
Schedule I
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於 Schedule I
你以身無分文、沒有貨源和人脈的小販身分來到西岸城市海蘭角,從頭建立地下帝國。生產各種商品、發現特殊配方,步行、滑板或開車送貨,也可僱人經營並擴展自動化供應鏈。隨著勢力擴大,執法力度和敵對集團也會加劇;可單人遊玩或合作經營。 Steam 玩家評價為 97% 好評,共 291,616 則。 Steam PC 版發行日期為 2025年3月24日。 支援英語介面和完整英語配音。 Steam PC 版支援完整控制器操作。
製作團隊
近 36 個月記錄最低價
≈ HK$94.092026-06-25 · Steam基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,並非特定地區的 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 英語 | 是 | — | 是 |
Steam PC 版資料 · 2026-10-10
02購買前
單人與合作
Steam PC 版支援單人遊玩和合作多人遊戲,也支援多人遊戲。
語言與音訊
英語支援介面和完整音訊。
控制器
Steam PC 版支援完整控制器操作。
03常見問題解答
遊戲場景在哪裡?
故事設定在西岸城市海蘭角。
玩家如何在城內移動?
可以步行、滑滑板或開車送貨。
如何擴大經營規模?
購買房產、僱用員工和經銷商,並與供應商合作建立自動化生產及配送鏈。
經營時會遇到哪些威脅?
執法力度會不斷增強,還要面對敵對集團;戰鬥可使用拳頭、近戰武器和槍械。
“A solo-developed crime management sim featuring sixteen reagent recipes, dynamic police AI enforcement, and a three-tier laundering economy.”
評測總結
# Verdict
Context: the loudest indie myth of 2025
The 2025 indie market was unusually crowded. Hollow Knight Silksong dropped in September and ignited community euphoria. R.E.P.O., a horror co-op game from a three-person team, surged starting in March. ARC Raiders shipped in December and lifted the shooter-melee genre. Schedule I landed in late March — a delicate window that avoided Silksong's summer heat and rode the GTA 6 delay into 2026, catching a wave of "open-city players who cannot wait."
327 million yuan in two weeks. 151 million dollars in full-year revenue. 298,000 Steam reviews with 97% positive. 460,000 concurrent peak. Eight million in sales. Together those numbers place Schedule I in the indie top 30 of all time. Its peers are Minecraft, Terraria, Vampire Survivors, Oxygen Not Included, Stardew Valley — all solo or tiny-team built, all carried by viral community word-of-mouth, all accumulating tens of millions of sales over years.
More importantly, look at its impact on 2025 indie ecology overall. Tyler's success directly seeded a wave of "I can do this too" solo developers. The number of "management crime, dark comedy, solo GTA-flavored" titles launched on Steam from Q2 to Q4 2025 grew more than 4x year-over-year. Tyler proved with one Early Access release that "in 2025, one developer plus one Unity license plus one TikTok account can move 8 million copies." That is the most historically significant fact about this game.
Who should buy it
Group one — open-city players hunting GTA 6 alternatives. If you have been waiting for GTA 6 to the point of exhaustion and want a "drive, manage, fight the police" loop right now, Schedule I is your 24-dollar emergency relief. It does not have GTA's cinematic script, but its management depth exceeds any GTA game.
Group two — simulation management lovers. If you enjoyed Theme Hospital, Oxygen Not Included, Rimworld, or Two Point Hospital, Schedule I's three subsystems of employee management, property investment, and recipe research will satisfy you. 16 reagent x 5 product combinatorics deliver hundreds of hours of exploration.
Group three — indie believers tracking Tyler's solo myth. If you cheered for Minecraft, Stardew Valley, Vampire Survivors, or Terraria's "solo legend" narratives, Schedule I is 2025's next chapter worth following. Tyler's dev logs and player interactions on Discord and Twitter are part of the long-term charm.
Group four — 4-player co-op fans. Schedule I's multiplayer mode has clear role division, and four-player exploration is more entertaining than solo. It is a good fit for students, coworkers, or friends settling in for a 4-hour weekend session.
Who should not buy it
Group one — players uncomfortable with the subject matter. Schedule I's core loop revolves around running illegal-substance operations, and although the comedic style softens the impact, the topic itself may not sit well for everyone. If you have any moral reservation about the subject, give it a pass.
Group two — AAA players who demand visual polish. Schedule I's visuals sit at 2015 Unity defaults. For players spoiled by GTA, RDR, or Cyberpunk, entering Hyland Point's streets for the first time will trigger a "this is worth 24 dollars?" moment. Adjustment time is real.
Group three — players who require official Chinese localization. As of late 2025, Schedule I has no official Chinese. The community "Heyday" patch covers 95% of text, but Steam does not auto-install — players must manually patch. For Chinese players under 5% English proficiency, that is a meaningful barrier.
Group four — story-completionists with a one-and-done mindset. Schedule I's core loop is simulation management, and the main story is skeletal. If your purchase calculation is "finish the story then uninstall," 25 hours of main story is mediocre value for 24 dollars. The true value of this game sits past 50 hours of long-tail management.
Recommended versions and discount lines
First choice — the Steam version. This is the only version — no Mac, Linux, console, or mobile alternative exists. Launch price was 24.99 dollars. The December 2025 Steam Winter Sale dropped it to 17.49 dollars with a 30% discount. A good entry point. If you can wait, the 2026 Summer Sale or pre-1.0 EA promotions may push it to 50% off.
Steam Deck users can buy and run a smooth 720p medium preset at 30 to 45 fps — the best option for non-PC players. Mac and Linux players can run it via Crossover or Proton with caveats. The community has detailed tutorials.
There is no "do not buy" version — only one PC Steam version exists. The caveat is the EA-stage risk — Tyler is a solo developer, and there exists a theoretical "development stall, slip, abandonment" possibility. Buyers of Early Access games should accept this uncertainty. Tyler's execution from March 2025 onward has been remarkably steady, but three years is a long time and many things can shift.
Console ports currently sit at "under consideration but not the top priority" per Tyler. The earliest realistic console ship date is post-EA 1.0 in late 2027. If you are a pure console player unwilling to use GeForce Now streaming, hold off and wait for Tyler to publish a concrete console roadmap before deciding.
熱門 Steam 評論
母語篩選 · 10 則評論此語言中精選的實用評論包含推薦與批評意見。此篩選結果不代表整體好評率;評論反映的是評論者所評的版本。
我特意買了一年後才玩 BUG依然超級多 而且是會直接讓任務卡死要你重玩的那種 光這點就不值得壓倒性好評展開收起
遊戲好玩,但是沒中文, 希望盡快有中文版展開收起
跟狗屎一樣的遊戲,花一堆時間把馬頭的工廠蓋好了且都有儲存,結果重開後工廠內東西都不見,甚至連工廠房產都要重買,到底是三小??展開收起
警察先生,看在我努力幫忙丟垃圾的份上,在環保的部分做出了極大的貢獻,當做沒看見我賣毒了,求你了。我讓街上變得異常乾淨,你看那些行走的垃圾。。。啊不是,我是說客戶。。。啊不是,我是說行走的路人看見我都很開心,他們就是我的證人。 所以,警察先生要來幾顆試試嗎?剛剛好還有4包OG Kush,現摘現賣可新鮮了,賣你200塊如何?你看我平常賣他們240塊呢,已經便宜了整整40塊!划算吧,哈哈。賣完這一批,我會繼續撿垃圾的,放心。<3展開收起
After the v0.4.0 update, a large number of serious new bugs have emerged that significantly impact gameplay, including: - Endless loading when joining multiplayer games - Previously established dealers suddenly no longer recognized and unable to cooperate again even when all conditions are met - Failure to receive mission messages, causing the main storyline to stall - All automated workflows and staff assignments suddenly and inexplicably cleared at any time Each of these bugs alone is enough to severely disrupt the play experience, yet the development team still released this update which contains at least the issues listed above v0.4.0更新後有大量嚴重影響遊戲的新bug, 包括: 加入多人遊戲時一直載入, 無法加入遊戲 已合作的拆家突然變成不認識並於合符合作條件下無法再次合作 無法收到任務訊息, 導致主線中斷 所有自動工作流程及員工指派任務隨時突然無故清空等 以上每一個bug單一都足以嚴重影響遊玩體驗, 但製作團隊依然發佈這最少包含以上眾多bug的更新版本, 非常不負責任展開收起
在一天之中,製作了大麻、冰毒跟古柯鹼,讓整個城市都吸上癮 孩子很喜歡 最後再回家打開這遊戲展開收起
敵對勢力出現機率好低 每天就是接電話 送貨 日記本沒有半點任務 我才開第二個經銷商範圍耶 一通公用電話都不打給我 好無聊展開收起
一款讓你由小毒販幹到變成整個地區的毒品供應商的遊戲 遊戲非常好玩 半擬真的模擬製作毒品過程 但目前(v0.3版)到中期開始農度會上升 內容也略顯不足 由其只是在單人遊戲時 在中期需要重複作業的東西會變多 解鎖新東西場所需的經驗愈來愈多 比較更適合多人遊玩 目前玩法就只有製作毒品跟銷售 可製作毒品有大麻 冰毒跟古柯鹼 長時間遊玩後會有點膩 雖然遊戲有刀棒槍械武器 在後期會有需要殺死敵人的情節 但武器實際可用的場景不算多 感覺這部份還未完善 期待未來更新展開收起
Bug 太多 現在不建議買展開收起
來源:Steam 使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集時間:2026/08/14。