Schedule I

Schedule I

在海蘭角,你可以從小規模經營起步,透過配方生產、規劃配送、僱用經銷商和自動化逐步擴張。Steam 目前售價為 HK$ 87.50,這是本站記錄的該遊戲最低價;Steam 玩家評價為 97% 好評,共 291,616 則。

單人遊玩或合作經營都能體驗擴張事業的過程。遊戲兼有經營規劃和城市戰鬥;若這兩方面都符合你的興趣,這個記錄低價值得考慮。 此報價使用 Steam 啟用,支援的介面語言為 英語。

正在取得全網報價
97%Steam 玩家評分29.2萬 則評價
發售日期: Mar 24, 2025
Simulation · Crime · Co-op · Management · Multiplayer
·平台:Steam·香港 Steam 官方價~ HK$125.00-30%~ HK$87.50史低去購買
Schedule I PC Steam Altergift·平台:Steam·~ HK$177.90-23%起~ HK$137.10(~ $17.47)去購買
Schedule I EN Global·平台:Steam·起~ HK$142.29(~ €16.18)去購買
Schedule I Steam Key (PC) GLOBAL·平台:Steam·~ HK$391.52(~ $49.89)去購買
Schedule I Steam CD Key·平台:Steam·起~ HK$480.68(~ €54.66)去購買
史低 ~ HK$94.09含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$94.092026-06目前全網低價~ HK$87.50Steam目前即為低價紀錄
~ HK$105.08~ HK$125.48~ HK$145.88~ HK$166.2825-1026-0126-0426-0726-10~ HK$94.09

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 Schedule I

你以身無分文、沒有貨源和人脈的小販身分來到西岸城市海蘭角,從頭建立地下帝國。生產各種商品、發現特殊配方,步行、滑板或開車送貨,也可僱人經營並擴展自動化供應鏈。隨著勢力擴大,執法力度和敵對集團也會加劇;可單人遊玩或合作經營。 Steam 玩家評價為 97% 好評,共 291,616 則。 Steam PC 版發行日期為 2025年3月24日。 支援英語介面和完整英語配音。 Steam PC 版支援完整控制器操作。

製作團隊

開發
TVGS
發行
TVGS

Steam 玩家評論

97%好評壓倒性好評291,616 Steam 評論

近 36 個月記錄最低價

≈ HK$94.092026-06-25 · Steam基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,並非特定地區的 Steam 最低價。

語言支援

語言介面字幕音訊
英語是—是

Steam PC 版資料 · 2026-10-10

02購買前

單人與合作

Steam PC 版支援單人遊玩和合作多人遊戲,也支援多人遊戲。

語言與音訊

英語支援介面和完整音訊。

控制器

Steam PC 版支援完整控制器操作。

03常見問題解答

遊戲場景在哪裡?

故事設定在西岸城市海蘭角。

玩家如何在城內移動?

可以步行、滑滑板或開車送貨。

如何擴大經營規模?

購買房產、僱用員工和經銷商,並與供應商合作建立自動化生產及配送鏈。

經營時會遇到哪些威脅?

執法力度會不斷增強,還要面對敵對集團;戰鬥可使用拳頭、近戰武器和槍械。

8.2
綜合評分
外部評分97%Steam 玩家評分29.2萬 則評價
畫面
7.2
音效
7.5
玩法
9.2
劇情
7.8
內容
8.6

“A solo-developed crime management sim featuring sixteen reagent recipes, dynamic police AI enforcement, and a three-tier laundering economy.”

評測總結

# Verdict

Context: the loudest indie myth of 2025

The 2025 indie market was unusually crowded. Hollow Knight Silksong dropped in September and ignited community euphoria. R.E.P.O., a horror co-op game from a three-person team, surged starting in March. ARC Raiders shipped in December and lifted the shooter-melee genre. Schedule I landed in late March — a delicate window that avoided Silksong's summer heat and rode the GTA 6 delay into 2026, catching a wave of "open-city players who cannot wait."

327 million yuan in two weeks. 151 million dollars in full-year revenue. 298,000 Steam reviews with 97% positive. 460,000 concurrent peak. Eight million in sales. Together those numbers place Schedule I in the indie top 30 of all time. Its peers are Minecraft, Terraria, Vampire Survivors, Oxygen Not Included, Stardew Valley — all solo or tiny-team built, all carried by viral community word-of-mouth, all accumulating tens of millions of sales over years.

More importantly, look at its impact on 2025 indie ecology overall. Tyler's success directly seeded a wave of "I can do this too" solo developers. The number of "management crime, dark comedy, solo GTA-flavored" titles launched on Steam from Q2 to Q4 2025 grew more than 4x year-over-year. Tyler proved with one Early Access release that "in 2025, one developer plus one Unity license plus one TikTok account can move 8 million copies." That is the most historically significant fact about this game.

Who should buy it

Group one — open-city players hunting GTA 6 alternatives. If you have been waiting for GTA 6 to the point of exhaustion and want a "drive, manage, fight the police" loop right now, Schedule I is your 24-dollar emergency relief. It does not have GTA's cinematic script, but its management depth exceeds any GTA game.

Group two — simulation management lovers. If you enjoyed Theme Hospital, Oxygen Not Included, Rimworld, or Two Point Hospital, Schedule I's three subsystems of employee management, property investment, and recipe research will satisfy you. 16 reagent x 5 product combinatorics deliver hundreds of hours of exploration.

Group three — indie believers tracking Tyler's solo myth. If you cheered for Minecraft, Stardew Valley, Vampire Survivors, or Terraria's "solo legend" narratives, Schedule I is 2025's next chapter worth following. Tyler's dev logs and player interactions on Discord and Twitter are part of the long-term charm.

Group four — 4-player co-op fans. Schedule I's multiplayer mode has clear role division, and four-player exploration is more entertaining than solo. It is a good fit for students, coworkers, or friends settling in for a 4-hour weekend session.

Who should not buy it

Group one — players uncomfortable with the subject matter. Schedule I's core loop revolves around running illegal-substance operations, and although the comedic style softens the impact, the topic itself may not sit well for everyone. If you have any moral reservation about the subject, give it a pass.

Group two — AAA players who demand visual polish. Schedule I's visuals sit at 2015 Unity defaults. For players spoiled by GTA, RDR, or Cyberpunk, entering Hyland Point's streets for the first time will trigger a "this is worth 24 dollars?" moment. Adjustment time is real.

Group three — players who require official Chinese localization. As of late 2025, Schedule I has no official Chinese. The community "Heyday" patch covers 95% of text, but Steam does not auto-install — players must manually patch. For Chinese players under 5% English proficiency, that is a meaningful barrier.

Group four — story-completionists with a one-and-done mindset. Schedule I's core loop is simulation management, and the main story is skeletal. If your purchase calculation is "finish the story then uninstall," 25 hours of main story is mediocre value for 24 dollars. The true value of this game sits past 50 hours of long-tail management.

Recommended versions and discount lines

First choice — the Steam version. This is the only version — no Mac, Linux, console, or mobile alternative exists. Launch price was 24.99 dollars. The December 2025 Steam Winter Sale dropped it to 17.49 dollars with a 30% discount. A good entry point. If you can wait, the 2026 Summer Sale or pre-1.0 EA promotions may push it to 50% off.

Steam Deck users can buy and run a smooth 720p medium preset at 30 to 45 fps — the best option for non-PC players. Mac and Linux players can run it via Crossover or Proton with caveats. The community has detailed tutorials.

There is no "do not buy" version — only one PC Steam version exists. The caveat is the EA-stage risk — Tyler is a solo developer, and there exists a theoretical "development stall, slip, abandonment" possibility. Buyers of Early Access games should accept this uncertainty. Tyler's execution from March 2025 onward has been remarkably steady, but three years is a long time and many things can shift.

Console ports currently sit at "under consideration but not the top priority" per Tyler. The earliest realistic console ship date is post-EA 1.0 in late 2027. If you are a pure console player unwilling to use GeForce Now streaming, hold off and wait for Tyler to publish a concrete console roadmap before deciding.

展開閱讀完整評測