

煮過頭 2
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於煮過頭 2
《煮過頭 2》將烹飪變成緊張混亂的團隊挑戰:玩家要在不斷變化的廚房中完成訂單。廚師可以互相投擲食材,還要應付傳送門和移動平台帶來的變化。Steam PC版支援單人遊玩,也支援最多四人的本機與線上多人遊戲。 Steam玩家評價:62,321則評價中有90%為好評。 發行日期:2018年8月7日。
製作團隊
過去36個月記錄的最低價
≈ HK$27.942026-07-30 · Kinguin基本遊戲 · 與上方圖表為同一組記錄;美元歷史價格,不代表地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | — |
再顯示9種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | — |
| 義大利語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
| 西班牙語 | 是 | 是 | — |
| 日語 | 是 | 是 | — |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
Steam PC版資料 · 2026-10-10
02購買前須知
遊戲模式
Steam PC版支援單人遊玩,也支援最多四人的本機與線上多人遊戲。
控制器與語言
支援完整控制器功能。介面語言包括英語、德語、法語、義大利語、西班牙語、日語、波蘭語、葡萄牙語、簡體中文、繁體中文、俄語和韓語。
03常見問題
遊戲中要做什麼?
玩家組隊準備料理,在不斷變化的廚房中合作或競爭,爭取更高分數。
能和朋友線上遊玩嗎?
可以。Steam PC版支援最多四人本機或線上遊玩。
廚房有什麼特別之處?
廚房會變化,食材可以互相投擲,關卡中還有傳送門和移動平台。
“Gather three or four friends in one living room and play this timed-kitchen chaos to the full together”
評測總結
So let me say the praise and the problems in the same breath. This is not the best single-player game of any year, and it never tried to be. It is, however, one of the best party tools I have put in front of a group of friends, and the gap between those two statements is the entire review. Judge it as a solo experience and you will undersell it badly. Judge it as a machine for generating shared chaos in a living room, and it is close to peerless.
A game that lives or dies by your player count
The clearest way to describe the experience is by counting heads. Play it alone and it is a seven, a competent but slightly hollow exercise in self-coordination where you control two chefs at once and feel the absence of a real partner. Play it with three people and it is a nine, a tight, hilarious, pulse-raising scramble where the communication finally has somewhere to go. Play it with four and it becomes a friendship-ending machine in the most affectionate sense, the kind of shared chaos that has people half-shouting and immediately hitting restart for one more go.
That social property is something no amount of visual polish or narrative depth could ever substitute for. The mid-game repetition in layouts is real, the story is forgettable, and none of it matters much, because the core was never exploration. The core is cooperation, and as long as the person beside you is still there, the kitchen stays fresh forever. It took me sixty-two hours to clear, and when I set the controller down I did not feel the relief of finishing a chore. I felt like I was seeing off a friend who had stayed with me for two months, reluctant to let go but knowing it was time to.
Where it sits against its peers
Stacked against its cooperative neighbors, the positioning is sharp. The narrative-forward co-op crown holds you for one memorable run and then releases you, a beautiful experience you finish once and rarely revisit. This game makes the opposite promise. It keeps pulling a table back to the same restartable kitchen night after night, week after week, because the fun is not locked inside a story that can only be told once. That repeatable, social durability is what the critical consensus rewarded, and it is why a clutch of outlets landed it firmly in the upper tier rather than treating it as a passing novelty.
It also outlasts the lighter party-game competition for the opposite reason. Where a bag of minigames burns bright and fizzles fast, this game has a genuine skill ceiling, a sense that a coordinated table is meaningfully better than a chaotic one. That depth is what turns a one-night novelty into a standing invitation, the game you reach for again because there is always another star to chase together.
The final number
I will land it at an eight overall, lifted by a cooperative loop that few games match and held just short of greatness by a story it deliberately under-built. It is not perfect, and it does not pretend to be. The repetition is real and the solo mode is thin, and a fair scorecard has to account for both rather than pretend the co-op magic erases them.
But like fried chicken from a roadside stall, you know exactly what it is, you know it will not change your life, and you reach for it anyway because nothing else hits quite the same. As a party tool it is a benchmark, the game I default to when the right number of people are in the room, and that reliability is worth more than a single point on a scorecard could ever capture. If you have three or four friends and a couch, treat the eight as a floor rather than a ceiling, because the number on the page can only measure the game, not the laughter it pulls out of the people playing it. That, more than any mechanic, is the thing I keep coming back for.
煮過頭 2 相關資訊
熱門Steam評測
母語評測精選 · 10則此語言中精選的有幫助評測既有推薦,也有批評。精選內容不代表整體好評率;觀點對應各自評測的遊戲版本。
买了想和女朋友一起玩 但现在已经是前女友了展開收起
多人連線幾乎玩一場就卡一次讀條要重開遊戲重連線QAQ 我只是想好好玩遊戲啊QQ 這問題真的會讓人崩潰!!!!!!!!!!!!!!!!!!!!!!展開收起
给朋友口了一小时才陪我玩展開收起
請修好連線 從今天開始配不到人 修好再改評價展開收起
[結論] 先講結論,如果你是在找一款派對遊戲 想與現實生活朋友.家人.親戚小孩.與朋友連線合作.對戰 入手Overcooked 2 絕對適合 現在Steam上只要378元 加一代727元 非常划算RRRR (建議兩代都要玩) [難易度] 今天花了三個~四小時(中間還有跑去跟人家對戰), 把主線六大關(每大關裡面又有六小關),全三星 還有凱文關1,3,5,6打到三星 凱文關2,4(好像還有7,8)還沒解鎖,慢慢玩 基本上要是你玩過一代,二代要拿三顆星的整體難度是低於一代不少的 除非你一代碰都沒碰過,可能要花點時間去熟悉操作玩二代 [遊戲畫面與操作] 可以很明顯的看出二代遠優於一代的3D感,可是玩久有點小暈 操作上因為一代已經非常流暢,二代我覺得是差不多,有好一點點 [關卡設計與音樂] 老實說,二代的關卡設計我還是有一點點小失望 感覺整體都豐富度好像沒有一代來的這麼驚喜 甚至最後的魔王關,也沒有一代魔王關的那種壓迫感 音樂,二代也不錯,可是覺得一代比較好聽,也比較動態 菜單上,有些跟一代有重疊,也有新的菜單,像是壽司,義大利麵.蛋糕鬆餅等 蛋糕鬆餅算是要稍微注意一點的,因為有的要煎,有的要烤 然後壽司,小黃瓜跟海苔顏色太像了,覺得是小缺點 [連線遊戲] 二代多了連線模式,可是我還是覺得這遊戲要跟認識的人玩會比較好玩 所以如果你現實生活找不到人玩 連線模式跟陌生人玩,你也不會覺得增加多少遊戲樂趣 而且我今天測試幾次..要跟陌生人排還蠻難排到的 不過如果你是要跟朋友線上連線,順暢度我覺得還不錯 [二代的缺點] 1.遊戲還是沒有排行榜, 一代有些關卡,我們都一破再破,去挑戰網路的最高分 一直期待二代可以有線上排行榜,可是還是沒有 2.三顆星的標準分數我個人覺得有點偏低(跟一代比啦) 3.選廚師要在主選單就先選好,比較喜歡一代,在進關卡時可以換廚師 不用跳到主選單再去選 4.關卡相較於一代,我只能用更地圖更複雜來形容 可是你說好玩度有沒有上升..我覺得應該多一些簡單及困難的關卡 簡單但是可以讓人拚速度,或是困難需要更多動腦筋 這代部分的比較少 整體而言,二代我覺得比一代更適合多年齡層的朋友一起玩樂 一代的話可能有些人拚不到三顆星容易放棄,開不了下一關 可是二代 要開啟下一關所需要的星數是相當好達成的 所以很適合大家一起玩 期待DLC 可以玩到更多內容 所以推薦給大家 一代跟二代各有優缺點 但都相當好玩 CP值相當高 快買下來跟親朋好友一起同樂吧 然後最後想說的是 你快點去洗碗啦 以上展開收起
這遊戲的品質是不錯,內容豐富,是一個適合跟朋友再一起玩的佳作,但不是朋友會常常在你家,所以你需要電腦連線出去與朋友遊玩時,你可能要先乎兩口大麻+超預知動作感應才有辦法玩,畢竟這款遊戲製造商或許不注重在連線上面,顯得稍微可惜了點,給我連線品質好一點可以嗎??展開收起
去洗碗,我叫你去洗碗,我叫你去他媽的給我洗碗,我他媽的叫你他媽的給我他媽的洗他媽的碗 他媽的朋友-1展開收起
多人連線遊玩時只有開房者能夠順暢遊玩 其他人的ping值極高 各種卡頓、飄移、操作延遲 一開始可能還會覺得好笑,後來只會讓人火大而已 的確是一款有趣的同樂遊戲,只是希望連線問題改進展開收起
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原本想選中立評價,但是沒有中立只好選負面評價。 多了丟食材的玩法很不錯,可是這代的關卡設計沒有善用「合作」,一代的關卡需要多人配合場景的節奏,在不同時間做不同事情才能過關,這代很多情況下卻是只要自己做自己的就可以三星了。 四星關卡設計也比一代無趣,因為出菜前時間不會開始倒數,造成每一關都得先花很多時間做準備大量食材這件無趣的工作,四星失敗了又得重複一次枯燥乏味的準備食材過程,造成遊戲樂趣大減,耐玩度也大減。 伺服器問題許多人已經給負評了,這邊就不再說明連線狀況有多糟了。展開收起
來源:Steam使用者原始評測。有用票數為存檔快照,並非即時資料。最後蒐集時間:2026/08/15。





