古墓奇兵:暗影 決定版

古墓奇兵:暗影 決定版

想體驗泥漿潛行、叢林戰鬥和古墓解謎,蘿拉這段單人冒險的探索過程是購買的主要理由。Steam PC 支援完整控制器操作;Kinguin 的 ≈ HK$34.03 報價適合已準備好開玩的玩家,評分與評價數量也可供參考。 Steam 的 Standard 售價為 ≈ HK$34.03,比 Steam 目前價格 HK$269.00 低 ≈ HK$234.97。

正在取得全網報價
84%Steam 玩家評分7.2萬 則評價
發售日期: Sep 14, 2018
Adventure · Action · Female Protagonist · Singleplayer · Open World
Shadow of the Tomb Raider ASIA Steam CD Key+2·平台:Steam·~ HK$527.55-94%起~ HK$34.03(~ €3.87)比 Steam 省 HK$234.97去購買
Shadow of the Tomb Raider (Definitive Edition) (PC) Steam Key LATAM+2·平台:Steam·-87%起~ HK$36.10(~ $4.60)去購買
Shadow of the Tomb Raider Definitive Edition Steam CD Key+2·平台:Steam·~ HK$439.61-90%起~ HK$45.55(~ €5.18)去購買
Shadow of the Tomb Raider: Definitive Edition+2·平台:DRM-Free·~ HK$228.67-80%起~ HK$45.73(~ CN¥39.00)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$269.00去購買
史低 ~ HK$28.57含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$28.572025-12目前全網低價~ HK$235.43GamersGate距低價紀錄+724%
~ HK$102.45~ HK$179.18~ HK$255.92~ HK$332.6525-1026-0126-0426-0726-10~ HK$28.57

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 古墓奇兵:暗影 決定版

蘿拉深入危機四伏的叢林,在水下通道與古墓間探索、攀越、戰鬥並破解謎題,阻止馬雅末日降臨。 決定版包含主遊戲與七座 DLC 挑戰古墓。 Steam 玩家評價:84% 好評,共 72,017 則評價。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、韓語、波蘭語、巴西葡語、俄語和阿拉伯語。 發行日期:2018年9月14日。

製作團隊

開發
Eidos-Montréal · Crystal Dynamics · Nixxes · Feral Interactive (Mac)
發行
Crystal Dynamics · Feral Interactive (Mac) · Feral interactive (Linux)
配音
卡米拉·卢丁顿 · 厄尔·贝隆

Steam 玩家評價

84%好評極度好評72,017 Steam 評價

近 36 個月最低紀錄

≈ HK$28.572025-12-11 · GamersGate基礎遊戲 · 與上方圖表記錄相同;美元歷史紀錄,並非地區 Steam 史低。

語言支援

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Steam PC 版本資料 · 2026-10-10

02購買前須知

語言支援

Steam PC 支援英語、法語、德語、義大利語、西班牙語、波蘭語、俄語、日語、韓語、簡體中文、繁體中文及阿拉伯語介面。除義大利語外,所列語言均支援完整語音。

控制器

Steam PC 版本支援完整控制器操作。

03常見問題

決定版包含哪些內容?

描述列出主遊戲、七座 DLC 挑戰古墓,以及可下載武器、服裝和技能。

蘿拉會探索哪些環境?

遊戲包含叢林、帶有裂隙與深層隧道的水下區域、古墓和隱密城市據點。

故事講述什麼?

蘿拉為阻止馬雅末日而奔走,並逐步成為命中注定的古墓奇兵。

8.0
綜合評分
外部評分84%Steam 玩家評分7.2萬 則評價
畫面
8.5
音效
7.5
玩法
9
劇情
6
內容
8.5

“The dark finale of the rebooted trilogy turns whole tombs into spatial puzzles and combat into jungle stealth, putting exploration back at the series' core”

評測總結

A steady finale, a slightly quieter echo

Shadow's overall mood

Settle the ledger first. Shadow holds a 77 on Metacritic, an 80 aggregate on OpenCritic, and an 84% positive rate on Steam across nearly 70,000 reviews, flagged Very Positive. That is a solid "generally favourable" with no wreckage, and it does sit a touch below the critical highs of the first two chapters. The game has sold past 8.9 million units worldwide; it started slow at launch, found its footing over the long haul, and quietly became one of the series' durable evergreens.

Drop it back into the coordinates of 2018 and it shared the calendar with giants — a God of War that redefined fatherhood, a Red Dead Redemption 2 that pushed the open world to its ceiling. Against company like that, Shadow never seized the loudest conversation; its voice got drowned out.

The funny thing is how, looking back now, the very purity people overlooked — the willingness to slow down, to turn whole tombs into machines, to make combat a matter of jungle stealth — only grows rarer. While most action-adventures keep sprinting toward faster, flashier and more open, Shadow's patience, its readiness to hand the running time over to puzzles and stealth, is the colour that makes it hardest to replace.

Who should buy it, who should walk

Lara's expedition

Plainly: if you relish dropping alone into a black tomb, staring down a wall of gears until you read how it runs and bend it to your will; if you like crouching mud-soaked in the grass and treating every fight as a riddle to take apart; if you have the patience for an exotic civilisation and a slow-burn expedition — then Shadow is a dish you will struggle to find a substitute for in recent years. It is built precisely for that crowd, the ones willing to slow down and think.

Flip it around, though. If what you want from an action game is snappy gunfights and bullets flying, if you cannot stand stopping to solve things and have no patience for a slow-burn plot, Shadow will most likely leave you fidgeting. From the ground up it is coaxing you to shoot less and think and sneak more, the polar opposite of a pure shooter; force the two together and you both end up uncomfortable, and the game will keep gently insisting you do it its way.

As for which version, point yourself straight at the Definitive Edition — full story, all seven challenge tombs, every outfit and weapon, and the multi-platform ports, the cleanest way to walk this dark finale end to end with nothing missed. Set against its sibling Rise of the Tomb Raider, Rise leans toward the open-world, base-and-checklist mould, while Shadow pulls the focus firmly back to tomb puzzles and jungle stealth — purer exploration, a darker, more grown-up tone. It may not be the loudest chapter of the trilogy, but it is the one that does the word "exploration" most like a Tomb Raider game should. As the endpoint of Lara's coming-of-age, it holds the line, and it earns the name on the box. Years on, with the noise of its launch window long faded, what is left is a confident, atmospheric, puzzle-first adventure that knew exactly what it wanted to be — and a Lara who, for once, has to live with what she has done.

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