
木筏求生
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於木筏求生
你受困於汪洋中的小木筏上,得用鉤子撈取漂流物求生,並逐步打造漂浮家園。到礁岩與島嶼搜尋資源、製作裝備、耕作,並駛向危險目的地。可獨自遊玩或線上合作,探索文明遺跡,追尋昔日居民的故事。 Steam玩家評價:324,207則評論中有93%為好評。 Steam PC版支援繁體中文介面。
製作團隊
近36個月紀錄最低價
≈ HK$78.402024-05-02 · Steam基本遊戲 · 與上方圖表相同的紀錄;美元歷史價格,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | 是 |
| 法語 | 是 | 是 | — |
再顯示9種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 義大利語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
| 西班牙語 | 是 | 是 | — |
| 日語 | 是 | 是 | — |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
| 瑞典語 | 是 | 是 | — |
Steam PC版資料 · 2026-10-10
02購買前須知
遊玩模式
Steam PC版支援單人遊玩,也可與朋友線上合作,蒐集資源並擴建木筏。
語言
支援繁體中文介面與字幕;未列出繁體中文完整配音。
03常見問題
可以單人遊玩嗎?
可以。Steam PC版支援單人遊戲與線上合作。
遊戲中要做什麼?
蒐集漂流物、探索礁岩與島嶼、製作物品並擴建木筏。
有劇情嗎?
有。遊戲介紹提到探索仍露出水面的文明遺跡,並揭開居民的故事。
“A floating home you must keep rebuilding at sea, peaking on its build loop and co-op camaraderie”
評測總結
A ship a small team nursed for four years

Look back over Raft's run and it reads like an underdog story. A small Swedish team starts with a free prototype posted online in 2016, lets word of mouth do the work, hits Steam early access in 2018 and briefly climbs to the third best-selling game on the platform, then spends four full years polishing before the 2022 full release spends two straight weeks topping the Steam top-sellers. This is not a blockbuster bought with a marketing war chest; it is a sincere project that players voted up one purchase at a time. That trajectory matters, because it explains the shape of the finished game: every system in here was stress-tested by an audience that was already playing it for years, and the rough edges that survived are the ones a small studio simply could not afford to sand down, not ones nobody noticed. The polish is real where it counts and absent where the budget ran out, and knowing the history makes that trade easy to forgive.
Its place on the survival map
Drop Raft onto the genre's map and the spot it occupies is genuinely odd. It has none of Subnautica's horror voltage, none of Valheim's hardcore combat depth, none of Don't Starve's wickedly tuned resource math. What it has is the one thing none of them do: it is the only survival game that makes ocean drifting the core motif. Your home is not a base nailed to dry land but a ship that moves, that erodes under waves and shark teeth, that demands you keep it running while you sail. No second game has copied that motif anywhere near this completely.
Five million copies, a 93 percent Steam rating, the "Better with Friends" reputation and a "Late Bloom" award together pin it to the marker post of indie ocean survival. It proves a single point: take a concept stripped to its bones, build it solid and build it with love, and the force of it rivals any pile of stacked systems. That is worth sitting with, because the genre's instinct is usually the opposite — to bolt on more biomes, more crafting tiers, more bosses until the pitch becomes a feature list. Raft went the other direction and committed, hard, to one idea executed completely, and the market rewarded the focus. It is a useful reminder that depth in a survival game can come from a single strong premise carried all the way through, not just from the sheer count of things to do.
Who should board, and who should sail past

So who is Raft for? First in line are players who want to build something from scratch with friends and also want the trip to have a clear destination. If you and a few mates are hunting for a co-op game you can sink long evenings into — easy to pick up, light on its feet, with an actual sense of purpose — Raft is practically tailored to you. Splitting the scavenging, building together, drifting toward the truth as a crew delivers real camaraderie and a real sense of having made something. Anyone who loves planning, who enjoys nursing a single plank into a floating town, will be very content here.
Three groups should steer clear. The first cannot stand a zero-tutorial opening and hates learning by failure — Raft teaches you almost nothing up front, and the bounce-off start of shark attacks and a draining thirst bar will simply rankle. The second showed up for snappy combat — the fighting here is restrained to the point of being a survival footnote, and you will not be carving a path through enemies. The third wants a meaty single-player story with flesh-and-blood characters — Raft hides its tale in scraps with barely any voice work, and it will not feed an appetite for narrative heft. As for editions, there is no tangle to untangle: the standard version is the complete version, the 2022 Final Chapter folded in all the story content for free, and console players get the same sea on PS5 and Xbox Series. Buy the whole thing; there is nothing to agonise over.
Why the rival lost, and whether anyone can replace it

We named Subnautica as Raft's most direct rival, and Raft wins one decisive round. Subnautica is unquestionably the more polished, more atmospherically charged work; it terrifies players into competence and its immersion is top-tier. But it is, at heart, a lonely solo descent — the stronger the atmosphere, the higher the wall, and that suffocating tension shuts some players out at the door.
Raft runs the other way, and that is exactly where it wins: it makes survival a thing you can do with friends, lightly. Low barrier, high togetherness, a real ending, a friend droppable into your sea at any moment — it trades Subnautica's lonely polish for warmth and company. Neither is strictly better; they answer different needs. Do you want a voyage you can breathe on, or a dive that leaves you cold-sweating alone?
As for replacement — not soon. Nobody else has built "the home that drifts" to anything like this finish. The flaws are real: no hand-holding, rough tech, a thin endgame. But the core charm — standing with friends on a ship you built by hand, drifting across a lonely, soothing sea, chasing answers the whole way — is not something a competitor copies in a hurry. All told: 7.8, an indie standout worth boarding at least once if survival is your water.
熱門Steam評論
原語言評論 · 10則此語言中選出的實用評論兼有推薦與批評。這些評論不代表整體好評率;意見反映的是受評版本。
這款遊戲簡單來說就是海上生存, 跟一般生存遊戲差不多, 遊戲的想法概念是挺不錯的, 只是畫面相對簡陋, 而遊戲內容也不夠充實。 所以我覺得耐玩性不足, 遊戲的內容很貧乏, 合成學習的種類也不多, 材料素材也是只有幾款。如果耐性不足或對生存不感興趣的話,基本數小時內就能結束遊戲了。 這款遊戲絕對不建議單人玩, 因為一邊要照顧身體需求, 另一邊也要建房控制船動向之類的, 所使用的工具又是消耗品耐久很低, 如果單人玩一定會忙得不可開交。但多人合作就大大縮短遊戲時間, 耐玩性就沒有那麼高, 太快進入後期就感覺無趣味了。 遊戲初期會很忙碌, 幾個朋友一起分工合作是真的挺有趣的。 到遊戲中期已經不欠缺資源只需要好好建房設計房子,建築上感覺還是不夠多元化, 設施怎麼弄也是比較簡陋的, 不過畢竟是在海上生存簡陋的設計也是合理。若對房子外觀沒有很高要求就只需要建得夠高, 因為部份島嶼需要夠高才能跳過去採集資源。 然後遊戲後期已經不知道還應該做些什麼, 想打打怪也沒有挑戰性, 因為怪物戰鬥上只有一只傻鯊魚, 攻擊力不算高, 但其騷擾能力卻很高, 而且除了鯊魚也找不到其他可攻擊或是挑戰的目標對象。若是有些小怪或者BOSS之類的可以獲得其他珍貴資源的話應該有趣很多。 總括來說, 目前這個價格實在有更多更多其他的選擇, 所以我並不推薦這款遊戲。展開收起
跟朋友玩 他很喜歡這個遊戲 而我喜歡他展開收起
第一次懷疑steam評分不可信 15萬93%好評 以為是神作 玩下去只能說無聊+痛苦 就算我跟朋友一起玩也無法改變這點 不開mod加速資源生產真的會睡著 劇情引導也是很讓人充滿疑惑 玩法又非常單一 打擊感稀爛到看到怪只想繞過展開收起
我朋友喜歡這遊戲,但我不一樣我喜歡他展開收起
我可以接受鯊魚咬壞我的船 但正常來講應該是咬外圍的 跑來咬中間是怎樣哩? 照理說應該是外面做防護的 咬壞再補 咬中間我連接上面的全垮 箱子噴一堆 蒐集幾個小時的全沒了 是要直接讓人爆氣退貨嗎展開收起
跟兄弟同甘共苦的撿垃圾 筏蓋完後 我們也在一起了(*´∀`)~♥展開收起
復活就被鳥砸死,再復活再被鳥砸死,無限迴圈,東西掉一地展開收起
⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⡀⠭⢿⣿⣿⣿⣿ ⣿⣿⣿⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇⠈⠻⣿⣿⣿⣿ ⣿⣿⣿⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻ ⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄展開收起
精神時光屋, 一直釣魚和釣海上垃圾, 很容易就不知道要幹嘛了...展開收起
來源:Steam使用者原始評論。有用票數為封存快照,並非即時資料。最後收集時間:2026/08/14。