Ravenfield

Ravenfield

《Ravenfield》提供對抗 AI 的單人戰鬥,你可以在步兵、地面載具、飛機和水上載具之間切換。主動布娃娃物理讓戰術交鋒多了荒誕趣味。Steam售價HK$ 113.00,可以依預算考慮這套單人玩法;它並非多人遊戲。76,663則評價中有96%為好評,能讓你了解玩家整體回饋。介面和字幕標示為英文,購買前可據此判斷是否合適。 英語列出可用的介面語言,該優惠目前價格為 HK$113.00。

正在取得全網報價
96%Steam 玩家評分7.7萬 則評價
發售日期: May 18, 2017
FPS · War · Singleplayer · Shooter · Military
+2·平台:Steam·香港 Steam 官方價~ HK$113.00去購買
Ravenfield+2·平台:Steam·~ HK$141.18(~ $17.99)去購買
Ravenfield Steam Altergift+2·平台:Steam·起~ HK$175.97(~ €20.01)去購買
Ravenfield EN Global+2·平台:Steam·起~ HK$193.38(~ €21.99)去購買
史低 ~ HK$39.94含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$70.552024-06目前全網低價~ HK$113.00Steam距低價紀錄+60%
~ HK$94.57~ HK$112.93~ HK$131.29~ HK$149.6525-1026-0126-0426-0726-10~ HK$84.68

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Ravenfield

《Ravenfield》是一款單人射擊遊戲,你將對抗由 AI 控制的隊伍,並在步兵戰鬥或駕駛載具時支援盟友。你可以駕駛坦克、直升機及其他飛機,也能使用水上載具,向敵方陣營發起攻勢。主動布娃娃物理效果為戰鬥增添難以預料的滑稽場面。遊戲描述指出,參戰人數取決於電腦能夠處理的規模。 Steam 玩家評價:76,663 則評價中有 96% 為好評。 發行日期:2017年5月18日。

製作團隊

開發
SteelRaven7
發行
SteelRaven7

Steam 玩家評測

96%好評壓倒性好評76,663 Steam 評測

近 36 個月記錄最低價

≈ HK$70.552024-06-27 · Steam基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區 Steam 最低價。

語言支援

語言介面字幕音訊
英語是是—

Steam PC 版資料 · 2026-10-12

02購買前須知

遊玩模式

《Ravenfield》是單人射擊遊戲,可徒步作戰,也可駕駛地面載具、飛機和水上載具。

語言

列出的介面語言和字幕為英文;未列出完整語音資訊。

03常見問題

可以單人遊玩嗎?

可以。遊戲描述將其稱為對抗 AI 隊伍的單人遊戲。

有哪些作戰方式?

可以扮演步兵作戰,也能使用地面載具、飛機和水上載具。

物理效果有何特色?

遊戲描述指出,主動布娃娃物理效果將戰術策略與滑稽趣味結合。

7.0
綜合評分
外部評分96%Steam 玩家評分7.7萬 則評價
畫面
6
音效
6.5
玩法
9
劇情
4
內容
9

“Single-player uncapped large-scale combat plus Steam Workshop — the sandbox FPS category's industrial ceiling.”

評測總結

## Overall

Commercial Standing and Critical Reception

Ravenfield's industry positioning in the PC indie sandbox FPS category is documented and undeniable. On the commercial side: Steam cumulative sales estimated past 1.5 million units; estimated gross revenue around $45 million; Steam reviews now past 73,000 with "Very Positive" sustained at around 93%; Steam Workshop mod uploads numbering in the thousands. For a single Swedish programmer working alone, the financial outcome is one of the indie scene's most representative case studies. The Chinese PC FPS community rates the title as "the 2010s indie sandbox FPS category's industrial ceiling representative." Critical reception runs lower than player consensus but covers the title's actual positioning accurately. Metacritic 75, OpenCritic 76, PC Gamer 80, Metacritic user score 8.5, Gcores 8.5, 3DM 8.0, Bonfire 8.0. The "mid-tier critical scoring with high player consensus" reception structure is familiar in the indie sandbox FPS category — it reflects the press's relative restraint with "low-poly plus solo AI combat plus mod-driven" categories alongside players' deeper appreciation of the actual experience, and the gap between the two scoring tiers has consistently widened over the title's nine-year tail as more players settled into the long-haul ownership pattern that the title genuinely rewards.

Buyer Profile, Non-Buyer Profile, Version Guidance

The buyer profile is straightforward. Battlefield series enthusiasts, indie FPS players, mod-creator-minded players, and players wanting single-player large-scale combat are all squarely in the target audience. If you can buy into "uncapped large-scale combat plus thousands of Steam Workshop mods plus permanently playable single-player plus politically neutral sandbox," can accept the low-poly aesthetic, and want the "single-player Battlefield" industrial-grade gameplay experience — Ravenfield is the 2010s indie sandbox FPS category's industrial ceiling. The Chinese community sums up Ravenfield versus commercial Battlefield: "Battlefield is the banquet; Ravenfield is the daily meal" — complementary, not competitive.

The non-buyer profile is equally clear. Players who require photorealistic visuals, players who need narrative-driven shooters, players who don't want AI combat, players who require multiplayer social experience should look elsewhere. Ravenfield's "low-poly visuals plus no story plus AI combat plus single-player" stack is real friction for those audiences — if "photorealistic visuals plus narrative-driven shooter" is your priority, play commercial Battlefield; if "multiplayer social experience" is your priority, play Hell Let Loose or Squad; if "single-player large-scale combat whenever you want" is your priority, Ravenfield is the right purchase.

Version guidance: the Steam base build (about $15 at full price, includes all official content) plus the 3DM Chinese localisation patch plus optional mod packs (Chinese-themed mods, WWII themed mods, Star Wars themed mods, etc.) is all you need. There is no paid DLC. Steam discounts regularly drop the title 30 to 50 percent, with floor prices around $8. The 1.0 release in 2024 finalises all features, so newcomers can purchase confidently. Chinese-speaking buyers don't need to hesitate on language — the 3DM Chinese localisation patch covers menus, weapon names, vehicle names, map names, and tutorial prompts comprehensively.

Historical Standing and the Irreplaceable Point

Strip away the commercial figures and the score sheets, and Ravenfield's lasting contribution is as "the 2010s indie sandbox FPS category's industrial ceiling representative." Swedish programmer Johan Hassel started solo development in 2015, shipped Steam Early Access in 2017, and shipped 1.0 in mid-2024 — a nine-year solo development cycle. The "single developer for nine years" pattern has been studied repeatedly in Chinese indie-developer community discussions as the canonical model for the "single-developer-precision" indie production approach, in clear contrast with team-based development models that dominate the wider industry.

Ravenfield and the rest of the indie sandbox FPS category's representative titles (Insurgency Sandstorm, Squad, Hell Let Loose, Arma 3) together form the 2010s indie sandbox FPS ecosystem. Ravenfield's lane within that category is "single-player sandbox large-scale combat" — no commercial FPS delivers "single-player 200-bot uncapped combat." The composite 7.0 score affirms the design completeness (Conquest mode plus uncapped AI plus full vehicle roster plus Steam Workshop plus politically neutral fictional factions), the gameplay-system ceiling (9.0 gameplay is one of the two highest dimensions), and the content-depth category-top standing (9.0 content is the other highest dimension), and honestly acknowledges the modest visuals (6.0 graphics is among the lowest dimensions), the modest audio (6.5 audio), the lean narrative (4.0 story is the lowest dimension), the over-tuned anti-vehicle AI, the night-time visual readability, and the variable mod quality. Ravenfield isn't the year's flashiest visual showcase. It is the single-player sandbox FPS category's industrial ceiling, and the best practice from a Swedish solo developer's nine-year arc in the PC indie shooter space.

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