碧血狂殺 2

碧血狂殺 2

亞瑟必須在個人理想與對幫派的忠誠之間抉擇,而幫派正逃避法律追捕。GAMIVO的≈ HK$91.19處於記錄低價,讓你有機會一併體驗這段故事與《碧血狂殺 Online》。單人與多人玩法各有選擇,線上可獨自騎乘或組隊。

851,931則評論中92%的好評提供參考;是否購買仍取決於你是否想體驗這段亡命故事及其線上模式。 851,931則評論中有92%好評,可作為了解《碧血狂殺 2》的參考;GAMIVO的HK$117.00是記錄低價。

正在取得全網報價
92%Steam 玩家評分85.2萬 則評價93Metacritic/10095OpenCritic/100
發售日期: Dec 5, 2019
Open World · Story Rich · Western · Multiplayer · Adventure
Red Dead Redemption 2 Global·平台:Rockstar·-81%起~ HK$91.19(~ €10.37)史低比 Steam 省 HK$25.81去購買
Red Dead Redemption 2 Rockstar Games Launcher Key EMEA·平台:Rockstar·-78%起~ HK$102.57(~ $13.07)去購買
Red Dead Redemption 2 PC Steam Altergift·平台:Steam·~ HK$547.21-81%起~ HK$104.84(~ $13.36)去購買
·平台:Steam·香港 Steam 官方價~ HK$468.00-75%~ HK$117.00去購買
Red Dead Redemption 2·平台:Rockstar·~ HK$470.78-58%起~ HK$196.11(~ $24.99)去購買
史低 ~ HK$96.45含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$96.452025-07目前全網低價~ HK$447.23GameBillet距低價紀錄+364%
~ HK$192.99~ HK$295.00~ HK$397.01~ HK$499.0325-1026-0126-0426-0726-10~ HK$101.08

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於碧血狂殺 2

亞瑟·摩根與幫派亡命天涯,在美國腹地靠劫掠與戰鬥求生,也面臨忠誠與理想的抉擇。 Steam PC 版獲得92%好評,共有851,931則玩家評論。 支援英文完整語音與字幕。

製作團隊

丹·豪瑟
編劇
丹·豪瑟
电子游戏制作人、编剧、作家
作曲
伍德洛·威爾遜·傑克遜三世
開發
Rockstar Games
發行
Rockstar Games
配音
Lucien Jones · 罗杰·克拉克

Steam 玩家評論

92%好評極度好評851,931 Steam 評論

近36個月紀錄最低價

≈ HK$96.452025-07-25 · GameBillet基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非區域 Steam 最低價。

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Steam PC 版資料 · 2026-10-10

02購買前須知

遊戲模式

Steam PC 版包含單人與多人模式。《碧血狂殺 Online》可獨自騎乘或組成隊伍。

語言

支援英文完整語音與字幕,另有多種語言字幕。

03常見問題

故事內容是什麼?

亞瑟·摩根與范德林德幫眾遭聯邦探員及賞金獵人追捕,在美國腹地掙扎求生。

有多人模式嗎?

包含《碧血狂殺 Online》,可獨自騎乘或組成隊伍。

故事設定在哪個時代?

故事背景是1899年的美國。

9.7
綜合評分
外部評分92%Steam 玩家評分85.2萬 則評價93Metacritic/10095OpenCritic/100
畫面
9.8
音效
9.7
玩法
8.2
劇情
9.9
內容
9.4

“An eight-kilometer draw distance and two hundred animal species build an unmatched ecology, though six-layer menus deter efficiency players.”

評測總結

Red Dead Redemption 2 was a contrarian bet in 2018, and eight years of hindsight have settled the argument decisively in its favor.

The anti-checklist gamble that became the ceiling

Open world genre benchmark

When RDR2 shipped in 2018, the dominant open-world template was the Assassin's Creed Odyssey formula — clear the icons, grind the numbers, pad the runtime. Rockstar bet the opposite direction: slow pacing, heavy narrative, resistance to efficiency, resistance to the checklist. The industry split on it at the time — some players called it "a game that refuses the player," others applauded. Eight years later the verdict is in: RDR2 remains the open-world narrative ceiling, and no second AAA has come close on story, ecosystem, and performance simultaneously. The games that have aged best since — Ghost of Tsushima, Elden Ring in its own way — learned the pacing lesson RDR2 taught. The broader industry shift away from icon-cluttered maps toward "guided exploration" and intentional density traces directly back to the conversation RDR2 forced. Even Ubisoft, whose formula RDR2 was reacting against, has spent the years since walking its own open worlds back toward restraint. When a single game changes how its biggest competitor designs, that is the mark of a generational release rather than merely an excellent one.

Still unmatched on three axes at once

Unreplicated AAA craft

Plenty of games have matched RDR2 on one axis. None have matched it on three at once. The Witcher 3 rivals its writing density but not its ecosystem; Ghost of Tsushima rivals its cinematics but not its simulation depth; Cyberpunk 2077 after its 2.0 recovery rivals its city detail but not its protagonist arc. RDR2's combination of a complete protagonist death-arc, a living two-hundred-species ecosystem, and a Roger Clark performance that won Best Performance outright is a three-way peak that the medium has not re-summited. That is the strongest argument for playing it in 2026 rather than waiting for a successor — the successor has not arrived. The economics partly explain why: RDR2 reportedly cost hundreds of millions and years of a studio working at full capacity, and only a handful of companies can absorb that risk on a single-player game with no live-service revenue plan. The conditions that produced RDR2 — a studio big enough to fund it and stubborn enough to refuse monetization compromises — are rare, and rarer now than in 2018. That scarcity is itself a reason the peak has held.

Who should buy

Who should play RDR2

Five buyer profiles map cleanly. The narrative lover who plays for story is the strongest yes — this is the high-water mark, the game you point to when someone asks whether the medium can carry literary weight. The Western fan is the obvious yes — there is no competitor in the genre, no second studio has even attempted this scale of frontier simulation. The slow-immersion player who wants to live in a world rather than clear it is the natural yes; this is a game built for the player who stops to watch a sunset over the Grizzlies. The Witcher 3 crowd is the crossover yes — if you valued that writing density, this is its only true peer, and the two together are the argument for the open-world RPG as an art form. And the open-world-ceiling seeker who wants to see how high the bar goes should treat RDR2 as required reading, the same way a film student watches Citizen Kane regardless of personal taste — you study it because everything after it is in conversation with it.

Who should not buy

Four clean no's. The efficiency player who optimizes for objectives-per-hour will be miserable inside the deliberate friction — every looting animation, every slow turn, every forced walk-and-talk reads as wasted time to the optimizer. The player who cannot tolerate heavy controls will bounce off Arthur's two-hundred-pound turn radius in the first hour, and no amount of "it's immersive" reframing changes a visceral input dislike. The checklist-dopamine seeker who wants constant reward pings will find the slow chapters unbearable; RDR2 withholds the dopamine drip on purpose, and a player wired for it will read the withholding as boredom. And the slow-burn-intolerant player who quits any game that does not hook in thirty minutes should know RDR2's hook lands around hour ten, not hour one — the famously slow opening snow chapter has sent thousands of players to the refund window before the game even opens up. None of these mismatches is fixable by a settings menu — they are the design, and the design is the point. Better to know your own taste before spending the sixty dollars than to fight the game for ten hours and lose.

Pricing and platform

RDR2 frequently drops below twenty dollars in Steam seasonal sales, and eighty hours of the best open world of its generation at that price is an easy recommendation — the dollar-per-hour math is among the strongest in all of AAA gaming. PC is the canonical platform for framerate and draw distance, and the 2019 release added higher draw distance and unlocked framerate over the console caps. Console back-compat on PS5 and Series X is solid but capped at 30fps, and the missing native current-gen 60fps patch is the one caveat worth knowing before buying there — it is the single most-requested community fix and Rockstar has stayed silent on it for years. Buy it for the single-player campaign, ignore the abandoned online mode, and set aside the eighty hours as a genuine commitment rather than a casual pickup — RDR2 rewards the player who gives it room, and punishes the one who rushes. Eight years on, it is still the game every open-world pitch deck quietly measures itself against, and nothing on the 2026 horizon looks ready to take the title.

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