
Ravenfield
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於Ravenfield
《Ravenfield》是一款單人射擊遊戲,你將對抗由 AI 控制的隊伍,並在步兵戰鬥或駕駛載具時支援盟友。你可以駕駛坦克、直升機及其他飛機,也能使用水上載具,向敵方陣營發起攻勢。主動布娃娃物理效果為戰鬥增添難以預料的滑稽場面。遊戲描述指出,參戰人數取決於電腦能夠處理的規模。 Steam 玩家評價:76,663 則評價中有 96% 為好評。 發行日期:2017年5月18日。
製作團隊
近 36 個月記錄最低價
≈ HK$70.552024-06-27 · Steam基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 英語 | 是 | 是 | — |
Steam PC 版資料 · 2026-10-12
02購買前須知
遊玩模式
《Ravenfield》是單人射擊遊戲,可徒步作戰,也可駕駛地面載具、飛機和水上載具。
語言
列出的介面語言和字幕為英文;未列出完整語音資訊。
03常見問題
可以單人遊玩嗎?
可以。遊戲描述將其稱為對抗 AI 隊伍的單人遊戲。
有哪些作戰方式?
可以扮演步兵作戰,也能使用地面載具、飛機和水上載具。
物理效果有何特色?
遊戲描述指出,主動布娃娃物理效果將戰術策略與滑稽趣味結合。
“Single-player uncapped large-scale combat plus Steam Workshop — the sandbox FPS category's industrial ceiling.”
評測總結
## Overall
Commercial Standing and Critical Reception
Ravenfield's industry positioning in the PC indie sandbox FPS category is documented and undeniable. On the commercial side: Steam cumulative sales estimated past 1.5 million units; estimated gross revenue around $45 million; Steam reviews now past 73,000 with "Very Positive" sustained at around 93%; Steam Workshop mod uploads numbering in the thousands. For a single Swedish programmer working alone, the financial outcome is one of the indie scene's most representative case studies. The Chinese PC FPS community rates the title as "the 2010s indie sandbox FPS category's industrial ceiling representative." Critical reception runs lower than player consensus but covers the title's actual positioning accurately. Metacritic 75, OpenCritic 76, PC Gamer 80, Metacritic user score 8.5, Gcores 8.5, 3DM 8.0, Bonfire 8.0. The "mid-tier critical scoring with high player consensus" reception structure is familiar in the indie sandbox FPS category — it reflects the press's relative restraint with "low-poly plus solo AI combat plus mod-driven" categories alongside players' deeper appreciation of the actual experience, and the gap between the two scoring tiers has consistently widened over the title's nine-year tail as more players settled into the long-haul ownership pattern that the title genuinely rewards.
Buyer Profile, Non-Buyer Profile, Version Guidance
The buyer profile is straightforward. Battlefield series enthusiasts, indie FPS players, mod-creator-minded players, and players wanting single-player large-scale combat are all squarely in the target audience. If you can buy into "uncapped large-scale combat plus thousands of Steam Workshop mods plus permanently playable single-player plus politically neutral sandbox," can accept the low-poly aesthetic, and want the "single-player Battlefield" industrial-grade gameplay experience — Ravenfield is the 2010s indie sandbox FPS category's industrial ceiling. The Chinese community sums up Ravenfield versus commercial Battlefield: "Battlefield is the banquet; Ravenfield is the daily meal" — complementary, not competitive.
The non-buyer profile is equally clear. Players who require photorealistic visuals, players who need narrative-driven shooters, players who don't want AI combat, players who require multiplayer social experience should look elsewhere. Ravenfield's "low-poly visuals plus no story plus AI combat plus single-player" stack is real friction for those audiences — if "photorealistic visuals plus narrative-driven shooter" is your priority, play commercial Battlefield; if "multiplayer social experience" is your priority, play Hell Let Loose or Squad; if "single-player large-scale combat whenever you want" is your priority, Ravenfield is the right purchase.
Version guidance: the Steam base build (about $15 at full price, includes all official content) plus the 3DM Chinese localisation patch plus optional mod packs (Chinese-themed mods, WWII themed mods, Star Wars themed mods, etc.) is all you need. There is no paid DLC. Steam discounts regularly drop the title 30 to 50 percent, with floor prices around $8. The 1.0 release in 2024 finalises all features, so newcomers can purchase confidently. Chinese-speaking buyers don't need to hesitate on language — the 3DM Chinese localisation patch covers menus, weapon names, vehicle names, map names, and tutorial prompts comprehensively.
Historical Standing and the Irreplaceable Point
Strip away the commercial figures and the score sheets, and Ravenfield's lasting contribution is as "the 2010s indie sandbox FPS category's industrial ceiling representative." Swedish programmer Johan Hassel started solo development in 2015, shipped Steam Early Access in 2017, and shipped 1.0 in mid-2024 — a nine-year solo development cycle. The "single developer for nine years" pattern has been studied repeatedly in Chinese indie-developer community discussions as the canonical model for the "single-developer-precision" indie production approach, in clear contrast with team-based development models that dominate the wider industry.
Ravenfield and the rest of the indie sandbox FPS category's representative titles (Insurgency Sandstorm, Squad, Hell Let Loose, Arma 3) together form the 2010s indie sandbox FPS ecosystem. Ravenfield's lane within that category is "single-player sandbox large-scale combat" — no commercial FPS delivers "single-player 200-bot uncapped combat." The composite 7.0 score affirms the design completeness (Conquest mode plus uncapped AI plus full vehicle roster plus Steam Workshop plus politically neutral fictional factions), the gameplay-system ceiling (9.0 gameplay is one of the two highest dimensions), and the content-depth category-top standing (9.0 content is the other highest dimension), and honestly acknowledges the modest visuals (6.0 graphics is among the lowest dimensions), the modest audio (6.5 audio), the lean narrative (4.0 story is the lowest dimension), the over-tuned anti-vehicle AI, the night-time visual readability, and the variable mod quality. Ravenfield isn't the year's flashiest visual showcase. It is the single-player sandbox FPS category's industrial ceiling, and the best practice from a Swedish solo developer's nine-year arc in the PC indie shooter space.
熱門 Steam 評測
母語評測 · 10 則此語言選出的實用評測包含推薦意見和批評意見。此選集不代表整體好評率;評測意見對應其評測版本。
新的官方更新毀了遊戲,無法啟動展開收起
自從戰地風雲沒有AI對戰系統後 我都沒有很想買BF 有一天看到這遊戲後 想說買來止癢 可...可惡! 怎麼這麼好玩展開收起
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从头到尾的好游戏,创意工坊弥补了游戏单调的缺点,游戏还在不停地进行更新,训练模式好评展開收起
不咋地展開收起
可以好玩在CSGO打输的时候来这里用J-20来打人机展開收起
3070TI 跑起來遽然會頓....展開收起
令人驚艷的小品遊戲,從頭到尾都是由一人獨立完成,卻能不斷更新讓遊戲變得更加多元,非常不簡單。 遊戲本身內容可能因為還是半成品階段所以很快就膩了,但是!!這遊戲背後有著龐大的社群以及完善的工作坊,有名的製作者所打造的地圖和武器載具模組都有著不輸開發者的水準,讓你在這小品遊戲中,穿梭古今中外,從星戰到二戰,現代到一戰,甚至是中古世紀都能夠體驗到。 如果是想要體驗Steam工作坊的魔法世界,或是無聊想要玩玩小品fps的人,非常推薦入手;可是想要著重多人競技的人就要三思了,開發者之前有說目前不打算加入多人模式。展開收起
閃退展開收起
來源:Steam 使用者原始評測。有幫助票數為封存快照,並非即時資料。最近收集日期:2026/08/15。