惡靈古堡 3

惡靈古堡 3

《惡靈古堡 3》將吉兒逃離追跡者的劇情與線上模式《Resident Evil Resistance》結合。GOG售價≈ HK$29.32,適合既想體驗單人戰役,也想嘗試多人玩法的玩家。

Steam PC版支援完整控制器操作;購買前可以考慮自己是否喜歡浣熊市中的追逐逃生體驗。 《惡靈古堡 3》在GOG售價為≈ HK$29.32;下一次已公布的Steam特賣時段為2026/12/17至2027/1/4,但不保證遊戲參與或打折。

正在取得全網報價
84%Steam 玩家評分9.1萬 則評價
發售日期: Apr 2, 2020
Action · Zombies · Horror · Multiplayer · Female Protagonist
Resident Evil 3·平台:DRM-Free·~ HK$58.63-50%起~ HK$29.32(~ CN¥25.00)比 Steam 省 HK$30.28去購買
Resident Evil 3 Steam CD Key·平台:Steam·-82%起~ HK$54.35(~ €6.18)去購買
Resident Evil 3 Steam Key LATAM·平台:Steam·-82%起~ HK$54.93(~ $7.00)去購買
Resident Evil 3 Steam CD Key·平台:Steam·~ HK$527.55-89%起~ HK$58.04(~ €6.60)去購買
·平台:Steam·香港 Steam 官方價~ HK$298.00-80%~ HK$59.60去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

RESIDENT EVIL 3·平台:Steam·~ HK$290.28查看商店
史低 ~ HK$28.17含 Steam 及第三方通路
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$28.172026-04目前全網低價~ HK$62.70Fanatical距低價紀錄+123%
~ HK$102.18~ HK$179.00~ HK$255.83~ HK$332.6525-1026-0126-0426-0726-10~ HK$28.17

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於惡靈古堡 3

吉兒·范倫廷在遭遇生物災害的浣熊市努力求生,並被追跡者不斷追趕。《Resident Evil Resistance》另加入線上模式,讓四名倖存者對抗一名幕後主使。 Steam玩家評價為84%,共有91,015則評論。 Steam PC版於2020年4月2日推出。 繁體中文支援介面與字幕。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.
配音
妮科尔·汤普金斯 · 杰夫·辛

Steam玩家評論

84%好評極度好評91,015 Steam評論

近36個月最低紀錄

≈ HK$28.172026-04-02 · Fanatical基本遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

遊戲模式

Steam PC版支援單人與多人遊戲,也包含《Resident Evil Resistance》線上模式:四名倖存者對抗一名幕後主使。

控制器與語言

支援完整控制器操作。繁體中文提供介面與字幕,沒有繁體中文語音資料。

03常見問題

遊戲講述什麼故事?

吉兒·范倫廷在浣熊市努力求生,同時遭到追跡者追擊。

包含多人模式嗎?

包含。《Resident Evil Resistance》是四名倖存者對抗幕後主使的線上模式。

可以單人遊玩嗎?

包含,Steam PC版支援單人遊玩。

7.5
綜合評分
外部評分84%Steam 玩家評分9.1萬 則評價
畫面
9
音效
7.5
玩法
8
劇情
7
內容
6

“A six-hour dash out of a collapsing Raccoon City that trades survival horror for a cinematic action ride — loud and fast, but thin”

評測總結

Born in a giant's shadow — its misfortune is its timing

To judge this game fairly you have to grant one thing first: it arrived at the wrong moment. A year earlier the RE2 remake had redefined, near-flawlessly, what a remake should be — same engine, same Raccoon City, two scenarios, a tyrant that roamed the whole map — and it planted the bar at a series high. Twelve months on, this third entry takes the baton, and every relative shortfall — the short run, the heavy cuts, the softer horror — gets read against that bar in pitiless light. The press split accordingly: nines calling it relentless terror, sixes calling it a hollowed-out trim. Average it out and it lands somewhere honest: good, but not that good.

Raccoon City overall experience

Move the giant aside for a moment, though, and judged purely on its own terms this is a well-made, ferociously paced, visually rock-solid piece of cinematic action horror. Strip the comparison away and very little about it actually disappoints. Its problem was never quality. It's size and direction — two things a sequel can fix, and a remake of a beloved original cannot.

Who should buy it, who shouldn't — it depends which horror you came for

The buyer's profile is clear. You want tight, thrilling, cinematic action horror, you're fine with a roughly six-hour run taken in one breathless sitting, and you enjoy what the RE Engine's staging and the dodge-driven combat hand you. If that's you, this is a heart-rate weekend, and it leans cheap often enough that the cost of entry is low. Treated as a single tense evening rather than a months-long obsession, it more than earns its place — few games deliver a rush this concentrated, and fewer still look this good while doing it.

Jill and Carlos

The non-buyer's profile is just as clear. You're after the long haul, high replay value, the step-by-step suffocation of pure survival horror, the RE2 ritual of studying a map and rationing every round. This one will probably let you down — too short, too much like RE2, cut too deep, poking again and again at the "this could have been more" nerve. And one more group should think twice: if you're here for the original's complete Raccoon City, for the clock tower and Mercenaries, this remake won't hand back the city in your memory. It gives you a faster, narrower, more action-forward version, and you'll want to brace for that gap.

Last word — that escape still hasn't been copied

When the bill is totalled, the most valuable thing this game owns is its opening flight. The whole of Raccoon City buckling under your feet, Nemesis breathing down your neck the entire way, fire and rubble hammering the words "nowhere to run" straight into your chest — that single-take cinematic pressure is something its peers still rarely manage to recreate. It may not be the best entry in the series, may not even be the best remake, but it owns one high that nobody else has.

That drive doesn't fade after the opening, either. It holds a no-room-to-breathe urgency from first minute to last, compressing six hours into an escape with no dead air. You can fault it for being short and cut too deep, but you'll struggle to name a boring stretch — that refusal to ever dawdle is its own underrated craft. It's a bowl of golden fried rice cooked only halfway: the bites you get are good enough to make you forget the chopsticks, and then, halfway down, the bowl is empty. Worth it or not comes down to whether you came for those few good bites or for a whole bowl of rice.

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