Paralives

Paralives

《Paralives》適合想獨自設計房屋、創造角色並編寫生活故事的玩家。開放城市、無網格建造與模組工具,讓購買價值集中在創作自由上。在本站記錄的目前歷史低位,Steam 的 HK$ 198.40 在可見價格紀錄中尤其合適。購買前可依英文或簡體中文介面判斷是否適合自己;資料未列出手把與音訊詳情。

正在取得全網報價
89%Steam 玩家評分2萬 則評價
發售日期: May 25, 2026
Life Sim · Character Customization · Simulation · Building · Indie
+1·平台:Steam·香港 Steam 官方價~ HK$248.00-20%~ HK$198.40史低去購買
Paralives EN/DE/FR/IT/PL/PT/ZH/ES Global+1·平台:Steam·起~ HK$227.68(~ €25.89)史低去購買
Paralives PC Steam Altergift+1·平台:Steam·起~ HK$248.61(~ €28.27)史低去購買
史低 ~ HK$251.04含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$251.042026-06目前全網低價~ HK$198.40Steam目前即為低價紀錄
~ HK$252.61~ HK$279.29~ HK$305.97~ HK$332.6526-0526-0626-0726-0926-10~ HK$251.04

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 Paralives

《Paralives》結合開放城市探索、生活模擬與自由建造。建立帕拉民,安排他們的事業、關係與家庭,寫下屬於自己的生活故事。 Steam PC 版介面支援英文與簡體中文。 遊戲標示為單人體驗。 內建模組介面與 Steam 創意工坊提供社群製作的房屋、角色與模組。 89%% 好評,來自 20,454 則評價。

製作團隊

開發
Alex Massé and team
發行
Paralives Studio

Steam 玩家評價

89%好評極度好評20,454 Steam 評價

近 36 個月紀錄最低價

≈ HK$251.042026-06-25 · Steam基礎遊戲 · 與上方圖表相同的紀錄;美元歷史價格,不是地區 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-10

02購買前

語言支援

Steam PC 版介面支援英文與簡體中文。這裡未列出音訊或字幕詳情。

模式與模組

《Paralives》標示為單人遊戲,並提供遊戲內模組介面與 Steam 創意工坊支援。

03常見問題

《Paralives》要玩什麼?

你可以探索開放城市、建造住宅,並帶領自訂的帕拉民經歷工作、人際關係與家庭生活。

房屋建造有什麼特色?

無網格建造支援弧形牆與錯層地板,也能自由縮放、改色、堆疊與擺放物件。

角色建立可以調整哪些內容?

帕拉編輯器可以調整身高、臉部與身體特徵、服裝及個性。

7.5
綜合評分
外部評分89%Steam 玩家評分2萬 則評價
畫面
7.5
音效
7
玩法
9
劇情
6.5
內容
6

“If you live for building houses, sculpting characters and tinkering with systems, jump in now — the build and Paramaker tools are already finished-grade; but Live Mode is thin and the bugs are real, so anyone chasing a deep, stable life sim should wait for a few free updates first.”

評測總結

One Quebec studio pried open a genre EA ruled for twenty years

Look back at the launch and Paralives has already written itself into life-sim history: 250,000 copies in eight hours, a same-day concurrent peak of 78,603, the number-one slot on the Steam best-seller chart, a Very Positive rating holding at 90 percent across more than 15,000 reviews. For a small independent team out of Quebec, led by Alex Massé, that is a debut for the genre's record books, and it is why outlet after outlet has called the game one of the first true rivals The Sims has ever faced.

Paralives' phenomenal launch

Why this one? Because it hit the exact sore spot of a specific crowd — the players sick of paying for Sims expansions yet stuck without a credible alternative. Life by You and inZOI took swings at the same genre in the same window, but Paralives was the first to actually catch that frustration, on the strength of its building and its character creator, backed by a promise of free updates forever. Life by You stumbled before it could land; inZOI chased photoreal fidelity and a different audience. Paralives planted its flag somewhere more interesting — cozy and stylised on the surface, radically open underneath — and that combination is what turned curiosity into a quarter-million sales before lunch.

It helps that the timing was perfect. The Sims has spent years training its own players to feel nickel-and-dimed, and a generation of cozy-game fans had been priced out or worn down. Into that gap walked a small team with a single, legible promise and a feature nobody else was offering. You do not get an eight-hour sales record on marketing alone; you get it when a frustrated audience recognises, instantly, that someone finally built the thing they had been asking for.

What can't be copied is the freehand creative feel

The most valuable thing this game owns, and the hardest for anyone to lift, is the creative freedom that gridless curved walls and unlimited object scaling unlock. Building goes from snapping grid blocks to drawing curves by hand; character creation goes from picking templates to sculpting everything from height to facial asymmetry. No other life sim on the market offers that feel right now. Its chief rival, The Sims 4, loses on two fronts: a build mode boxed in by the grid and a shallower creator, plus that wall of stacked-up paid expansions.

That moat is real because it is architectural, not cosmetic. A competitor can repaint its art, add a season pass of new clothes, or bolt on a town — but rebuilding a construction engine from the grid up is the kind of foundational work studios avoid for years. Paralives did that work first, and the result is a creative toolset that already feels a generation ahead even while the life-sim layer around it lags a generation behind. That inversion — finished tools, unfinished life — is unusual, and it is the single fact you should hold in your head when you decide whether to buy.

So who should jump in today? Creative players who live for building, sculpting characters and tinkering with systems, who are done being milked by expansions and are happy to grow alongside a half-finished game — this is already worth the price for the build and the Paramaker alone. Who should wait? Anyone who wants polished NPC behaviour, a deep and stable life sim, and no patience for bugs or content gaps; park it on the wishlist and let a few free updates fatten Live Mode and scrub the bugs first. In the end, you are not buying a finished game right now. You are buying an early ticket to the complete version two years out, with a promise that you will never be milked by an expansion pack again.

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