Schrödinger’s Call 薛丁格的電話

Schrödinger’s Call 薛丁格的電話

月亮即將墜落,一通電話讓瑪麗聽見那些未曾說出口的話;《Schrödinger’s Call 薛丁格的電話》以此展開章節式文字冒險。若這類細膩、適合獨自體驗的故事正合心意,Steam 的 HK$ 90.40 正處於本站記錄的海外歷史低位,入手時機直接明瞭。

Steam 玩家好評率為 94%,來自 1,164 則評論,可作為了解玩家回饋的參考。完整控制器支援也讓 Steam PC 版適合在舒適的環境中遊玩。 Steam PC 版支援 簡體中文、繁體中文、英語和日語 介面語言和完整控制器操作,售價為 HK$ 90.40。

正在取得全網報價
94%Steam 玩家評分1164 則評價89Metacritic/10090OpenCritic/100
發售日期: May 27, 2026
Visual Novel · Female Protagonist · Post-apocalyptic · Story Rich · Choose Your Own Adventure
·平台:Steam·香港 Steam 官方價~ HK$113.00-20%~ HK$90.40史低去購買
Schrödinger's Call PC Steam CD Key·平台:Steam·~ HK$153.81-16%起~ HK$129.80(~ €14.76)去購買
史低 ~ HK$112.93含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$112.932026-07目前全網低價~ HK$90.40Steam目前即為低價紀錄
~ HK$113.64~ HK$125.64~ HK$137.65~ HK$149.6526-0526-0626-0726-0926-10~ HK$112.93

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 Schrödinger’s Call 薛丁格的電話

《Schrödinger’s Call 薛丁格的電話》是一款文字冒險遊戲。失去記憶的瑪麗在世界即將終結時醒來,在神秘貓咪哈姆雷特的引導下,透過一支電話傾聽徘徊於生死之間的靈魂,逐章記下他們未能釋懷的遺憾。 Steam 玩家好評率為 94%,共有 1,164 則評論。 Steam PC 版介面支援英文、日文、簡體中文和繁體中文。 Steam PC 版支援完整控制器操作。

製作團隊

開發
Acrobatic Chirimenjako
發行
SHUEISHA GAMES

Steam 玩家評論

94%好評極度好評1,164 Steam 評論

36 個月內記錄最低價

≈ HK$112.932026-07-24 · Steam基礎遊戲 · 與上方圖表為相同記錄;美元歷史價格,不代表地區 Steam 最低價。

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Steam PC 版資料 · 2026-10-10

02購買前

介面語言

Steam PC 版介面支援英文、日文、簡體中文和繁體中文,並提供這些語言的字幕;未列出完整語音。

控制器

Steam PC 版支援完整控制器操作。

03常見問題

遊戲講述什麼故事?

瑪麗透過電話傾聽徘徊於生死之間的靈魂,並在世界終結前記下他們的遺憾。

誰在引導瑪麗?

一隻名叫哈姆雷特的神秘貓咪引導著她。

遊戲由誰開發和發行?

遊戲由 Acrobatic Chirimenjako 開發,SHUEISHA GAMES 發行。

8.5
綜合評分
外部評分94%Steam 玩家評分1164 則評價89Metacritic/10090OpenCritic/100
畫面
8.5
音效
9
玩法
7
劇情
9.5
內容
6.5

“Put on headphones, sit in that room at the end of the world: your job isn't to crack a case, it's to let dying strangers finally say what they never got to. Nine or ten hours, bare-bones play, no branches — but the feeling lingers.”

評測總結

As Japanese visual novels fade, three people land a clean shot

Set Schrödinger's Call against the 2026 landscape and its weight comes into focus. OpenCritic hands it a 92 'Mighty', 95% of twenty-one critics recommend it, Metacritic reads 89 — a striking line at a moment when Japanese visual novels have largely slipped out of the mainstream view. Reviewers reach for the same phrasing: with the category fading, this is one of the few worth pressing into someone's hands. And it isn't a publisher's machine. It's a three-person debut that arrived with a Grand Prix award, 100,000-plus wishlists and a 96% demo rating, then cashed every expectation in word of mouth. That trajectory — from a quiet curiosity on a wishlist to a critical darling with a 92 aggregate — is the kind of story the indie scene tells itself to stay hopeful, and here it happens to be true.

A wide shot of the room at world's end

What can't be lifted from it is the choice to make listening the mechanic. Hold it next to a sprawling narrative production like 13 Sentinels: that rival wins on the dense interlock of its engineering, dozens of timelines clicking into place; Schrödinger's Call runs the other way, trading three people's hand-drawn art and a single, focused route for a purer, more direct emotional hit.

It doesn't compete on how complicated its story is. It asks one question: the world is ending — whose last words do you most want to hear? That single question is the whole design philosophy, and the reason a tiny team could outpunch studios many times its size: it picked one feeling and built everything around it. Art, score, mechanic and runtime all bend toward the same nerve, and when a team is that clear about which nerve it wants to hit, the disadvantage of scale flips into the advantage of focus. There is no second system competing for attention, no subplot diluting the central ache — just one room, one phone, and one thing it desperately wants you to feel.

Who should sit in this room, and who should hang up

So is the eighteen dollars worth it? It depends entirely on what you want. If you're the kind of narrative player who'll let writing and emotional density outweigh mechanical thrill, who can carry the weight of loss, dying and isolation — or a visual novel newcomer hunting for a low-barrier, deeply affecting way in — this room was built for you. Put on the headphones; PC and Switch shipped together, and while the PC build has no English dub, it carries full subtitles, so the experience is complete on either platform. The Switch version suits the intimacy of the thing — a small, quiet game played close, late at night, with the rest of the world switched off — but the PC build runs it just as faithfully for anyone who'd rather have headphones and a dark room.

Mary and Hamlet the cat

A few people, though, should hang up. If you want branching endings, strong agency, or real puzzle-solving sparring, this restrained single route will feel passive. If loss, abandonment or deep emotional trauma are hard subjects for you, its emotional load is a burden rather than a draw. And if you simply can't sit with pure text and need constant mechanical feedback, then however good it is, it isn't for you.

In the end, Schrödinger's Call isn't a game you play — it's a game you listen to. It asks for patience instead of skill, presence instead of progress, and it rewards that attention with one of the most distinctive narrative experiences of the year. If that trade sounds like a chore, this isn't your game and no score will change that. But if it sounds like exactly the kind of thing you've been missing — a story brave enough to be small and sad and sincere — then few releases this year will reach you the way this one does. Decide whether you're ready to answer, then pick up.

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