盜賊之海:2026 版本

盜賊之海:2026 版本

船員可以尋寶、戰鬥並探索廣闊海域,而獨自航行也會在共享世界遇到其他船員。這種組合讓Sea of Thieves: 2026 Edition成為一款能按自己步調體驗的海盜冒險。以本站記錄的歷史低價來看,目前在GAMIVO售價為≈ HK$66.82,是展開航程的合適時機。 Sea of Thieves: 2026 Edition有323,140則評價、好評率88%,其組隊航行體驗可與Steam目前價格HK$269.00一併考量。

正在取得全網報價
88%Steam 玩家評分32.3萬 則評價67Metacritic/10069OpenCritic/100
發售日期: Jun 3, 2020
Multiplayer · Open World · Adventure · Pirates · Co-op
·平台:Steam·美國 Steam 官方價~ HK$269.00去購買
·平台:Battle.net·~ HK$313.70(~ $39.99)史低去購買
·平台:Microsoft Store·~ HK$313.70(~ $39.99)史低去購買
·平台:未知 PC 平台·~ HK$313.70(~ $39.99)史低去購買
·平台:Microsoft Store·~ HK$354.41(~ $45.18)史低去購買
Sea of Thieves - 2026 Edition EN Global·平台:Steam·-75%起~ HK$66.82(~ €7.64)去購買
史低 ~ US$109.74含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$109.742025-02目前全網低價~ HK$313.70Steam距低價紀錄+186%
~ HK$157.20~ HK$215.64~ HK$274.08~ HK$332.5225-1026-0126-0426-0726-10~ HK$109.74

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-27 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於盜賊之海:2026 版本

在共享的海盜世界中獨自或與船員揚帆,探索島嶼與水下王國、尋找寶藏,並自行決定其他船員是朋友還是敵人。任務、海戰、釣魚與可選目標為每趟航行增添變化。 Steam玩家評價:323,140則中好評率為88%。 Steam PC版提供單人、多人與合作模式。

製作團隊

作曲
羅賓·賓蘭
開發
Rare Ltd
發行
Xbox Game Studios

Steam玩家評論

88%好評極度好評323,140 Steam評論

近36個月記錄最低價

≈ HK$109.742025-02-17 · Steam基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-27

02購買前須知

單人或組隊

Steam PC版提供單人、多人與合作模式。無論獨自航行或與船員同行,都會進入有其他船員的共享世界。

語言與音訊

Steam列出15種介面語言,包括繁體中文。英語提供完整音訊,其他列出的語言提供字幕。

03常見問題

可以單人遊玩嗎?

可以。Steam PC版有單人模式,但獨自航行時仍會在共享世界遇到其他船員。

能和朋友一起玩嗎?

可以。Steam列有多人與合作模式,遊戲介紹也包含與船員一同航行。

遊戲中可以做什麼?

玩家可以航行、戰鬥、探索與尋寶,也能完成任務、釣魚並與海洋生物交戰。

8.0
綜合評分
外部評分88%Steam 玩家評分32.3萬 則評價67Metacritic/10069OpenCritic/100
畫面
8.5
音效
8
玩法
9
劇情
6
內容
8.5

“Turns every rope into four-person teamwork and lets shared seas rewrite the script, aged from a rocky launch into a six-year mainstay”

評測總結

The story of Sea of Thieves is itself a parable about persistence. How does a game with a lukewarm launch reputation age into an evergreen?

From a rocky launch to the eighth generation's most successful new IP

Trace its arc and you find a genuinely inspiring comeback.

Sea of Thieves milestones

At its 2018 launch the 67 on Metacritic was nothing to celebrate, and the "hollow" charge briefly drowned out how dazzling its sailing design was — some onlookers flatly predicted the game would not last a year. Rare refused to fold, and six years of sustained operation turned the whole thing around. Sea of Thieves now counts 40 million players to date and is widely regarded as Microsoft's most successful original intellectual property of the eighth generation, a near-miracle for a brand-new IP. It took the 2021 BAFTA award for Evolving Game and was nominated again for the same category in 2025 — the industry's most authoritative nod to the long-term evolution at its core. The durable 89% positive rating on Steam confirms from the player side that the finished article of today and the half-built launch of old are already a generation apart. Sea of Thieves proved a simple thing with its own life: a game on a solid foundation, given long enough investment, can genuinely rewrite its fate.

Who should buy it, and who should hesitate

History settled, the practical question arrives: is this game actually for you?

Friends setting out together

If you can muster a steady crew of friends, savour the synced rhythm of four people working the sails, relish the live battle of wits against strangers at sea, and won't stew over hard-won treasure that might get carried off — then Sea of Thieves is all but tailored to you, and the joy it offers has no substitute. Flip every one of those and the warning is just as clear: if you are wired for solo number-crunching, need steady and legible progression rewards, can't stomach the sting of effort coming to nothing, or simply have no reliable companions to sail with, weigh it with real care. The pleasure of this ocean is built on that very uncertainty, and forcing yourself through it only chafes.

A last word on why it can't be replaced. The remarkable thing about Sea of Thieves is the way it welds co-op sailing to live player encounters so tightly that it spins up an emergent narrative no one could ever script. Direct rival Skull and Bones tried to carve a slice from the same genre, but by cutting the boarding melees and the player drama it never reproduced that particular chemistry.

That chemistry is the whole game. Strip it out and you have a pretty sailing simulator; leave it in and you have something nobody else has managed to bottle. After a six-year voyage, that is precisely why Sea of Thieves still sits steady on the throne of pirate games, and why no challenger has yet found a way to push it off.

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