雲霄飛車之星

雲霄飛車之星

Planet Coaster讓你把構想變成實際營運的主題公園:修建道路、設施與景觀,塑造地形並留意遊客反應。Eneba售價≈ HK$27.62,較適合願意花時間設計和管理,而不只是乘坐遊樂設施的玩家。購買前可考慮這種創作與經營循環是否合你胃口,也要確認介面語言和啟用平台是否適合自己的環境。 Steam價格為HK$239.00,此優惠比Steam低≈ HK$211.38。

正在取得全網報價
91%Steam 玩家評分5.9萬 則評價84Metacritic/10084OpenCritic/100
發售日期: Nov 17, 2016
Simulation · Building · Management · Sandbox · Family Friendly
Planet Coaster Steam Key LATAM+1·平台:Steam·-88%起~ HK$27.62(~ $3.52)比 Steam 省 HK$211.38去購買
Planet Coaster PC Steam CD Key+1·平台:Steam·~ HK$334.08-91%起~ HK$28.40(~ €3.23)去購買
Planet Coaster Global+1·平台:Steam·-88%起~ HK$29.20(~ €3.32)去購買
Planet Coaster Standard Edition Steam CD Key+1·平台:Steam·~ HK$334.08-91%起~ HK$30.43(~ €3.46)去購買
+1·平台:Steam·香港 Steam 官方價~ HK$239.00去購買
史低 ~ HK$14.99含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$14.992024-06目前全網低價~ HK$74.24GamersGate距低價紀錄+395%
~ HK$105.43~ HK$195.03~ HK$284.64~ HK$374.2425-1026-0126-0426-0726-10~ HK$17.58

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於雲霄飛車之星

逐件設計主題公園:鋪設道路、客製遊樂設施與景觀,並塑造地形,讓雲霄飛車穿梭於地上和地下。遊客各有興趣與需求,你需要觀察他們的反應並調整公園經營。 Steam玩家評價:59,494則評價中有91%為好評。 發行日期:2016年11月17日。

製作團隊

開發
Frontier Developments · Aspyr (Mac)
發行
Frontier Developments · Aspyr (Mac)

Steam玩家評論

91%好評極度好評59,494 Steam評論

近36個月記錄最低價

≈ HK$14.992024-06-03 · GamersGate基本遊戲 · 與上方圖表相同的記錄;美元歷史價格,並非區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

公園建造

公園可逐件建造:鋪設道路、布置景觀與遊樂設施,還能塑造山丘、湖泊和洞穴等地形。

模式與分享

Steam PC版支援單人遊玩,可挑戰創意戰役情境或自由建造。Steam創意工坊可分享和下載景觀、雲霄飛車及完整公園。

語言

Steam PC版支援繁體中文介面。

03常見問題

遊客會對經營做出反應嗎?

會。遊客各有興趣和需求,他們的反應能反映公園的營運狀況。

可以不玩情境而自由建造嗎?

可以。你可以挑戰戰役中的創意情境,也可以自由建造和調整公園。

創意工坊提供哪些內容?

創意工坊可供玩家分享和下載景觀、雲霄飛車以及完整公園。

8.3
綜合評分
外部評分91%Steam 玩家評分5.9萬 則評價84Metacritic/10084OpenCritic/100
畫面
8.5
音效
8
玩法
9
劇情
6
內容
8.5

“Spline-and-piece building freedom plus a first-person ride camera and Steam Workshop turn a theme park into something you live in and share”

評測總結

A genre's rescuer, born on the rubble

To grasp this game's weight, start with the year it was born. In 2016 the theme-park sim was stuck in a trough; the title carrying the genre's proper name had just ended in a reputational disaster, leaving veteran fans out in the cold. Right beside that wreckage, the studio behind Frontier's earlier coaster classic produced Planet Coaster — no old logo to trade on — and used a solid building system and a living park to set the whole genre back on its feet.

A signature park panorama

That fixes its place in history: not merely a good game but the rescuer of a genre in a slump, living proof that the theme-park sim still had a road ahead of it, and a handsome one at that. An 84 on Metacritic, an 84 on OpenCritic, 91% positive on Steam — three entirely different scoring systems pointing, unusually, at the very same conclusion: this is a benchmark among its generation's building sims, not just a fan favourite. It even drew a 2017 BAFTA British Game nomination, a rare awards-grade showing for a category that the wider industry tends to overlook entirely.

Who should buy it, and who should walk away

Plainly: the target is sharp. This is for the creator who wants to build the park in their head exactly as imagined and is willing to put in the hours learning the tools. If your joy is starting from bare ground, raising a themed park brick by brick that belongs to you alone, riding the drop you designed from a first-person seat, then sharing the result to the workshop for applause — this is your heaven, and it will swallow hundreds of hours.

A player's creative park

Several kinds of player, though, should think hard about walking past. Anyone after a hardcore numbers crunch — money never runs out here, financial and logistical pressure sit light, the simulation is not deep enough to satisfy. Anyone after strong narrative and story beats — there is almost no authored tale, only atmosphere and goals you set yourself. And anyone with little interest in building who just wants to coast through easy management will find the whole weight pushed onto "creating" rather than "running." Ask yourself one question before buying: do I want to build a park, or run one?

A series benchmark and a ceiling hard to clear

In the arc of the series its position is both delicate and firmly fixed. Its sequel, Planet Coaster 2, landed in 2024 to an OpenCritic score of just 78 — clearly below the original's 84. That slip, oddly, confirms from the side how high a ceiling the original set on building freedom. Spline-plus-piece construction, the first-person ride, a mature workshop ecosystem — that combination is, to this day, one few have copied whole. This is exactly where it is hardest to replace. The rival that lost to it the same year lost on clumsy building, a litter of bugs, and a thin workshop; later arrivals, even ones with newer tech under the hood, still struggle to land "free building, lived-in riding, community sharing" all at once with the maturity this game reached back then. The 8.3 overall is the fairest read on a title that, looked at a full eight years on, remains the benchmark of its kind rather than a relic of it. If you are a creator at heart, it belongs on your wishlist even now — because what it hands you is not a finished park to manage, but a pencil that can draw any park at all, and then a stage on which to show it off.

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