古墓奇兵:崛起

古墓奇兵:崛起

若你重視古墓、謎題與探索,《古墓奇兵:崛起》將冒險帶到嚴酷的西伯利亞。依照自己的遊玩計畫考量 Eneba 的 ≈ HK$54.46;單人戰役之外,也有雙人線上合作模式。

Steam PC 版完整支援控制器,並提供多種介面語言。購買前可以想想自己會單人遊玩,還是與他人一起挑戰耐力模式。 遊戲在 127,754 則評論中獲得 94% 好評,可與 Eneba 的 ≈ HK$54.46 一併參考。

正在取得全網報價
94%Steam 玩家評分12.8萬 則評價86Metacritic/10086OpenCritic/100
發售日期: Feb 9, 2016
Adventure · Action · Female Protagonist · Singleplayer · Third Person
Rise of the Tomb Raider - Windows 10 Store Key EUROPE+2·平台:Other PC key·-73%~ HK$54.46(~ $6.94)比 Steam 省 HK$144.54去購買
Rise of the Tomb Raider: 20 Year Celebration Edition Steam CD Key+2·平台:Steam·-68%起~ HK$63.76(~ €7.25)去購買
Rise of the Tomb Raider EN Global+2·平台:Steam·-66%起~ HK$66.83(~ €7.60)去購買
Rise of the Tomb Raider Standard Edition Steam CD Key+2·平台:Steam·~ HK$439.61-82%起~ HK$79.06(~ €8.99)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$199.00去購買
+2·平台:Microsoft Store·~ HK$235.35(~ $29.99)去購買
+2·平台:Steam·~ HK$470.78(~ $59.99)去購買
Rise of the Tomb Raider Steam Key GLOBAL+2·平台:Steam·Credit/Debit Card~ RUB 1,249.00去購買
史低 ~ HK$31.31含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$23.942026-07目前全網低價~ HK$235.35Kinguin距低價紀錄+883%
~ HK$78.53~ HK$135.51~ HK$192.49~ HK$249.4725-1026-0126-0426-0726-10~ HK$23.94

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 古墓奇兵:崛起

蘿拉・卡芙特深入西伯利亞荒野,尋找失落之城基特城。她狩獵、蒐集資源並製作武器,同時趕在聖三一組織之前找到目標。戰鬥方式涵蓋潛行與正面交火,古墓則藏有陷阱和謎題。 Steam 玩家給予 94% 好評率,共有 127,754 則評論。 Steam PC 版支援繁體中文介面、音訊與字幕。 發行日期:2016年2月9日。

製作團隊

編劇
作曲
開發
Crystal Dynamics · Eidos-Montréal · Feral Interactive (Mac) · Feral Interactive (Linux)
發行
Crystal Dynamics · Feral Interactive (Mac) · Feral Interactive (Linux)
配音
·

Steam 玩家評論

94%好評極度好評127,754 Steam 評論

36 個月內記錄的最低價

≈ HK$23.942026-07-30 · Kinguin基本遊戲 · 與上方圖表為相同記錄;美元價格歷史,並非地區 Steam 最低價。

語言支援

語言介面字幕音訊
簡體中文是是是
繁體中文是是是
英語是是是
再顯示 11 種語言
語言介面字幕音訊
法語是是是
義大利語是是是
德語是是是
西班牙語是是是
荷蘭語是是—
波蘭語是是是
巴西葡語是是是
俄語是是是
日語是是是
韓語是是是
阿拉伯語是是—

Steam PC 版資料 · 2026-10-12

02購買前

模式與控制器

Steam PC 版完整支援控制器,包含單人模式與線上合作模式。

語言支援

介面、音訊和字幕皆支援繁體中文。

03常見問題

故事內容是什麼?

蘿拉前往西伯利亞尋找失落之城基特城,並與聖三一組織對抗。

有合作模式嗎?

有。線上合作耐力模式支援兩名玩家在嚴酷環境中一同求生。

蘿拉在荒野中會做什麼?

蘿拉可以狩獵、蒐集資源並製作武器。遊戲描述提及潛行與正面交火等戰鬥方式。

古墓探索有什麼內容?

古墓中有致命陷阱、環境謎題,以及需要解讀的古代文字。

8.5
綜合評分
外部評分94%Steam 玩家評分12.8萬 則評價86Metacritic/10086OpenCritic/100
畫面
9
音效
8
玩法
9.5
劇情
6.5
內容
8.5

“The best-balanced entry in the Survivor trilogy, folding optional tomb puzzles, stealth hunting and snowbound exploration into one solid whole”

評測總結

Add the six dimensions together and Rise is a game with bright strengths and honest weaknesses — not flawless, but solid enough, and the entry in the Survivor trilogy most worth returning to.

Where it sits in time and in the series

Back at its 2015 launch, Rise didn't break cleanly. It arrived first as a timed Xbox exclusive and then ran straight into the marketing juggernaut of Fallout 4, and its attention got diluted for a while. As it rolled out across platforms, though, the new Lara won players over and the word-of-mouth curve climbed. Looking back now, its coordinates are crisp: the eleventh mainline entry, the middle child of the reboot trilogy, and the best-balanced of the three.

That bridging position is the key. The 2013 reboot showed Lara becoming an adventurer on the edge of death; the Shadow finale showed the cost of her fixation; Rise lands in the human middle — already capable, not yet hardened, carrying the green warmth of the first game and the early certainty of the last. That "getting better" state makes it the trilogy's most comfortable entry point: newcomers aren't scared off by backstory, veterans get a complete arc of change. If you could only play one of the three, Rise is usually the safest answer.

Lara's growth arc

Who should buy it, who should hesitate, and whether it can be replaced

So who is it for? If you value exploration and puzzle-solving as much as stealth and avoidance, and you also want cinematic staging and flesh-and-blood character growth, Rise is almost tailored to you — its challenge-tomb puzzles, skill progression and snowbound exploration keep handing you discoveries across dozens of hours. Flip it around: if you only want pure, punchy confrontation, have no patience for puzzles or collectibles, or care deeply about a long, meaty main story, it may leave you a little flat — the ten-hour campaign is short, narrative drive is its acknowledged soft spot, and combat loses freshness once the approach calcifies. Aim your expectations at "exploration and puzzles" rather than "narrative thrill" and it goes down far smoother. On editions, just grab the 20 Year Celebration; it bundles every DLC and is the cleanest pick for nearly everyone.

Which leaves the core question: viewed from 2026, what about Rise is hardest to copy? The answer is the way it folds optional physics-driven tomb puzzles into a whole expanse of revisitable Siberian wilderness. Its most direct rival, Uncharted 4: A Thief's End, is the stronger cinematic storyteller, but its exploration is fundamentally a polished linear corridor — it lacks Rise's optional-tomb puzzle depth, its progression freedom, and the replay value that follows. The trophies back the weight class: a D.I.C.E. Outstanding Achievement in Character, a Writers Guild of America award for game writing, and an OpenCritic 86.4 that squeezes into the top-five-percent Mighty tier. Rise isn't the game that keeps you up all night for the plot. It's the game you keep reopening for the next tomb, the next stretch of snow — and that durable pull is exactly what so many of its peers still haven't managed to reproduce.

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