

Palworld / 幻獸帕魯
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Palworld / 幻獸帕魯
《Palworld》將開放世界生存與探索,結合神祕生物帕魯的收集。帕魯能參與戰鬥、在農場和工廠工作、協助建造,還能帶玩家穿越陸地、海洋與天空。繁殖、地下城和多人玩法,讓帕魯有更多用途。 Steam玩家評價:414,984則評價中有94%為好評。
製作團隊
近36個月記錄最低價
≈ HK$164.722026-06-25 · GamesPlanet US基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | — |
再顯示13種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 日語 | 是 | 是 | — |
| 法語 | 是 | 是 | — |
| 義大利語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
| 西班牙語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
| 韓語 | 是 | 是 | — |
| 拉美西語 | 是 | 是 | — |
| 泰語 | 是 | 是 | — |
| 土耳其語 | 是 | 是 | — |
| 越南語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
Steam PC版資料 · 2026-10-10
02購買前須知
遊戲模式
Steam PC版支援單人、多人及最多4人的線上合作;專用伺服器最多可容納32人。
操作與語言
支援完整控制器操作,介面與字幕提供18種語言,包括繁體中文。所列語言不代表完整語音支援。
03常見問題
帕魯可以做什麼?
帕魯可以戰鬥、在農場和工廠工作、協助建造,也能陪你探索。
最多幾人可以一起遊玩?
可以。線上合作最多支援4人,專用伺服器最多支援32人。
可以和朋友對戰、交換帕魯嗎?
可以。遊戲介紹提到和朋友對戰以及交換帕魯。
“Creature collection fuses survival mechanics and automated factory dispatch into a 2.1-million-player concurrent phenomenon.”
評測總結
Palworld earns an 8.4 overall, and that score certifies it as one of the defining games of its year and the founder of a genuinely new genre — a survival-automation-creature-collector hybrid that nobody had built before and that millions could not put down. It is also a flawed game, hollow at its narrative center, prone to fatigue, and shadowed by a lawsuit that could reshape its future. The 8.4 holds both of those truths: a triumph of systems and execution that is honest about where it runs thin, and a verdict that respects both the phenomenon and its limits.
Buy it for creature collection, modernized

Buy Palworld if you want the creature-collection fantasy dragged into the modern era. This is the game for players who love the catch-and-collect loop but have grown tired of turn-based combat and closed, hand-holding worlds, and for survival-sandbox and automation fans who want a creature hook on top of their base-building. The fusion of real-time shooter combat, deep survival crafting, and a labor-automation layer where your Pals run self-sustaining factories is genuinely novel, and the first fifty hours of that loop are as compulsive as anything the medium produced that year. If any part of that pitch excites you, Palworld will deliver an experience you have not had before, and the strong recommendation here is to play it in co-op — up to thirty-two players can share a world, and dividing labor, building together and taking down bosses as a team is the game at its absolute peak. For the right player, Palworld is not just a curiosity but a deeply satisfying sandbox that rewards hundreds of hours of optimization and exploration, and the millions who stayed are evidence the appeal runs deep.
Skip it for story, or if grind bores you fast

Skip Palworld if you play primarily for narrative, because there is almost none — the 5.5 story score is not a fluke but a fair description of a game with no meaningful campaign, flat boss characters, and a world you must assemble yourself. And approach with caution if repetitive systems wear on you quickly, because the factory fatigue is real: the same automation loops that feel magical at hour ten can feel like management busywork by hour fifty, and without a story to pull you forward, the lull is where many players set the game down. This is the honest ceiling of the experience. Palworld is brilliant at hooking you and very good at holding you for a long stretch, but it does not yet have the long-tail variety or narrative spine to keep everyone indefinitely, and a player who needs constant novelty or authored motivation will feel that gap. Knowing your own taste here matters: the game is a near-perfect fit for some and a fifty-hour fling for others, and both are valid outcomes.
The lawsuit shadow and the underdog triumph

Two larger forces frame the final score. The first is risk: Nintendo and The Pokemon Company filed a patent infringement suit against Pocketpair, and as of now it remains unresolved, leaving a genuine cloud over Palworld's future — there is real legal uncertainty, and the possibility that mechanics could be forced to change hangs over the game in a way no review can dismiss. The second is the achievement, and it is enormous. A fifty-person studio with a modest budget out-engineered an industry of giants, shipped a stable, sprawling, technically accomplished game across PC, console and handheld, sold tens of millions of copies, and then gave away its major expansions for free while refusing every pay-to-win temptation. That is the best underdog story the industry told that year, and it reset expectations for what a small team can accomplish. The 8.4 is the verdict of a landmark game — innovative, compulsive, commercially historic, and genuinely flawed — that earned every bit of its phenomenon status even as it left obvious room to grow. It is essential to understand even if it is not for everyone, and its influence on the genre is already undeniable.
Palworld / 幻獸帕魯 相關資訊
熱門Steam評論
母語評論 · 10則此語言選出的有幫助評論包含推薦與批評。此選集不代表整體好評率;各則評論反映其評測版本。
你還在等什麼?學會了自己開工廠當老闆啊 天天996,還連帶送點水果給你PUA,像不像上班的你 這遊戲帶來純粹的快樂 2024年,各大遊戲廠商都把遊戲商業化了,但是居然有人買遊戲附贈快樂 已經忘了有多久沒有這麼純粹的享受一款遊戲 他明明能出一個套皮糞作,但它的帕嚕甚至會對我扎眼睛 別管那些抄襲的言論了,你甚至有百萬人為你撐腰,同時在線96萬是什麼概念? 薩爾達玩家他有幾個師? 它甚至能跟好友連線 晚了,前幾任3A公司把遊戲的韭菜收到九十年以後了,也就是他媽的西曆...二壹壹四年了,咱們來錯地方了。 我倒是覺得這個地方不錯。 玩家成窮鬼了,沒油水可榨了。 老子從來就沒想刮窮鬼的錢。 不刮窮鬼的錢你收誰的? 誰有錢掙誰的。 你當過行銷嗎? 沒有。 我告訴告訴你。遊戲上架,得巧立名目、拉攏IGN、交錢捐款,他們發了文,才能讓玩家跟著交錢,得錢之後,平台的錢如數奉還,玩家的錢,六四分成。 怎麼才六成? 六成是人家的,能得四成還得看平台版權方的臉色。 誰的臉色? (指著的The Pokémon Company)他。 我花一大筆遊戲製作經費,就是為了看他的臉色? 對。 我好不容易做了遊戲,上架發行,還得拉攏平台? 對。 還得巧立名目? 對。 還得看他媽的臉色? 對。 那豈不成了跪著要飯的? 那你要這麼說,整活縫合遊戲上架還真就是跪著要飯的,就這,多少想跪還沒這門子呢。 我問問你,我為什麼要自己做遊戲?我就是腿腳不利索,跪不下去! 原來你是想站著掙錢啊。那還是做手遊吧。 哎~這我就不明白了,我已經做遊戲收低價了,怎麼還不如個3A爛作土匪啊? 玩家眼裡,你是良心爸爸。可是資本家眼裡,你就是跪著要飯的。掙錢嘛,生意,不寒磣。 寒磣!很他媽寒磣! 那你是想站著,還是想掙錢啊? 我是想站著,還把錢掙了! 掙不成! 掙不成? 掙不成。 (從檔案中選取一個幻獸並讓它甩出一把槍來,拍案,捲袖):這個能不能掙錢? 能掙,手遊裡。 (開放世界遊戲):這個能不能掙錢? 能掙,跪著。 這個加上這個(把持槍幻獸丟在開放世界上面),能不能站著把錢賺了? 敢問大哥何方神聖? 敝人,幻獸帕嚕。展開收起
不能和帕魯做愛 (`Д´*)9展開收起
Add sex展開收起
很抱歉給負評 有一個地方我特別希望製作團隊能考慮改善下 我知道有些帕魯戰力低下 不是很能打 像是露娜蒂和米露菲 我很喜歡他們的外型 就讓帕魯們不停生蛋去刷詞條 可就算我把詞條刷成最好了 也不見得他們能打得過塔主 這很可惜呀... 在這種遊戲裡 我就是想養自己喜歡的帕魯 讓他們組成戰隊 我不想因為他們的先天戰力低下而放棄他們 希望製作團隊能考慮一下 讓可愛小型的帕魯也能有跟大佬打架的戰鬥力:P 謝謝展開收起
這遊戲縫合到我看他們連乙武洋匡的手腳都能給接上展開收起
原本還在期待未來的更新 結果迎來的不是整治外掛而是跟疼遜合作 那就沒什麼好說的了展開收起
遊戲中的帕魯終究只是一行行冰冷的代碼 而你 我的朋友 你才是真正的帕魯展開收起
不推荐,玩了以后睡眠时间太少了展開收起
這遊戲越玩越心酸。 週一了,我要回公司當帕魯了。 我做了一個伺服器設定產生器。(網頁版本) https://dysoncheng.github.io/PalWorldSettingGenerator/setting.html展開收起
8-1 Linux 伺服器包是腦殘打包的吧 shared library 放在 bash 檔旁邊以為 binary 讀得到 484?展開收起
來源:Steam使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集於:2026/08/14。
