語言包括英語、德語、法語、義大利語、西班牙語、日語、波蘭語、葡萄牙語、簡體中文、繁體中文、俄語和韓語。

03常見問題

遊戲中要做什麼?

玩家組隊準備料理,在不斷變化的廚房中合作或競爭,爭取更高分數。

能和朋友線上遊玩嗎?

可以。Steam PC版支援最多四人本機或線上遊玩。

廚房有什麼特別之處?

廚房會變化,食材可以互相投擲,關卡中還有傳送門和移動平台。

8.0
綜合評分
外部評分90%Steam 玩家評分6.2萬 則評價81Metacritic/10082OpenCritic/100
畫面
8
音效
7
玩法
9
劇情
6
內容
8

“Gather three or four friends in one living room and play this timed-kitchen chaos to the full together”

評測總結

So let me say the praise and the problems in the same breath. This is not the best single-player game of any year, and it never tried to be. It is, however, one of the best party tools I have put in front of a group of friends, and the gap between those two statements is the entire review. Judge it as a solo experience and you will undersell it badly. Judge it as a machine for generating shared chaos in a living room, and it is close to peerless.

A game that lives or dies by your player count

The clearest way to describe the experience is by counting heads. Play it alone and it is a seven, a competent but slightly hollow exercise in self-coordination where you control two chefs at once and feel the absence of a real partner. Play it with three people and it is a nine, a tight, hilarious, pulse-raising scramble where the communication finally has somewhere to go. Play it with four and it becomes a friendship-ending machine in the most affectionate sense, the kind of shared chaos that has people half-shouting and immediately hitting restart for one more go.

That social property is something no amount of visual polish or narrative depth could ever substitute for. The mid-game repetition in layouts is real, the story is forgettable, and none of it matters much, because the core was never exploration. The core is cooperation, and as long as the person beside you is still there, the kitchen stays fresh forever. It took me sixty-two hours to clear, and when I set the controller down I did not feel the relief of finishing a chore. I felt like I was seeing off a friend who had stayed with me for two months, reluctant to let go but knowing it was time to.

Where it sits against its peers

Stacked against its cooperative neighbors, the positioning is sharp. The narrative-forward co-op crown holds you for one memorable run and then releases you, a beautiful experience you finish once and rarely revisit. This game makes the opposite promise. It keeps pulling a table back to the same restartable kitchen night after night, week after week, because the fun is not locked inside a story that can only be told once. That repeatable, social durability is what the critical consensus rewarded, and it is why a clutch of outlets landed it firmly in the upper tier rather than treating it as a passing novelty.

It also outlasts the lighter party-game competition for the opposite reason. Where a bag of minigames burns bright and fizzles fast, this game has a genuine skill ceiling, a sense that a coordinated table is meaningfully better than a chaotic one. That depth is what turns a one-night novelty into a standing invitation, the game you reach for again because there is always another star to chase together.

The final number

I will land it at an eight overall, lifted by a cooperative loop that few games match and held just short of greatness by a story it deliberately under-built. It is not perfect, and it does not pretend to be. The repetition is real and the solo mode is thin, and a fair scorecard has to account for both rather than pretend the co-op magic erases them.

But like fried chicken from a roadside stall, you know exactly what it is, you know it will not change your life, and you reach for it anyway because nothing else hits quite the same. As a party tool it is a benchmark, the game I default to when the right number of people are in the room, and that reliability is worth more than a single point on a scorecard could ever capture. If you have three or four friends and a couch, treat the eight as a floor rather than a ceiling, because the number on the page can only measure the game, not the laughter it pulls out of the people playing it. That, more than any mechanic, is the thing I keep coming back for.

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