殺戮尖塔

殺戮尖塔

《殺戮尖塔》把每次攀登變成新的構築謎題:挑選卡牌、穿越不斷變化的遭遇,並隨著策略成形組合遺物效果。Steam PC 版為單人遊戲;97% 好評、共 192,403 則評論,為考慮卡牌與 Roguelike 玩法的玩家提供參考。

HK$ 37.25,由 Steam 提供,是否入手可看重反覆進行的單人爬塔體驗;每日攀登比較和自訂模式修正項也帶來不同玩法。

正在取得全網報價
97%Steam 玩家評分19.2萬 則評價89Metacritic/10089OpenCritic/100
發售日期: Jan 23, 2019
Roguelike Deckbuilder · Card Game · Roguelike · Deckbuilding · Turn-Based
+2·平台:Steam·香港 Steam 官方價~ HK$149.00-75%~ HK$37.25去購買
Slay the Spire PC Steam CD Key+2·平台:Steam·~ HK$140.62-60%起~ HK$55.75(~ €6.34)去購買
Slay the Spire Steam CD Key+2·平台:Steam·~ HK$184.59-70%起~ HK$56.02(~ €6.37)去購買
Slay the Spire Steam Key GLOBAL+2·平台:Steam·起~ HK$56.11(~ $7.15)去購買
Slay the Spire Global+2·平台:Steam·起~ HK$56.55(~ €6.43)去購買
史低 ~ HK$19.54含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$19.542025-12目前全網低價~ HK$37.25Steam距低價紀錄+91%
~ HK$65.16~ HK$112.73~ HK$160.30~ HK$207.8825-1026-0126-0426-0726-10~ HK$19.54

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 殺戮尖塔

攀登高塔時,每次路線、敵人、獎勵與首領都會改變。逐步構築牌組,在安全與冒險路線間抉擇,並運用遺物與卡牌的配合應對戰鬥。Steam PC 版包含四名各有獨立牌組的角色,以及每日攀登和自訂模式。 Steam 玩家評論好評率為 97%,共 192,403 則。

製作團隊

開發
Mega Crit
發行
Mega Crit

Steam 玩家評論

97%好評壓倒性好評192,403 Steam 評論

近 36 個月記錄最低價

≈ HK$19.542025-12-18 · Steam基礎遊戲 · 與上方圖表使用相同記錄;美元歷史價格,不代表任何地區的 Steam 史低。

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Steam PC 版資料 · 2026-10-10

02購買前

單人模式與玩法

Steam PC 版是單人牌組構築遊戲,包含每日攀登和自訂模式。

控制器與介面語言

Steam PC 版支援完整控制器操作,介面支援 {supportedLanguages}。

03常見問題

每次攀登會有什麼不同?

每次開始時,高塔布局、路線、敵人、卡牌、遺物和首領都可能不同。

遺物有什麼作用?

遺物是在高塔中發現的物品,其效果可與卡牌產生配合,強化牌組。

每日攀登是什麼?

每日攀登讓玩家可以將自己的表現與世界各地的玩家比較。

8.9
綜合評分
外部評分97%Steam 玩家評分19.2萬 則評價89Metacritic/10089OpenCritic/100
畫面
8
音效
8.5
玩法
9.7
劇情
6.5
內容
9.5

“The seven-year-defining roguelike deckbuilder ceiling offering four distinct characters, Ascension 20 precision, and a massive 30,000 mod ecosystem.”

評測總結

Slay the Spire earns an 8.9 overall, and that score certifies it as a genre-founding masterpiece — the game that created the modern roguelike deckbuilder and, seven years on, still stands as its benchmark. It is a near-perfect strategic experience held just short of the absolute summit by the deliberate narrowness of its scope: no story, no real-time action, and a reliance on luck that is core to its identity. The 8.9 reflects a game that does the thing it set out to do about as well as it can be done, and that founded an entire design language in the process.

Buy it for the one-more-run loop

The addictive pull of another climb

Buy Slay the Spire if you love strategy, deckbuilding, or the particular thrill of a roguelike's risk and reward. This is the game for players who relish optimizing a build, weighing meaningful decisions, and chasing mastery over a deep system, and above all for anyone susceptible to the most famous compulsion in the genre — the irresistible pull to start just one more run. Its short, complete climbs make it perfect for both long sessions and fragments of free time, equally at home on a PC or a Steam Deck on a commute, and its four characters and twenty Ascension levels guarantee that the strategic well never runs dry. If any part of that appeals to you, Slay the Spire offers one of the deepest and most replayable experiences in all of gaming, a game you can return to for years and keep finding new things to learn. For the strategy player, it is not merely a recommendation but close to an essential purchase, a foundational text of a genre and a permanent fixture in any library that values depth over spectacle. Few games deliver this much for this long.

Skip it for story, action, or guaranteed fairness

The turn-based, luck-driven nature of the game

Skip Slay the Spire, or approach it knowingly, if its deliberate limitations are dealbreakers. If you play primarily for narrative, there is almost nothing here — the story is a premise and some hidden lore, nothing more. If you want real-time action, reflexes or pace, the turn-based, deliberate nature of the game will feel like the wrong sport entirely, because there are no quick-time events, no reflex tests, and no real-time pressure — only thinking. And if you cannot tolerate losing to bad luck, the roguelike randomness will frustrate you: runs can occasionally fail to an unlucky draw or a brutal map despite good play, and only players comfortable with the restart-and-retry rhythm will extract the full enjoyment. These are not flaws so much as the defining characteristics of the genre Slay the Spire created, but they genuinely exclude players who want story, action or guaranteed fairness, and there is no shame in being one of them. Knowing your own taste here matters, because the game makes no concessions to those it was not built for, and it should not — its purity is its strength.

The genre it founded

The lasting influence of a landmark game

What ultimately lifts the 8.9 from a great score to a verdict on something historic is Slay the Spire's influence. This is not merely an excellent game; it is the foundational text of the modern roguelike deckbuilder, the title that defined the genre's vocabulary and inspired a wave of more than sixty tribute games and successors, from Monster Train to Inscryption to Balatro, all of them building on the design language it established. To found a genre is among the rarest achievements in the medium, and Slay the Spire did it with a game so balanced and so complete that it remains the benchmark its own descendants are measured against, even as the genre it created has flourished. That historical importance, combined with its enduring quality and MegaCrit's eight years of generous free support, makes Slay the Spire essential — a landmark of independent design whose fingerprints are on a whole category of games. The 8.9 is the verdict of a near-perfect, genre-defining masterpiece, narrow by choice and bottomless by design, and one of the most quietly influential games of its generation. With a sequel on the way, its reign as the standard-bearer is far from over.

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