
碧血狂殺 2
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於碧血狂殺 2
亞瑟·摩根與幫派亡命天涯,在美國腹地靠劫掠與戰鬥求生,也面臨忠誠與理想的抉擇。 Steam PC 版獲得92%好評,共有851,931則玩家評論。 支援英文完整語音與字幕。
製作團隊
近36個月紀錄最低價
≈ HK$96.452025-07-25 · GameBillet基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非區域 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | 是 |
再顯示10種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | — |
| 義大利語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
| 西班牙語 | 是 | 是 | — |
| 日語 | 是 | 是 | — |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
| 拉美西語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
Steam PC 版資料 · 2026-10-10
02購買前須知
遊戲模式
Steam PC 版包含單人與多人模式。《碧血狂殺 Online》可獨自騎乘或組成隊伍。
語言
支援英文完整語音與字幕,另有多種語言字幕。
03常見問題
故事內容是什麼?
亞瑟·摩根與范德林德幫眾遭聯邦探員及賞金獵人追捕,在美國腹地掙扎求生。
有多人模式嗎?
包含《碧血狂殺 Online》,可獨自騎乘或組成隊伍。
故事設定在哪個時代?
故事背景是1899年的美國。
“An eight-kilometer draw distance and two hundred animal species build an unmatched ecology, though six-layer menus deter efficiency players.”
評測總結
Red Dead Redemption 2 was a contrarian bet in 2018, and eight years of hindsight have settled the argument decisively in its favor.
The anti-checklist gamble that became the ceiling

When RDR2 shipped in 2018, the dominant open-world template was the Assassin's Creed Odyssey formula — clear the icons, grind the numbers, pad the runtime. Rockstar bet the opposite direction: slow pacing, heavy narrative, resistance to efficiency, resistance to the checklist. The industry split on it at the time — some players called it "a game that refuses the player," others applauded. Eight years later the verdict is in: RDR2 remains the open-world narrative ceiling, and no second AAA has come close on story, ecosystem, and performance simultaneously. The games that have aged best since — Ghost of Tsushima, Elden Ring in its own way — learned the pacing lesson RDR2 taught. The broader industry shift away from icon-cluttered maps toward "guided exploration" and intentional density traces directly back to the conversation RDR2 forced. Even Ubisoft, whose formula RDR2 was reacting against, has spent the years since walking its own open worlds back toward restraint. When a single game changes how its biggest competitor designs, that is the mark of a generational release rather than merely an excellent one.
Still unmatched on three axes at once

Plenty of games have matched RDR2 on one axis. None have matched it on three at once. The Witcher 3 rivals its writing density but not its ecosystem; Ghost of Tsushima rivals its cinematics but not its simulation depth; Cyberpunk 2077 after its 2.0 recovery rivals its city detail but not its protagonist arc. RDR2's combination of a complete protagonist death-arc, a living two-hundred-species ecosystem, and a Roger Clark performance that won Best Performance outright is a three-way peak that the medium has not re-summited. That is the strongest argument for playing it in 2026 rather than waiting for a successor — the successor has not arrived. The economics partly explain why: RDR2 reportedly cost hundreds of millions and years of a studio working at full capacity, and only a handful of companies can absorb that risk on a single-player game with no live-service revenue plan. The conditions that produced RDR2 — a studio big enough to fund it and stubborn enough to refuse monetization compromises — are rare, and rarer now than in 2018. That scarcity is itself a reason the peak has held.
Who should buy

Five buyer profiles map cleanly. The narrative lover who plays for story is the strongest yes — this is the high-water mark, the game you point to when someone asks whether the medium can carry literary weight. The Western fan is the obvious yes — there is no competitor in the genre, no second studio has even attempted this scale of frontier simulation. The slow-immersion player who wants to live in a world rather than clear it is the natural yes; this is a game built for the player who stops to watch a sunset over the Grizzlies. The Witcher 3 crowd is the crossover yes — if you valued that writing density, this is its only true peer, and the two together are the argument for the open-world RPG as an art form. And the open-world-ceiling seeker who wants to see how high the bar goes should treat RDR2 as required reading, the same way a film student watches Citizen Kane regardless of personal taste — you study it because everything after it is in conversation with it.
Who should not buy
Four clean no's. The efficiency player who optimizes for objectives-per-hour will be miserable inside the deliberate friction — every looting animation, every slow turn, every forced walk-and-talk reads as wasted time to the optimizer. The player who cannot tolerate heavy controls will bounce off Arthur's two-hundred-pound turn radius in the first hour, and no amount of "it's immersive" reframing changes a visceral input dislike. The checklist-dopamine seeker who wants constant reward pings will find the slow chapters unbearable; RDR2 withholds the dopamine drip on purpose, and a player wired for it will read the withholding as boredom. And the slow-burn-intolerant player who quits any game that does not hook in thirty minutes should know RDR2's hook lands around hour ten, not hour one — the famously slow opening snow chapter has sent thousands of players to the refund window before the game even opens up. None of these mismatches is fixable by a settings menu — they are the design, and the design is the point. Better to know your own taste before spending the sixty dollars than to fight the game for ten hours and lose.
Pricing and platform
RDR2 frequently drops below twenty dollars in Steam seasonal sales, and eighty hours of the best open world of its generation at that price is an easy recommendation — the dollar-per-hour math is among the strongest in all of AAA gaming. PC is the canonical platform for framerate and draw distance, and the 2019 release added higher draw distance and unlocked framerate over the console caps. Console back-compat on PS5 and Series X is solid but capped at 30fps, and the missing native current-gen 60fps patch is the one caveat worth knowing before buying there — it is the single most-requested community fix and Rockstar has stayed silent on it for years. Buy it for the single-player campaign, ignore the abandoned online mode, and set aside the eighty hours as a genuine commitment rather than a casual pickup — RDR2 rewards the player who gives it room, and punishes the one who rushes. Eight years on, it is still the game every open-world pitch deck quietly measures itself against, and nothing on the 2026 horizon looks ready to take the title.
碧血狂殺 2 相關資訊
熱門 Steam 評論
母語評論精選 · 10則此語言精選的有幫助評論包含推薦與批評。此選集不代表整體好評率;評論反映受評版本的狀況。
不是所有中國人都開掛 但開掛的都是中國人展開收起
在《荒野大镖客:救赎2》中的角色非常多,但是让我印象最深的却是一个不是那么重要的角色--利奥波特·施特劳斯。 对该角色的评价涉及剧透,请谨慎阅读: 在游戏中的施特劳斯给很多人放了高利贷 ,在游戏序章之后也经常找亚瑟当工具人帮他收债,甚至亚瑟还在收债的过程中被传染了肺结核(在当时的背景下,肺结核是无法治愈的绝症),这一点让我在前期游玩的时候十分不喜施特劳斯。而后来帮派在瓦伦丁被袭击的时候,施特劳斯受了一点擦伤便要死要活哭着”我要死了我要死了“的样子更是给我造成了”R星怎么做了个小丑给我们看“的错觉。甚至于在施特劳斯被赶出营地之后我还为亚瑟的行为叫好。 在被赶出营地之后施特劳斯便没了音讯,当我以为他必定会因为找不到工作又没办法收回债务饿死在街头的时候。R星为我揭示了施特劳斯的结局:他在被赶出帮派之后也没能免遭被平克顿侦探抓走的结局,但是直到施特劳斯被折磨到死在监狱中,他依旧不肯说出帮派的所在地址---哪怕他知道帮派的藏身之处,哪怕这个帮派曾经将他赶出营地。 ”有些人从表面上是看不出来他是个硬骨头的“-----约翰 不愧是你,R星.jpg展開收起
中國玩家外掛問題非常嚴重, 基本上只要試圖檢舉「真的」有開外掛的玩家, 你的遊戲就會馬上當掉, 千萬不要購買。 Cheaters from China is everywhere, when you try to report them in game, your game will crash instantly.展開收起
有天女朋友又為了遊戲跟我吵架,她說:「整天只會玩這些遊戲,到底是我比較重要還是遊戲比較重要。」我為了安撫她的情緒當然是立即回答了她比較重要,但她接下來卻要我證明給她看,便一邊來到了我的電腦前,起初她把我的巫師3給刪了,雖然心痛但為了女朋友做點犧牲還是值得的,但接下來他把目標放在了艾爾登法環上,我懇求她別這樣做,但她不只不接受我的請求,還把我推倒在地上。就在我無助的跪倒在地時,她再度轉移目標到了大表哥2上。「拜託,只有那個千萬不可以。」我哭著拜託她。但她就像著了魔一樣,任何話都聽不進去。就在她按下解除安裝的前一刻,我再也受不了了,我一面擤著鼻涕一面站起來朝她的臉揮了過去,她一臉驚訝的看著我,但此時我已經停不下我的拳頭了。我揮舞著我的拳頭,彷彿亞瑟就在我的身旁為我加油一樣,女朋友的反應,從驚訝,到憤怒,再到恐懼,到最後跪在地上啜泣。事後她向我提了分手,我也深知我犯下了無法挽回的錯,因此乖乖接受了他的提議,但我不感到後悔,我為大表哥感到驕傲。展開收起
為數不多的評論,一直以來都推薦的,但是這次還是得按個不推薦 平心而言 單機模式 非常的棒,各項細節,真的有徜徉在西部世界的感覺。 各項模式,npc之間的互動,地圖也偶爾有隨機事件可供挑戰,單機內容非常豐富,對於只玩單機的玩家,肯定是大力推薦。 至於遊戲的線上模式,外掛肆虐,通常都是中國ID,不想一竿子打翻中國人,但是事實就是這樣,沒事騎馬騎到一半還遇到地圖砲隨機拉人,然後被殺的一蹋糊塗,況且人家還開語音,講中文,就不要說我評論在誣賴人了。事實就是這樣,線上競賽模式,總是上演各種神槍手,槍槍暴頭,神仙打架層出不窮。這邊就不一一贅述了。 整體而言,線上模式雖好,可以跟好友有互動,奈何少部分玩家不自愛,沒開掛打不贏,硬深深破壞良好的遊戲體驗。 想玩線上模式的朋友們,奉勸一句還是回家機平台吧.... 看對岸專屬的steam出之後,如果外掛情況有所改善再來更改推薦評論以及內容展開收起
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你們看我的時數 因開啟啟動器也被算成遊玩時數 但遊戲一直打不開 你們覺得我爽嗎? 覺得我花了錢,花了233小時打不開遊戲,爽嗎?展開收起
我不懂為甚麼總是有人死不認自己電腦差然後一直說遊戲優化有問題展開收起
遊戲不會使人暴力,但斷線會。展開收起
來源:Steam 使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集日期:2026/08/14。



