殭屍毀滅工程

殭屍毀滅工程

如果你偏好謀劃求生,而非不停戰鬥,《殭屍毀滅工程》的核心樂趣在於搜刮、製作和守住據點。在Eneba以≈ HK$56.11入手,適合想嘗試這場開放式挑戰的玩家。Steam上368,637則評論中有94%%為好評,可作為參考;關鍵仍是你是否享受這種高難度生存體驗。 《殭屍毀滅工程》在Eneba售價為≈ HK$56.11,達到本站記錄的歷史最低價;Steam評論好評率為94%%,共368,637則。

正在取得全網報價
94%Steam 玩家評分36.9萬 則評價
發售日期: Nov 8, 2013
Survival · Zombies · Open World · Multiplayer · Open World Survival Craft
Project Zomboid Steam Gift TURKEY+2·平台:Steam·-61%起~ HK$56.11(~ $7.15)史低比 Steam 省 HK$88.89去購買
Project Zomboid PC Steam Gift+2·平台:Steam·~ HK$123.03-51%起~ HK$60.59(~ €6.89)史低去購買
Project Zomboid Global+2·平台:Steam·-57%起~ HK$62.70(~ €7.13)史低去購買
Project Zomboid+2·平台:DRM-Free·-25%起~ HK$109.06(~ CN¥93.00)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$145.00去購買
史低 ~ HK$62.70含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$35.002026-07目前全網低價~ HK$35.00Kinguin目前即為低價紀錄
~ HK$65.20~ HK$98.89~ HK$132.59~ HK$166.2825-1026-0126-0426-0726-10~ HK$35.00

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於殭屍毀滅工程

《殭屍毀滅工程》是一款開放式殭屍生存沙盒遊戲,每一天都要設法活下去。在馬爾德勞和西點鎮,搜刮房屋、製作物品、建造防禦,並躲避屍潮。飢餓、疾病與不斷變化的環境,讓準備工作和尋找物資同樣重要。 Steam玩家好評率為94%%,評論數為368,637則。 列出的介面語言包含繁體中文。 發行日期:2013年11月8日。

製作團隊

開發
The Indie Stone
發行
The Indie Stone

Steam玩家評論

94%好評極度好評368,637 Steam評論

近36個月最低紀錄

≈ HK$35.002026-07-30 · Kinguin基本遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區Steam最低價。

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Steam PC版資料 · 2026-10-10

02購買前

遊戲模式

Steam PC版支援單人、線上多人,以及最多四人的本機分割畫面合作。

控制器

描述註明Windows支援Xbox控制器;其他遊戲控制器可手動設定。

語言

列出的介面語言包含繁體中文。

03常見問題

遊戲中主要做什麼?

搜刮房屋、製作物品、建造防禦工事,並設法躲避殭屍屍潮。

能和別人一起玩嗎?

可以。描述列出線上多人,以及最多四人的本機分割畫面合作。

有哪些模式?

除了沙盒和生存模式,還有挑戰情境與即時行動模式Last Stand。

8.5
綜合評分
外部評分94%Steam 玩家評分36.9萬 則評價
畫面
7.5
音效
8.5
玩法
9.2
劇情
6
內容
9

“Isometric survival anchors deep character customization and a mood-driven permadeath system across thousands of community mods.”

評測總結

Project Zomboid earns an 8.5 overall, and that score certifies it as the deepest post-apocalyptic survival simulation on PC and a thirteen-year evergreen classic built by a small studio that never stopped giving. It is a specialist's masterpiece — narrow in its appeal, uncompromising in its difficulty, humble in its presentation, and utterly without peer in the depth of what it simulates. The 8.5 holds both the towering strength of that simulation and the very real barriers that keep it from being a game for everyone.

Buy it for survival simulated to the bone

A thriving, hard-won survivor base

Buy Project Zomboid if you want the apocalypse modeled with a fidelity nothing else approaches. This is the game for hardcore survival-simulation fans, for players who love building characters and crafting optimized builds, for tinkerers drawn to deep interlocking systems and a vast modding scene, and for anyone who finds meaning in the slow, careful work of staying alive one more day. The combination of build-craft character creation, a medical-and-mental survival sim, deep base-building and the weight of permadeath produces an experience of unmatched richness, and once the systems click it is the kind of game that becomes a permanent fixture, measured in thousands of hours rather than dozens. It rewards patience, planning and mastery as completely as any game on the platform, and the configurable sandbox plus the endless Workshop mean it can be whatever you want it to be — a relaxed builder's retreat or a desperate fight for survival. For the right player, this is not merely a recommendation but an essential, a game that will quietly eat years of spare time and be welcome to them.

Skip it for visuals, console, or mercy

The brutal early survival experience

Skip Project Zomboid if you need the things it deliberately withholds. The isometric pixel art will not satisfy players who expect AAA visual quality, and that is a genuine taste barrier no amount of atmosphere overcomes for some people. It is PC-only — with no console version and no handheld support, the biggest platform gap in the product — so a large potential audience simply cannot play it where they game. And above all, the permadeath and the brutal first ten hours, which drive an estimated 80 percent of newcomers to quit, demand a tolerance for repeated failure that not everyone has or wants. This is honest gatekeeping rather than a flaw: the difficulty and the presentation are the filters that define who the game is for, and a player who needs gentle onboarding, modern graphics or a console release should look elsewhere without regret. Knowing your own taste here is essential, because forcing yourself through a game built to reject you rarely turns into the love its devotees feel.

The barriers and the small-studio triumph

The vast, lonely Knox County at dusk

Two forces frame the final score. The first is the set of real barriers — the steep learning curve, the acquired-taste visuals, the PC exclusivity — which keep the overall from climbing higher even though the underlying simulation is arguably worth a near-perfect mark for its intended audience. A game this hard to enter cannot score as if it were universally accessible, and the 8.5 honestly weighs that friction against the depth. The second is the achievement, and it is genuinely admirable. The Indie Stone, a small UK studio, has spent thirteen years building and freely expanding the most detailed survival simulation in gaming, earning a 94 percent positive rating and a loyal community that has stayed for over a decade, all while refusing every microtransaction and paid-DLC temptation. That combination of obsessive ambition, longevity and commercial integrity makes Project Zomboid a conscience benchmark as well as a technical one, a small team's enduring labor of love that out-simulates the entire genre. The 8.5 is the verdict of a specialist classic — demanding, humble, bottomless, and unmatched at the one extraordinary thing it does.

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