環世界

環世界

《環世界》把殖民地管理化為一段段個人故事:殖民者有需求、人際關係和傷病,AI故事講述者則帶來新的危機。GOG售價≈ HK$119.61,處於該報價記錄的歷史低位。適合想長期發展據點、應對變化事件的玩家。購買前可確認介面語言簡體中文、繁體中文、英語、法語、德語、波蘭語、俄語、義大利語、西班牙語、捷克語、丹麥語、荷蘭語、匈牙利語、日語、挪威語、葡萄牙語、巴西葡語、瑞典語、土耳其語、烏克蘭語、芬蘭語、韓語、羅馬尼亞語和拉美西語是否合適;這不代表完整語音支援。 《環世界》在GOG售價≈ HK$119.61,處於該報價記錄的最低價;若你想經營一座由需求與偶發事件編織故事的殖民地,現在是合適的入手機會。

正在取得全網報價
97%Steam 玩家評分21萬 則評價87Metacritic/10086OpenCritic/100
發售日期: Oct 17, 2018
Colony Sim · Base Building · Survival · Strategy · Sandbox
RimWorld+2·平台:DRM-Free·~ HK$150.10-20%起~ HK$119.61(~ CN¥102.00)史低比 Steam 省 HK$98.39去購買
RimWorld PC+2·平台:Steam·~ HK$288.36-40%起~ HK$174.03(~ €19.79)史低去購買
RimWorld Global+2·平台:Steam·-18%起~ HK$179.13(~ €20.37)史低去購買
Rimworld (PC) Steam Key GLOBAL+2·平台:Steam·-17%起~ HK$180.97(~ $23.06)史低去購買
+2·平台:Steam·香港 Steam 官方價~ HK$218.00去購買
史低 ~ HK$189.44含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$189.442024-07目前全網低價~ HK$274.59Fanatical距低價紀錄+45%
~ HK$202.65~ HK$232.12~ HK$261.59~ HK$291.0725-1026-0126-0426-0726-10~ HK$192.42

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於環世界

《環世界》是一款科幻殖民地模擬遊戲,由AI故事講述者推動殖民者的故事發展。 照料倖存者、建造殖民地,並處理需求、傷病、疾病與人際關係。 天候、襲擊等事件會打亂日常,不同生態區也帶來各自的生存條件。 Steam PC版支援簡體中文、繁體中文、英語、法語、德語、波蘭語、俄語、義大利語、西班牙語、捷克語、丹麥語、荷蘭語、匈牙利語、日語、挪威語、葡萄牙語、巴西葡語、瑞典語、土耳其語、烏克蘭語、芬蘭語、韓語、羅馬尼亞語和拉美西語作為介面語言。 Steam玩家評論中,209,732則有97%好評。

製作團隊

開發
Ludeon Studios
發行
Ludeon Studios

Steam玩家評論

97%好評壓倒性好評209,732 Steam評論

近36個月記錄最低價

≈ HK$189.442024-07-01 · Fanatical基礎遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非區域Steam最低價。

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Steam PC版資料 · 2026-10-12

02購買前

語言

Steam PC版提供多種介面語言,包括繁體中文;資料未說明完整語音支援。

遊玩方式

Steam標示支援單人遊戲。介紹亦提及程序生成的世界,以及透過Steam工作坊使用模組。

03常見問題

這款遊戲講什麼?

三名飛船失事的倖存者在遙遠星球展開求生,殖民地與事件會隨遊戲逐步發展。

可以單人遊玩嗎?

可以。Steam PC版標示支援單人遊戲。

支援模組嗎?

遊戲介紹提及活躍的模組社群和Steam工作坊。

9.0
綜合評分
外部評分97%Steam 玩家評分21萬 則評價87Metacritic/10086OpenCritic/100
畫面
7.5
音效
8.5
玩法
9.5
劇情
9.2
內容
9.6

“An AI-driven colony simulator generating emergent narratives through thirty thousand mods, deep pawn trait systems, and a decade of continuous expansion.”

評測總結

# Verdict

Context: a living sample of indie design philosophy

When RimWorld launched Kickstarter in 2013, the indie industry still occupied an early "small budget plus simple gameplay" stage. Tynan Sylvester used $268,000 seed funding plus his book Designing Games as theoretical backing to create a living sample of the "story generator" philosophy. This "designer plus textbook plus own game" trio of influence is exceptional in indie history.

In 13 years RimWorld has sold over 3.5 million copies, generated $90 million in revenue, holds 203,000 reviews at 98% positive, averages 211 hours playtime, peaked at 62,000 concurrent, shipped 5 major DLCs, hosts 30,000+ Steam Workshop mods, accumulated D.I.C.E. Strategy/Simulation nomination plus Indie DB game of the year plus Steam's top user-rated game. The work's design philosophy has been widely referenced by successors like Going Medieval, Palworld, and Ascent of Ashes.

More dramatic is its influence on the entire simulation genre. The colony sim before RimWorld was led by Dwarf Fortress with extreme ASCII barrier and narrow audience. RimWorld used minimalist 2D to land the "story generator" philosophy in the mass market, spreading "emergent narrative" from hardcore circles to mainstream. Later works like Going Medieval, Songs of Syx, and Stranded: Alien Dawn all borrow from RimWorld's design language.

Who should buy it

Group one — strategy players who want to author their own space colony comedies and tragedies. If you love "emergent narrative" (player-system co-created story), RimWorld is the most complete work in this lane over 12 years. Three AI storytellers plus 100+ colonist traits plus full relationship plus 5 DLC themes give you the canvas to write hundreds of unique stories.

Group two — simulation management veterans. If you played Dwarf Fortress, Oxygen Not Included, The Sims, Stardew Valley, or Factorio, RimWorld is the 12-year cumulator of this lane. It fuses survival, social, industrial, psychological, medical, trade, combat multi-dimensional simulation into one unique formula.

Group three — indie myth believers. If you love chasing "individual developer miracle" stories, then Tynan Sylvester and RimWorld are indie's most complete case study — from Kickstarter $268K seed money to $90M revenue and 12-year longevity. Tynan's design textbook is also required reading.

Group four — hardcore players seeking to enter mod development. The 30,000+ RimWorld mods on Steam Workshop are the best learning samples for modders — from simple item additions to complex system rewrites, all difficulty levels have ready-made reference code. Many professional game developers wrote their first mod as a RimWorld mod.

Who should not buy it

Group one — players hating complex interface reading. RimWorld's UI is its most criticized aspect, with newcomers spending the first 5 to 10 hours mostly reading popup bubbles and menu trial-error. If you expect "pick up and play," you will be repelled fast.

Group two — players demanding fast pacing. RimWorld single sessions start at 2 to 4 hours, with colony building, crisis response, and long-term progression all requiring extended investment. If your purchase motivation is "I want quick matches," you should skip.

Group three — graphics purists. RimWorld is minimalist 2D top-down, faceless legless blob characters, no 3D modeling or lighting effects. If you have been spoiled by The Witcher 3 and Cyberpunk 2077, you will find RimWorld "too primitive."

Group four — one-and-done story players. RimWorld has no traditional main story, all narrative is player-generated. If your purchase motivation is "I want someone to tell me a complete story," you should look to Disco Elysium or The Witcher 3. GOG and Epic versions have grown in some niche fan communities, but the Steam ecosystem remains the main path for any serious RimWorld experience.

Recommended versions and discount lines

First choice — Steam base plus all 5 DLC full set. Base $35 plus 5 DLCs $130, total $165 list. Steam seasonal sales typically discount 30-50% to $80-115. If budget-tight, buy base game first, play 100 hours, then selectively buy DLCs by interest — medieval flavor get Royalty, faith system get Ideology, sci-fi get Biotech, horror get Anomaly, space get Odyssey.

Second choice — PS5 / Xbox Series via backward compatibility with Console Edition. Console Edition base plus DLC prices match PC. Controller operation is thoroughly redesigned, more suitable for couch players than mouse-keyboard. Downside: no Steam Workshop mod support, only official content.

Third choice — Steam Deck. Verified rating allows long handheld sessions, headphones deliver full stereo stage. The best portable and value option for non-PC players.

The version not to buy is GOG or Epic — these platforms lack Steam Workshop integration, mod installation requires manual download and management, experience far inferior to Steam. Tynan also stated "Steam is the core RimWorld experience."

Overall, the 2026 optimal RimWorld experience path is PC plus Steam plus selective DLC plus dozens of must-have mods plus weekend long sessions. If you accept the 10-hour learning cost and the "story generator" philosophy, RimWorld will become one of the most worthwhile titles to keep in your PC library — many veterans still mine new play styles at 1000+ hours.

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