SCUM

SCUM

SCUM將搜刮、狩獵、製作與基地建造融入艱難的島嶼求生。在Eneba以≈ HK$70.16入手,適合想獨自或組隊面對島上威脅與其他生還者的玩家。 在Eneba以HK$110.40入手,可體驗開放島嶼求生、搜刮、狩獵、基地建造及細緻的生存系統。

正在取得全網報價
74%Steam 玩家評分9.9萬 則評價
發售日期: Jun 17, 2025
Open World Survival Craft · Open World · Survival · Massively Multiplayer · Nudity
SCUM (PC) Steam Key LATAM·平台:Steam·-75%起~ HK$70.16(~ $8.94)史低比 Steam 省 HK$40.24去購買
SCUM PC Steam CD Key·平台:Steam·~ HK$147.65-49%起~ HK$74.66(~ €8.49)史低去購買
SCUM Steam CD Key·平台:Steam·~ HK$263.73-71%起~ HK$75.45(~ €8.58)史低去購買
SCUM EN/DE/RU Global·平台:Steam·-72%起~ HK$77.83(~ €8.85)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$276.00-60%~ HK$110.40去購買
史低 ~ HK$101.94含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$85.222026-07目前全網低價~ HK$105.86Kinguin距低價紀錄+24%
~ HK$151.08~ HK$225.47~ HK$299.86~ HK$374.2425-1026-0126-0426-0726-10~ HK$85.22

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於SCUM

在SCUM中,你得在危機四伏的島上搜刮、製作、狩獵與建造,同時面對傀儡、怪物及其他玩家。彼此連動的生存系統會考量健康、生存技能、新陳代謝與疲勞。你可以獨自或組隊行動,在PvP或PvE中探索島嶼,設法取得生存優勢。 Steam玩家評價:98,806則評價中好評率為74%。

製作團隊

開發
Gamepires
發行
Gamepires

Steam玩家評論

74%好評大多好評98,806 Steam評論

近36個月最低紀錄

≈ HK$85.222026-07-30 · Kinguin基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-12

02購買前

單人或組隊

Steam PC版支援單人、多人與合作遊玩,也有PvP及PvE。你可以獨自求生,也能和其他玩家組隊。

語言

Steam PC版支援英語完整語音。字幕支援英語、德語、法語、義大利語、日語、韓語、波蘭語、葡萄牙語、俄語、簡體中文及繁體中文。

03常見問題

SCUM的玩法是什麼?

你要在危險的島上搜刮、製作、狩獵與建造,努力存活下來。

遊戲世界有哪些環境?

島上有海岸、森林、寒冷山區、軍事區域及隱密地點。

哪些系統會影響生存?

健康、生存技能、新陳代謝和疲勞等因素都會影響存活。

8.0
綜合評分
外部評分74%Steam 玩家評分9.9萬 則評價
畫面
8.5
音效
7.5
玩法
9
劇情
6
內容
8

“It turns eating, bleeding and shooting into a discipline you study — a deep-end survival sim built for the hardcore”

評測總結

Come all the way back round and SCUM distils into a single line: a hardcore survival game that sorts its audience by sheer depth of simulation, one that will not court everyone but pins the right people in place for good. The 8.0 is both a salute to the thickness of its systems and an honest reservation about its steep threshold and its long, lurching development.

A coordinate in time: 2018 phenomenon, 2025 finished thing

To understand SCUM you have to set it back on its seven-year timeline. It arrived in Early Access in 2018, sold over a million copies in its first month, and stood as a genre phenomenon of its moment. Then it took an unusually long road, only reaching 1.0 in June 2025. Along the way it changed hands more than once — publishing and development passing from Devolver onward through Jagex and beyond — and the turbulence of that journey is part of why its reputation runs so hot and cold.

Prison island sunset

So looking at SCUM today, it is neither a bolt-from-the-blue newcomer nor a fully finished building, but more like a structure raised over seven years, finally topped out, still being fitted out room by room inside. Its foundations — that simulation stack — are astonishingly solid, and 1.0 has dressed the façade of visuals and stability handsomely; a few rooms are simply still under the decorator's hand.

That history matters when you set expectations. A game does not spend the better part of a decade in Early Access without accumulating both scar tissue and devotion, and SCUM carries plenty of each. The miracle is less that it finished and more that it kept a passionate community intact across all those years of half-built promise — proof, if any were needed, of how potent the underlying systems really are.

Who it is for, and who should walk on by

SCUM's target portrait is unusually sharp. If you are the kind of hardcore survival veteran who enjoys excavating complex systems, who treats the running of a virtual body as the fun part, who will happily take notes to master nutrition and medical sim, then this prison island is a deep end built to your measure, offering immersion and payoff you simply will not find elsewhere.

Lone survival

Flip it around, and if what you want is a pick-up-and-play loop — brisk, breezy, light scavenging and quick action — SCUM will most likely turn you away at the door with its fiddly menus and punishing mechanics. The learning curve is steep enough that even battle-hardened survival hands may struggle, let alone anyone arriving in a casual frame of mind. It never hides how demanding it is, and you would do well not to wander in expecting a relaxed afternoon.

Which leaves the central question: will SCUM be replaced? On the narrow road it owns, not for now. Almost no other survival game models nutrition and medical realism to this depth. DayZ, its closest contemporary, stops its survival sim at hunger, thirst and temperature; SCUM digs further into the body, and further still. That hard-won moat is exactly why, even after seven bumpy years, it keeps an irreplaceable seat in the hardcore player's heart.

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