披薩塔

披薩塔

《披薩塔》適合想在 PC 上體驗高速2D過關、秘密探索與得分挑戰的玩家。66,534則評測給出的98%評價提供了清楚參考。Steam售價HK$ 119.00是否合適,取決於你計畫投入的遊玩時間。

最多五層樓、配料、怪物與鮮明的美術風格讓旅程獨具特色。單人、多人、合作模式與完整控制器支援拓展了玩法;下一場已公布的 Steam 特賣時間為2026/12/17至2027/1/4。 Steam 價格為HK$119.00,可以直接比較這份報價;下一場已公布的 Steam 特賣將於2026/12/17至2027/1/4開始。

正在取得全網報價
98%Steam 玩家評分6.7萬 則評價89Metacritic/10091OpenCritic/100
發售日期: Jan 26, 2023
Great Soundtrack · 2D Platformer · Fast-Paced · Indie · Cartoony
·平台:Steam·香港 Steam 官方價~ HK$119.00去購買
Pizza Tower EN Global·平台:Steam·起~ HK$185.11(~ €21.05)去購買
Pizza Tower Steam Altergift·平台:Steam·起~ HK$185.11(~ €21.05)去購買
史低 ~ HK$78.40含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$78.402025-12目前全網低價~ HK$119.00Steam距低價紀錄+52%
~ HK$94.49~ HK$118.42~ HK$142.35~ HK$166.2825-1026-0126-0426-0726-10~ HK$78.40

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於披薩塔

《披薩塔》是以移動、探索與得分攻擊為核心的快節奏2D橫向捲軸過關遊戲。 佩皮諾・斯帕蓋蒂為了拯救餐廳,踏上摧毀披薩塔的旅程。 你將在最多五層樓中收集配料、擊敗怪物並發現秘密。 Steam PC 版支援單人、多人與合作模式。 遊戲標示完整控制器支援。 評價為98%,共有66,534則評測。 發行日期:2023年1月26日。

製作團隊

開發
Tour De Pizza
發行
Tour De Pizza

Steam 玩家評測

98%好評壓倒性好評66,534 Steam 評測

36個月內最低記錄

≈ HK$78.402025-12-18 · Steam本體 · 與上方圖表相同的記錄;美元歷史,不是地區 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-10

02購買前

遊玩模式

Steam PC 版支援單人、多人與合作模式。

控制器

Steam PC 版標示完整控制器支援。

語言

Steam PC 版支援的介面語言包括英文、簡體中文與繁體中文。

03常見問題

《披薩塔》怎麼玩?

操控佩皮諾・斯帕蓋蒂穿過披薩塔,收集配料並擊敗怪物。

披薩塔如何構成?

披薩塔最多有五層,每層通往多個關卡並藏有秘密。

核心玩法是什麼?

遊戲在高速2D橫向捲軸過關中結合移動、探索與得分攻擊。

8.5
綜合評分
外部評分98%Steam 玩家評分6.7萬 則評價89Metacritic/10091OpenCritic/100
畫面
9
音效
8.5
玩法
9.5
劇情
6.5
內容
8.5

“A high-speed platformer that makes momentum the star, a floor low enough for anyone and a P-Rank ceiling worth dozens of hours”

評測總結

Tally it all up and Pizza Tower is a game of ruthless focus — it knows exactly what it wants and, just as clearly, what it does not.

Canonized in a day — it caught the baton Nintendo let fall

Pizza Tower critical reception

The numbers first: 98 percent positive on Steam across more than sixty-five thousand reviews, an Overwhelmingly Positive rating; an OpenCritic average of 91 at a 100 percent recommend rate, parked in the Mighty tier; Metacritic 89. It cracked the list of 2023's highest-rated Steam games on day one and, by August 2024, took the seat of the highest-rated 2D platformer on the store, leaving Super Meat Boy, Celeste and Katana Zero behind it. It also took Best Game at the 2023 GameMaker Awards and earned nominations for Best Debut Indie at The Game Awards and Best Indie at the Golden Joysticks, among others.

Behind those results runs a clear bloodline. Nintendo's Wario Land series has sat dormant for years without a new entry, leaving a distinct design vacancy — that wall-bashing, transform-driven, score-over-completion side-scrolling style. Pizza Tower plants itself squarely as that series' spiritual successor, keeping the pillar-triggered timed escape and the transformation-puzzle level structure, but swapping Wario's relatively leaden handling for momentum tuned to a frictionless extreme. One line: it caught the baton Nintendo dropped, and ran faster with it.

Who should buy, who should walk, and why it resists cloning

Peppino striking a pose at the goal

So who is it for? If you love high-speed side-scrolling action, relish drilling a level into muscle memory, and have an appetite for that retro-cartoon look, Pizza Tower is close to tailor-made for you — a blind buy that will not miss. Flip it around: if what you want is a linear narrative or character progression, or you are the player who finishes once and leaves with no interest in chasing scores, it may only be five or six hours to you and will feel short. There is also the genuine soft spot of the boss fights, which lean on RNG and luck over reads rather than skill, an odd lurch for a game otherwise built on precision — anyone bothered by that should brace for it.

Set those aside, though, and what Pizza Tower can't be copied for is that get-stronger-the-faster-you-go momentum and the craft of welding it to exaggerated hand-drawn animation. Plenty of games have speed; very few make keeping the speed the central joy, and fewer still twist art, motion and feel into one indivisible thing.

That is why, more than two years past launch, it still holds the top seat among Steam's 2D platformers — not for lack of challengers, but because a design that grows together from the inside out is genuinely hard to forge. A clone can copy the wall-run, the combo timer, the escape countdown, and end up with a checklist of mechanics that somehow never catches fire. You can lift its rules; you cannot lift the thing that, once it starts running, refuses to stop and only wants another lap.

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