監獄建築師

監獄建築師

《監獄建築師》著重規劃與日常管理:設計監獄、分派員工和資源,再依囚犯狀況安排計畫與勞動時程。逃獄模式和沙盒模式適合不同遊玩取向,Steam PC 版列出的介面語言也能幫助判斷管理系統是否容易閱讀。依預算與遊玩偏好考慮 GOG 目前的 ≈ HK$25.80;若你想親自設計監獄並處理營運問題,這款遊戲的核心玩法會更合適。 《監獄建築師》Steam PC 版介面支援 簡體中文、繁體中文、英語、法語、義大利語、德語、韓語、波蘭語、巴西葡語、俄語、西班牙語、荷蘭語、日語、瑞典語和土耳其語,可搭配目前 HK$218.00 衡量語言適配與預算。

正在取得全網報價
89%Steam 玩家評分6萬 則評價83Metacritic/10080OpenCritic/100
發售日期: Oct 6, 2015
Simulation · Building · Sandbox · Base Building · Colony Sim
Prison Architect+2·平台:DRM-Free·~ HK$105.54-76%起~ HK$25.80(~ CN¥22.00)比 Steam 省 HK$192.20去購買
Prison Architect Steam Key GLOBAL+2·平台:Steam·-81%起~ HK$42.14(~ $5.37)去購買
Prison Architect Steam CD Key+2·平台:Steam·~ HK$246.14-82%起~ HK$43.97(~ €5.00)去購買
Prison Architect EN/DE/FR/IT/ES Global+2·平台:Steam·-79%起~ HK$45.73(~ €5.20)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$218.00去購買
史低 ~ HK$16.79含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$16.792024-09目前全網低價~ HK$197.84AllYouPlay距低價紀錄+1078%
~ HK$96.91~ HK$147.76~ HK$198.62~ HK$249.4725-1026-0126-0426-0726-10~ HK$51.17

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 監獄建築師

設計監獄、調度資源與人員,並應對洪水、火災、鬥毆和暴動等突發狀況。《監獄建築師》讓玩家規劃監獄布局、管理營運,並依囚犯經歷安排矯正計畫與勞動時程。逃獄模式可嘗試逃出自己設計的最高戒備監獄;線上模式可挑戰玩家建立的監獄,沙盒模式則可自由擴展。 Steam PC 玩家評價:89%% 好評,共 59,734 則評價。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、韓語、波蘭語、巴西葡語、俄語、西班牙語、荷蘭語、日語、瑞典語和土耳其語。 發行日期:2015年10月6日。

製作團隊

開發
Introversion Software · Double Eleven
發行
Paradox Interactive

Steam 玩家評價

89%好評極度好評59,734 Steam 評價

近 36 個月記錄最低價

≈ HK$16.792024-09-26 · AllYouPlay基礎遊戲 · 與上方圖表使用相同記錄;美元歷史價格,並非地區 Steam 史低。

語言支援

語言介面字幕音訊
簡體中文是——
繁體中文是——
英語是——
再顯示 12 種語言
語言介面字幕音訊
法語是——
義大利語是——
德語是——
韓語是——
波蘭語是——
巴西葡語是——
俄語是——
西班牙語是——
荷蘭語是——
日語是——
瑞典語是——
土耳其語是——

Steam PC 版本資料 · 2026-10-10

02購買前須知

監獄營運與突發事件

規劃設施、配置資源與員工,為囚犯安排矯正與勞動計畫,同時應對火災、鬥毆及暴動等狀況。

不同遊玩模式

遊戲介紹列出逃獄模式、可體驗玩家建立監獄的線上模式,以及沙盒模式。

介面語言

Steam PC 版本支援以下介面語言:{supportedLanguages}。

03常見問題

玩家需要管理哪些內容?

玩家設計並發展監獄、調度資源、聘用員工,並依囚犯經歷安排矯正計畫與勞動時程。

可以嘗試逃獄嗎?

逃獄模式允許玩家嘗試逃出自己設計的最高戒備監獄。

線上模式有什麼內容?

線上模式可以挑戰玩家建立的監獄。

8.0
綜合評分
外部評分89%Steam 玩家評分6萬 則評價83Metacritic/10080OpenCritic/100
畫面
8
音效
6
玩法
9
劇情
6.5
內容
8.5

“It turns prison-building into an interlocking web of finance, security and reform where the more hours you sink in, the clearer your own management style becomes”

評測總結

A game that grows a personality the longer you stay

Hand this game a few dozen honest hours and the payoff is not the rush of a clean victory lap. It is control — a grip that deepens the longer you hold on. Early on you are scrambling to patch one leak after another. Midway you are trading blows with the systems. And by the late game you slowly realize you have been running a value system of your own all along: does this prison hold together on fear and pressure, or on order and reform working side by side.

A long-running prison taking shape

From the 2012 early access build, through the 2015 full release, and on through years of relay-race polish by its publisher and porting team, the reputation traced a clear upward curve. A domestic outlet handed it a 6.3 back in early access, with most of the gripes aimed at the bugs and the threadbare tutorials. Once the full version and the updates that followed sanded those down, the PC release settled at a steady 83 on the aggregators, while the storefront has long held it at Very Positive, hovering around 89 percent. That timeline is the cleanest footnote you could ask for on what "the long haul" really means.

Who should buy in, and who should walk on

What makes it worth your time is that play and content close into a loop. The systems run deep, the freedom is wide, and the sandbox eats time happily, so the more you pour in, the clearer the outline of your own decision-making style becomes. If you happen to love the kind of game where every collapse can be traced to a cause and every stretch of stability feels personally earned, the payoff is enormous — which is exactly the case for the hard-core management player to buy without hesitating.

Who this game is for

Flip it over, though, and the barriers are right there in plain sight: a steep curve, a constant load of information, and neither story nor sound rising to a hook that grabs you. If what you actually want is an easy on-ramp, a linear march and dense sensory thrills, this very likely is not for you. It does not court everyone, and in truth it never tried to — that stubbornness is part of the appeal, and part of why the people it does click with tend to stay for years rather than weeks.

Where it stays so hard to replace

Looking back from 2026, the thing hardest to clone is how legible it makes the chain of cause and effect inside a single space. Rimworld, that other colony sim built on emergent narrative, runs messier and looser, with stories blooming in every direction. Prison Architect makes the opposite wager, funneling every variable into one prison, and comes out tighter, sturdier, and far better at letting you trace each success and failure to its source.

Series and genre comparison

The sequel's pivot to full 3D and multi-floor construction only throws the first game's pictographic language into sharper relief: it never won on stacked dimensions but on spelling out every line of cause and effect across a flat plane.

So no, this is not a game that conquers you in the first hour. It is more like a building that feels cold on contact and grows more characterful the longer you stay inside it — the kind you keep returning to not because it flatters you, but because it respects you enough to let you fail and understand why. At 8.0 overall, the time you sink in is very unlikely to feel wasted.

展開閱讀完整評測