惡靈古堡 安魂曲

惡靈古堡 安魂曲

葛蕾絲緊張的調查與里昂更偏動作的任務,讓《惡靈古堡 安魂曲》呈現生存恐怖的不同面貌。在Eneba以≈ HK$292.48購入,適合想親自體驗戰鬥、解謎與資源管理的玩家。

本作是單人冒險,完整支援控制器,並可自由切換視角,適合專心遊玩。108,671則評論中95%%為好評,可作為參考;是否喜歡恐怖題材仍是關鍵。 《惡靈古堡 安魂曲》在Eneba售價≈ HK$292.48,達到本站記錄的最低價;想體驗兩種生存恐怖風格的玩家可把握這次機會。

正在取得全網報價
95%Steam 玩家評分10.9萬 則評價92Metacritic/10089OpenCritic/100
發售日期: Feb 26, 2026
Survival Horror · Zombies · Horror · Third-Person Shooter · Action
Resident Evil Requiem Steam Key (PC) LATAM·平台:Steam·-44%起~ HK$292.48(~ $37.27)史低比 Steam 省 HK$121.92去購買
Resident Evil Requiem Standard Edition Steam CD Key·平台:Steam·~ HK$614.03-47%起~ HK$325.88(~ €37.14)去購買
Resident Evil: Requiem ROW·平台:Steam·-36%起~ HK$332.98(~ €37.95)去購買
·平台:Steam·~ HK$549.25-37%~ HK$345.21(~ $43.99)去購買
·平台:Steam·~ HK$549.25-30%~ HK$384.45(~ $48.99)去購買
·平台:Steam·~ HK$549.25-30%~ HK$384.45(~ $48.99)去購買
·平台:Steam·香港 Steam 官方價~ HK$518.00-20%~ HK$414.40去購買
·平台:Steam·UnionPay~ HK$549.25-18%~ HK$450.37(~ $57.39)去購買
香港不可用(2)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Resident Evil Requiem PC (Europe & UK)·平台:Steam·~ HK$299.99查看商店
Resident Evil Requiem·平台:Steam·~ HK$510.01查看商店
史低 ~ HK$312.72含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$313.042026-09目前全網低價~ HK$345.21Fanatical距低價紀錄+10%
~ HK$356.85~ HK$431.97~ HK$507.09~ HK$582.2125-1026-0126-0426-0726-10~ HK$313.04

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於惡靈古堡 安魂曲

《惡靈古堡 安魂曲》以兩段交錯的旅程呈現生存恐怖:FBI分析員葛蕾絲調查神祕死亡事件,資深特工里昂·S·甘迺迪則追查生物恐怖主義案件。戰鬥、調查、解謎與資源管理貫穿全程,玩家也能在第一人稱和第三人稱視角間切換。 Steam玩家評價:95%%好評,共108,671則評論。 Steam PC版支援單人遊玩、完整控制器支援與Steam雲端。 支援繁體中文介面與字幕;沒有完整中文語音。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.
配音
·

Steam玩家評論

95%好評壓倒性好評108,671 Steam評論

近36個月記錄最低價

≈ HK$313.042026-09-17 · Fanatical本體 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
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繁體中文是是—
英語是是是
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法語是是是
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阿拉伯語是是—
拉美西語是是是
巴西葡語是是是
波蘭語是是—
俄語是是是
日語是是是
韓語是是—

Steam PC版資料 · 2026-10-13

02購買前須知

視角與操作

Steam PC版支援第一人稱與第三人稱視角切換,並完整支援控制器。

語言支援

繁體中文支援介面和字幕,沒有完整語音。英文支援介面、語音與字幕。

03常見問題

主要角色有哪些?

故事聚焦FBI分析員葛蕾絲·艾許克羅夫特與資深DSO特工里昂·S·甘迺迪。

故事發生在哪裡?

故事重返浣熊市,也包含調查美國中西部的一連串死亡事件。

遊戲有哪些玩法?

戰鬥、調查、解謎與資源管理構成生存恐怖玩法。

8.5
綜合評分
外部評分95%Steam 玩家評分10.9萬 則評價92Metacritic/10089OpenCritic/100
畫面
9.5
音效
8
玩法
9
劇情
7.5
內容
6.5

“Here's the pitch: two horror games in one. Grace's chapters have you holding your breath; Leon's hand you a hatchet to swing back. Want both flavors plus free first/third-person swapping? You'll love it. Only want unbroken dread? Go in warned.”

評測總結

Where 92 sits: above 7 and Village, a breath short of 4

Drop Requiem into the series' coordinate grid and the spot is clear. A Metacritic 92 cleanly tops Resident Evil 7's 86 and Village's 84, proof it walks the horror-action fusion road more steadily than either forebear. It still cannot touch the 96 ceiling of Resident Evil 4 — the franchise peak remains the mountain nobody gets around. Add six million copies sold in roughly seventeen days, the fastest in series history, and a 95% Overwhelmingly Positive Steam rating, and this reads as a launch that won on both fronts at once: commerce and reception, the kind of double win the series has rarely pulled off so cleanly.

Requiem's place in the series timeline

As the ninth mainline entry, its largest historical mark is being the first to fold both product lines — horror and action — squarely into a single game rather than forcing a choice between them.

That ambition alone earns a line in the ledger, regardless of how the final scores shake out. For years the series has swung like a pendulum, lurching toward dread in one game and toward spectacle in the next; Requiem is the first to stop choosing and try to hold both at once. The fact that it largely succeeds is what makes the 92 feel earned rather than inflated.

Who should dive, and who should wait

So who is it for? If you are the kind of Resident Evil fan who wants to be scared breathless and then pick up a weapon and swing back, who can take the cold-to-hot lurch from horror to action mid-game, this game is all but tailored to you — go in eyes closed.

The free first/third-person swap also lets you dial the experience to your own comfort: stay first person when you want the dread maxed out, flip to third when motion sickness creeps in or you simply want a clear look at the fight. The controls hand you that authority instead of locking you into one designer's idea of how the game should feel, and for a horror title that flexibility is more valuable than it sounds.

Built for players who like the hot-and-cold rhythm

A few people, though, should think before they buy. First, anyone who wants unbroken pure horror and bristles at Leon's action breaking the suffocation — that action thread may be a subtraction rather than an addition for you, no matter how well it is built.

Second, anyone who weighs post-credits longevity heavily; the launch lacks a Mercenaries-style mode and the long tail is thin, and the promised story DLC is still months out and unpriced. If "how many hours will this keep me busy" is high on your checklist, the honest answer is: one excellent run, and then not much until that expansion actually lands. Against the Silent Hill 2 remake and its single-minded run of pure psychological dread, Requiem wins on scale and on the richness of its action thread — but on undisturbed, nothing-interrupts-it horror immersion, it is the one that chose to step aside. That is not a flaw so much as a different goal: one game wants to suffocate you for ten hours straight, the other wants to put you through an emotional rollercoaster of fear and release. Neither is wrong; they are simply after different things.

Decide which of the two you actually want from a Resident Evil — the kind that keeps you pinned in fear from start to finish, or the kind that scares you and thrills you by turns — and then decide whether to board now. Whichever camp you fall into, though, this is a horror release that 2026 simply will not let you ignore.

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