

環世界
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。





01關於環世界
《環世界》是一款科幻殖民地模擬遊戲,由AI故事講述者推動殖民者的故事發展。 照料倖存者、建造殖民地,並處理需求、傷病、疾病與人際關係。 天候、襲擊等事件會打亂日常,不同生態區也帶來各自的生存條件。 Steam PC版支援簡體中文、繁體中文、英語、法語、德語、波蘭語、俄語、義大利語、西班牙語、捷克語、丹麥語、荷蘭語、匈牙利語、日語、挪威語、葡萄牙語、巴西葡語、瑞典語、土耳其語、烏克蘭語、芬蘭語、韓語、羅馬尼亞語和拉美西語作為介面語言。 Steam玩家評論中,209,732則有97%好評。
製作團隊
近36個月記錄最低價
≈ HK$189.442024-07-01 · Fanatical基礎遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非區域Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | — | — |
| 繁體中文 | 是 | — | — |
| 英語 | 是 | — | — |
再顯示21種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | — | — |
| 德語 | 是 | — | — |
| 波蘭語 | 是 | — | — |
| 俄語 | 是 | — | — |
| 義大利語 | 是 | — | — |
| 西班牙語 | 是 | — | — |
| 捷克語 | 是 | — | — |
| 丹麥語 | 是 | — | — |
| 荷蘭語 | 是 | — | — |
| 匈牙利語 | 是 | — | — |
| 日語 | 是 | — | — |
| 挪威語 | 是 | — | — |
| 葡萄牙語 | 是 | — | — |
| 巴西葡語 | 是 | — | — |
| 瑞典語 | 是 | — | — |
| 土耳其語 | 是 | — | — |
| 烏克蘭語 | 是 | — | — |
| 芬蘭語 | 是 | — | — |
| 韓語 | 是 | — | — |
| 羅馬尼亞語 | 是 | — | — |
| 拉美西語 | 是 | — | — |
Steam PC版資料 · 2026-10-12
02購買前
語言
Steam PC版提供多種介面語言,包括繁體中文;資料未說明完整語音支援。
遊玩方式
Steam標示支援單人遊戲。介紹亦提及程序生成的世界,以及透過Steam工作坊使用模組。
03常見問題
這款遊戲講什麼?
三名飛船失事的倖存者在遙遠星球展開求生,殖民地與事件會隨遊戲逐步發展。
可以單人遊玩嗎?
可以。Steam PC版標示支援單人遊戲。
支援模組嗎?
遊戲介紹提及活躍的模組社群和Steam工作坊。
“An AI-driven colony simulator generating emergent narratives through thirty thousand mods, deep pawn trait systems, and a decade of continuous expansion.”
評測總結
# Verdict
Context: a living sample of indie design philosophy
When RimWorld launched Kickstarter in 2013, the indie industry still occupied an early "small budget plus simple gameplay" stage. Tynan Sylvester used $268,000 seed funding plus his book Designing Games as theoretical backing to create a living sample of the "story generator" philosophy. This "designer plus textbook plus own game" trio of influence is exceptional in indie history.
In 13 years RimWorld has sold over 3.5 million copies, generated $90 million in revenue, holds 203,000 reviews at 98% positive, averages 211 hours playtime, peaked at 62,000 concurrent, shipped 5 major DLCs, hosts 30,000+ Steam Workshop mods, accumulated D.I.C.E. Strategy/Simulation nomination plus Indie DB game of the year plus Steam's top user-rated game. The work's design philosophy has been widely referenced by successors like Going Medieval, Palworld, and Ascent of Ashes.
More dramatic is its influence on the entire simulation genre. The colony sim before RimWorld was led by Dwarf Fortress with extreme ASCII barrier and narrow audience. RimWorld used minimalist 2D to land the "story generator" philosophy in the mass market, spreading "emergent narrative" from hardcore circles to mainstream. Later works like Going Medieval, Songs of Syx, and Stranded: Alien Dawn all borrow from RimWorld's design language.
Who should buy it
Group one — strategy players who want to author their own space colony comedies and tragedies. If you love "emergent narrative" (player-system co-created story), RimWorld is the most complete work in this lane over 12 years. Three AI storytellers plus 100+ colonist traits plus full relationship plus 5 DLC themes give you the canvas to write hundreds of unique stories.
Group two — simulation management veterans. If you played Dwarf Fortress, Oxygen Not Included, The Sims, Stardew Valley, or Factorio, RimWorld is the 12-year cumulator of this lane. It fuses survival, social, industrial, psychological, medical, trade, combat multi-dimensional simulation into one unique formula.
Group three — indie myth believers. If you love chasing "individual developer miracle" stories, then Tynan Sylvester and RimWorld are indie's most complete case study — from Kickstarter $268K seed money to $90M revenue and 12-year longevity. Tynan's design textbook is also required reading.
Group four — hardcore players seeking to enter mod development. The 30,000+ RimWorld mods on Steam Workshop are the best learning samples for modders — from simple item additions to complex system rewrites, all difficulty levels have ready-made reference code. Many professional game developers wrote their first mod as a RimWorld mod.
Who should not buy it
Group one — players hating complex interface reading. RimWorld's UI is its most criticized aspect, with newcomers spending the first 5 to 10 hours mostly reading popup bubbles and menu trial-error. If you expect "pick up and play," you will be repelled fast.
Group two — players demanding fast pacing. RimWorld single sessions start at 2 to 4 hours, with colony building, crisis response, and long-term progression all requiring extended investment. If your purchase motivation is "I want quick matches," you should skip.
Group three — graphics purists. RimWorld is minimalist 2D top-down, faceless legless blob characters, no 3D modeling or lighting effects. If you have been spoiled by The Witcher 3 and Cyberpunk 2077, you will find RimWorld "too primitive."
Group four — one-and-done story players. RimWorld has no traditional main story, all narrative is player-generated. If your purchase motivation is "I want someone to tell me a complete story," you should look to Disco Elysium or The Witcher 3. GOG and Epic versions have grown in some niche fan communities, but the Steam ecosystem remains the main path for any serious RimWorld experience.
Recommended versions and discount lines
First choice — Steam base plus all 5 DLC full set. Base $35 plus 5 DLCs $130, total $165 list. Steam seasonal sales typically discount 30-50% to $80-115. If budget-tight, buy base game first, play 100 hours, then selectively buy DLCs by interest — medieval flavor get Royalty, faith system get Ideology, sci-fi get Biotech, horror get Anomaly, space get Odyssey.
Second choice — PS5 / Xbox Series via backward compatibility with Console Edition. Console Edition base plus DLC prices match PC. Controller operation is thoroughly redesigned, more suitable for couch players than mouse-keyboard. Downside: no Steam Workshop mod support, only official content.
Third choice — Steam Deck. Verified rating allows long handheld sessions, headphones deliver full stereo stage. The best portable and value option for non-PC players.
The version not to buy is GOG or Epic — these platforms lack Steam Workshop integration, mod installation requires manual download and management, experience far inferior to Steam. Tynan also stated "Steam is the core RimWorld experience."
Overall, the 2026 optimal RimWorld experience path is PC plus Steam plus selective DLC plus dozens of must-have mods plus weekend long sessions. If you accept the 10-hour learning cost and the "story generator" philosophy, RimWorld will become one of the most worthwhile titles to keep in your PC library — many veterans still mine new play styles at 1000+ hours.
熱門Steam評論
母語評論 · 10則此語言中選出的有幫助評論包含推薦與批評。這些評論不代表整體好評率;觀點對應各自評論的遊戲版本。
這遊戲超可怕 我打開六月三號晚上吃飽飯打開來,玩到開發出坦克車 就是六月五號的清晨了 我的六月四號去哪了呢? 先別說了,我聽到敲門的聲音展開收起
中国国旗挂错了,当打开繁体字时,国旗挂错了展開收起
看我時數 不用多說 新手教戰手則 1.遇到事情不用慌善用暫停鍵,並制定對策 2.shift+滑鼠右鍵可以連續下指令(很重要) 3.開局第一件事情就是種田、收集石材,開局就只要蓋木屋就好,冬季時期再蓋家 4.善用掩體很重要不要傻傻硬鋼 5.開局記得配槍以及醫療包 最後我這遊戲是從剛發售就購買了 一路斷斷續續玩到現在 目前時數已經快破五千 我的心得就是,這遊戲是很棒的精神時光屋 搭上工作坊項目可以增加更多遊戲趣味及挑戰展開收起
完全不推薦買來玩 一點都不值得 人生的幾百個小時就這樣過了 能上台大的人很可能為因此讀學店 原本能夠跟另一半進一步發展 成為陪伴彼此一生的伴侶的 也極可能因此錯失機會 這完全是個黑洞 在裡面你感覺不到正常的時間流淌 你跟外界已經不再共用同個時間軸 極度可怕 應該連署讓這個遊戲有更完善的保護機制 避免國民因為這個遊戲大幅降低生產力 這完全可以合理懷疑是某個組織對各國的慢性侵略 想要透過這樣癱瘓國家的運作 再勸各位一次 真的別買 你花的不是五百塊台幣 你花下去的 是數百數千小時的時光展開收起
看我的時數就知道了 我沒有朋友 (´-ω-`)展開收起
你如果問我他是不是一個很好的資源管理的遊戲...是的.... 但他的介面/及控制系統...太垃圾...很多時間都是浪費在不良控制的介面上面.... 例如: 1.設定存貨的區域....沒有Search ....找個東西可能要找很久... 分類差....例如沒有指明什麼要冷凍..什麼不用要一個個找出來 2.小人的介面分太多個重要的資料都不集中在一個UI上.... 3.動物介面沒FILTER... 4.沒小人分組系統...要逐一點.出來...特別是戰鬥時 例如 : 不可以一次叫一批 遠攻去A點 ...格鬥去B點... 手榴彈 去C點... 只可以一個個點...不然就混亂成一坨... 5.戰鬥準備時沒有全員吃飯按鈕....要慢慢一個一個叫去吃飯... 6.武器品質不同都是白色的文字 7.武器/服裝那麼多卻沒有一個比較用的GRID... 都慢慢看一個個點進去看.... 8.牆沒有改物料的方法..要先手動拆了...這是什麼鬼設定... 9...還有很多.... 上面的有的有MOD改善...但用MOD可能有翻譯.相容性的問題.... 而且上面都是一些很基本的功能...很難想像官方是不提供的... 很多人說這遊戲很困難.....很大程度上都是因為一點都不user-friendly 不易於使用的控制及介面引發的...展開收起
我在這放了一個屁屁按讚摸一下,steam點數可以...... ⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄展開收起
逐渐马化腾化 捞钱的时候用中文通知,更新的时候怎么没中文了???展開收起
這遊戲一般般吧 玩不了太久展開收起
游戏内容单一,过于注重随机性和ai属性互动而生产/电力系统严重不完整,依靠mod才能补完 可创造性过低,再多的随机事件也掩盖不了其内容空泛 而且游戏内物理设定符合纯属找虐的生存游戏而不符合科学规律 充其量是个套着沙盒外表的生存游戏,玩过几次就压入游戏库底层 原本还以为买到了一款类似Dwarf/Gnomoria的高自由度沙盒,结果完全被坑展開收起
來源:Steam使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集日期:2026/08/14。