惡靈古堡 2

惡靈古堡 2

Resident Evil 2以里昂與克蕾兒的獨立戰役,串起探索、解謎與緊張戰鬥。在GOG售價≈ HK$29.31,正處於本站記錄的低點;若你想體驗這種單人恐怖遊戲,現在值得考慮。玩家評價為158,005則中97%好評。 Resident Evil 2在GOG售價≈ HK$29.31,達到本站記錄的歷史低點;兩段戰役以及探索、解謎與戰鬥的組合,適合想體驗這類生存恐怖的玩家。

正在取得全網報價
97%Steam 玩家評分15.8萬 則評價
發售日期: Jan 24, 2019
Zombies · Survival Horror · Horror · Singleplayer · Remake
Resident Evil 2·平台:DRM-Free·UnionPay~ HK$58.63-50%起~ HK$29.31(~ CN¥25.00)史低比 Steam 省 HK$30.29去購買
Resident Evil 2 Steam Key LATAM·平台:Steam·-81%起~ HK$55.40(~ $7.06)去購買
·平台:Steam·~ HK$313.82-81%~ HK$58.39(~ $7.44)去購買
·平台:Steam·香港 Steam 官方價~ HK$298.00-80%~ HK$59.60去購買
RESIDENT EVIL 2 / BIOHAZARD RE:2 Steam CD Key·平台:Steam·~ HK$526.37-88%起~ HK$61.51(~ €7.01)去購買
Resident Evil 2 Remake ROW·平台:Steam·-79%起~ HK$62.56(~ €7.13)去購買
·平台:Steam·~ HK$313.82-80%~ HK$62.70(~ $7.99)去購買
·平台:Steam·~ HK$313.82-80%~ HK$62.70(~ $7.99)去購買
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以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

RESIDENT EVIL 2 RU CIS STEAM Ключ·平台:Steam·~ RUB 2,464.10查看商店
史低 ~ HK$52.97含 Steam 及第三方通路目前價格處於歷史最低水準
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$52.972026-06目前全網低價~ HK$58.39GameBillet距低價紀錄+10%
~ HK$118.92~ HK$190.16~ HK$261.41~ HK$332.6525-1026-0126-0426-0726-10~ HK$52.97

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於惡靈古堡 2

扮演里昂或克蕾兒,在殭屍肆虐的浣熊市探索昏暗走廊、尋找物品、破解謎題,並在緊張戰鬥中求生。兩段獨立戰役分別從兩位主角的視角呈現事件。 Steam PC玩家評價:158,005則評論中好評率為97%。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、波蘭語、俄語、日語、韓語、巴西葡語、阿拉伯語、泰語和拉美西語。 發行日期:2019年1月24日。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.

Steam玩家評論

97%好評壓倒性好評158,005 Steam評論

近36個月紀錄最低價

≈ HK$52.972026-06-26 · GameBillet本體 · 與上方圖表相同的紀錄;美元歷史價格,不代表區域Steam最低價。

語言支援

語言介面字幕音訊
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英語是是是
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巴西葡語是是—
阿拉伯語是是—
泰語是是—
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Steam PC版資料 · 2026-10-13

02購買前

模式與操作

Steam PC版完整支援控制器。里昂與克蕾兒各自擁有獨立的可玩戰役。

語言

Steam PC版支援繁體中文介面、字幕,並提供完整音訊。

03常見問題

遊戲中要做什麼?

探索昏暗走廊、與敵人交戰、收集物品並解謎,以進入新的區域。

有不同的戰役嗎?

有。里昂與克蕾兒各有獨立的可玩戰役。

故事發生在何時何地?

故事發生於1998年9月,浣熊市爆發殭屍危機期間。

9.0
綜合評分
外部評分97%Steam 玩家評分15.8萬 則評價
畫面
9
音效
9
玩法
9.5
劇情
6.5
內容
8.5

“A survival-horror benchmark that turns a police station into a maze and lets an unkillable stalker turn puzzles into a chase”

評測總結

A report card that borders on dominant

Acclaim and awards

Boil every hour of it down to numbers and Resident Evil 2 turns in a near-dominant report card. A Metacritic of 89, an OpenCritic top-critic average of 92 with a 97 percent recommendation rate, and a 97 percent positive rating across more than a hundred and forty thousand Steam reviews. The press was almost unanimous: Game Informer handed it a 9.5 and called it flatly "the best Resident Evil game ever made," IGN gave it a 9 and named it a new benchmark for remakes, Famitsu landed on 37/40, and Campfire at home gave it 9.2. Metacritic even ranked it among the highest-rated games of all of 2019.

The trophies followed — Ultimate Game of the Year and Best Audio at the 2019 Golden Joysticks, an Award for Excellence at the Japan Game Awards, and nominations for Game of the Year and several technical categories at The Game Awards. What is striking is the consistency: international critics and domestic outlets, hardened series veterans and total newcomers, all converged on roughly the same verdict. That kind of cross-region, cross-audience agreement is rare, and it tells you something the raw average cannot. None of it is luck; it is the return owed to survival design polished to the edge of severity.

Who it is for, and who should walk away

Who this is for

A high score, though, does not make it for everyone. This is a game with a point of view, and you owe yourself an honest read before buying. If you relish the slow tightening of the nerves through shortage and pressure — rationing fire, plotting routes, palms sweating as an unkillable pursuer presses you through a maze — then it is all but tailor-made for you, and it will hand you one of the purest survival-horror experiences in years.

Flip it around, though. If what you want is the clean release of firepower, if you cannot stand pacing the same building over and over and counting two bullets like a miser, or if the prospect of replaying a near-identical second campaign drains your enthusiasm on sight, it will most likely disappoint you. Its pleasures are built on restraint and on backtracking — the two things action-shooter players tire of fastest.

There is no shame in being the second kind of player. This game is not trying to be a power fantasy, and it will not bend to become one for you. Working out which side of that line you stand on, honestly, matters more than any score on the box — it is the difference between one of the best nights you will spend with a controller and an exercise in mounting frustration.

The cornerstone of a revival

A benchmark for the series revival

Set it back in its historical spot and the game means far more than "a good one." Just before it, Resident Evil had stumbled through the action-heavy misstep of Resident Evil 6 — direction wavering, reputation slipping. It was this remake, with its pairing of a return to survival-horror roots and a modern presentation in the RE Engine, that steadied the comeback and set the template for what came after. The later Resident Evil 3 and Resident Evil 4 remakes all inherited the over-the-shoulder survival framework it established. Without this game's success, Capcom's whole remake program might never have flowered.

The hardest thing to copy is exactly what it nailed: turning an ordinary police station into a vertical maze, then using an unkillable pursuer to twist quiet puzzle-solving into breathless flight. That chemistry — spatial pressure plus an invincible threat — remains a height the genre keeps imitating and rarely reaching. It has its cracks, and the awkwardness of its multi-perspective story never quite goes away, but they do not outweigh the whole. Years on, it still stands right where it landed, reminding everyone of a simple truth: a truly successful remake makes the old players afraid again, and makes the new ones afraid for the first time.

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