惡靈古堡 啟示錄 2

惡靈古堡 啟示錄 2

兩條相連戰役中的角色切換,適合打算獨自或合作體驗生存恐怖的玩家。配合遊玩計畫考慮Kinguin的≈ HK$8.35:突襲模式帶來快節奏戰鬥,戰役則著重探索與求生。 相較Steam便宜≈ HK$28.65,Kinguin售價為≈ HK$8.35。

正在取得全網報價
78%Steam 玩家評分2.6萬 則評價
發售日期: Feb 24, 2015
Zombies · Horror · Multiplayer · Survival Horror · Action
Resident Evil Revelations 2 Episode 1: Penal Colony PC Steam CD Key·平台:Steam·~ HK$52.63-84%起~ HK$8.35(~ €0.95)比 Steam 省 HK$28.65去購買
·平台:Steam·~ HK$47.01-75%~ HK$11.69(~ $1.49)去購買
·平台:Steam·香港 Steam 官方價~ HK$148.00-75%~ HK$37.00去購買
Resident Evil: Revelations 2 Global·平台:Steam·-73%起~ HK$40.59(~ €4.62)去購買
·平台:Steam·UnionPay~ HK$47.01-10%~ HK$42.30(~ $5.39)去購買
·平台:Steam·-68%~ HK$47.01(~ $5.99)去購買
·平台:Steam·UnionPay-68%~ HK$47.01(~ $5.99)去購買
·平台:Steam·-68%~ HK$47.01(~ $5.99)去購買
史低 ~ HK$4.55含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$5.422023-08目前全網低價~ HK$11.69GamersGate距低價紀錄+116%
~ HK$18.65~ HK$29.05~ HK$39.44~ HK$49.8325-1026-0126-0426-0726-10~ HK$9.18

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-14 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於惡靈古堡 啟示錄 2

兩條相連的戰役呈現《惡靈古堡 啟示錄 2》的生存恐怖玩法:探索偏遠監獄島、對抗敵人,並謹慎管理有限物資。克蕾兒與莫伊拉尋找逃生之路;巴瑞和娜塔莉亞則運用各自能力求生並尋找莫伊拉。 Steam玩家評價中,好評率為78%%,共25,581則評論。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語和俄語。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.

Steam玩家評論

78%好評大多好評25,581 Steam評論

近36個月記錄最低價

≈ HK$5.422023-08-28 · GamersGate基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。

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Steam PC版資料 · 2026-10-15

02購買前須知

模式與控制器

Steam PC版支援完整控制器操作,並提供單人與合作模式。

語言

英語、法語、德語、義大利語、西班牙語、日語及巴西葡萄牙語支援完整語音與字幕;其他支援語言提供字幕。

03常見問題

故事內容是什麼?

克蕾兒與莫伊拉試圖逃離偏遠島嶼上的廢棄拘留設施。巴瑞登島尋找失蹤的女兒莫伊拉。

巴瑞和娜塔莉亞負責什麼?

巴瑞與能感知敵人和隱藏物品的娜塔莉亞同行。玩家必須在兩人之間切換,以求生存並尋找莫伊拉。

突襲模式有什麼內容?

除了故事模式,突襲模式也提供快節奏戰鬥,以及多個關卡的成長進程。

7.5
綜合評分
外部評分78%Steam 玩家評分2.6萬 則評價
畫面
6
音效
5.5
玩法
8.5
劇情
6.5
內容
8

“Dual-character switching and tight pacing define this four-chapter survival entry, offering substantial Raid content despite muted atmosphere.”

評測總結

If you are about to pour somewhere between a dozen and several dozen hours into Resident Evil Revelations 2, the first thing worth settling is this: which kind of Resident Evil do you actually want? If you are after top-tier dread, the series' highest-spec visuals, or that relentless string of set-piece highlights, this cannot give you those, and going in with that expectation is the surest way to walk away disappointed by a game that is genuinely good at something else.

So set the expectation correctly and the picture brightens considerably. This is not a game that competes on grandeur; it competes on feel, on the tightness of its loop, and on the quiet intelligence of its partner design. Measured on those terms, it is a confident, well-made thing.

A Sturdy Dish, Not a Showpiece

It is more like the side dish next to the main course that looks unremarkable on the menu yet turns out surprisingly substantial once you start eating. The presentation is not the loudest on the table, but the cooking is steady, and the seasoning lands.

Its value rests primarily on one proposition: a modernized take on the traditional formula still holds up. The combat tempo is quicker, the punishment for mistakes is heavier, and the dual-character switch is no gimmick, dragging exploration, puzzle-solving, and resource judgment into a single tightened loop. The content volume is sufficient to carry it, and Raid Mode especially keeps it from being a one-and-done product. The story and the audiovisual package, meanwhile, both park in the "usable and smooth" band, capable of pushing you onward but rarely capable of canonizing the experience for you. What you are buying, then, is a tightly engineered play loop wrapped in a serviceable everything-else, and whether that bargain lands depends almost entirely on how much you value the loop. For the right player, it lands hard.

Aged, But the Core Still Stands

Factor in that this is already a release more than five years old, and the era it comes from leaves fingerprints on the experience. Playing it today, you will more readily notice its conservatism in visual technique and atmospheric impact, and you will see more clearly which of its design ideas were later executed more maturely by other games.

Yet even so, its gameplay core still stands. That is enough. This is not the summit of the series. It is, however, worth a try, and it suits players who love survival pressure and partner coordination especially well. Set against its peers and the wider field, what lingers is a clear, honest identity: a confident action-survival entry that knows exactly what it is, plays better than it looks, and earns its place precisely by refusing to pretend it is anything grander. The critical scores cluster sensibly around the high sevens, and that consensus feels right: not a landmark, not a misfire, but a solid, well-built entry that does its best work in the hands and leaves its weaker departments to quietly hold up the back. Come in wanting pressure and partnership and you will leave satisfied; come in wanting the franchise's grandest swing and you will want to look elsewhere.

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