殺戮尖塔 2

殺戮尖塔 2

如果你喜歡每次爬塔都用卡牌、遺物與藥水構思新策略,現在值得考慮入手:Steam 的 HK$ 149.00 達到本站記錄的歷史低點。你可以獨自挑戰高塔,也能與最多四人合作,依自己的步調遊玩。186,493 則評價中有 61%% 好評,也提供另一項參考。 186,493 則評價中有 61%% 好評,且 Steam 售價為 HK$149.00,可作為考慮這款牌組構築爬塔遊戲的參考。

正在取得全網報價
61%Steam 玩家評分18.6萬 則評價
發售日期: Mar 5, 2026
Roguelike · Card Game · Deckbuilding · Co-op · Strategy
Slay the Spire 2 PC Steam Altergift+2·平台:Steam·~ HK$202.17-21%起~ HK$159.79(~ €18.17)史低去購買
+2·平台:Steam·香港 Steam 官方價~ HK$149.00史低去購買
Slay the Spire 2 EN Global+2·平台:Steam·起~ HK$167.88(~ €19.09)史低去購買
史低 ~ HK$196.11含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$196.112026-03目前全網低價~ HK$149.00Steam目前即為低價紀錄
~ HK$184.34~ HK$192.19~ HK$200.03~ HK$207.8826-0326-0426-0626-0826-10~ HK$196.11

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 殺戮尖塔 2

《殺戮尖塔 2》結合牌組構築與危險高塔的肉鴿爬塔玩法。運用卡牌、遺物與藥水規劃策略,並因應不斷變化的敵人和挑戰。你可以獨自攀登,也能與最多四名玩家組隊合作。 Steam 玩家評價中,好評率為 61%%,共有 186,493 則評價。

製作團隊

開發
Mega Crit
發行
Mega Crit

Steam 玩家評論

61%好評褒貶不一186,493 Steam 評論

近36個月記錄的最低價

≈ HK$196.112026-03-05 · Steam基本遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區 Steam 最低價。

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Steam PC 版資料 · 2026-10-12

02購買前須知

肉鴿牌組構築

每次爬塔都要構築不同牌組,並依照變化的敵人、遺物與藥水調整策略。

模式與操作

可單人遊玩,也可最多四人合作。Steam PC 版完整支援控制器。

03常見問題

每次爬塔都一樣嗎?

每次爬塔都會遇上不同挑戰,卡牌、遺物與藥水能帶來各種策略。

有合作模式嗎?

可以獨自挑戰,也能最多四人合作。

有幾名角色?

共有五名可遊玩角色,其中兩名是新角色。

7.8
綜合評分
外部評分61%Steam 玩家評分18.6萬 則評價
畫面
8
音效
7.5
玩法
9.2
劇情
6
內容
8.5

“Heads up if you've memorized the original: the sequel guts your favorite infinite combos and makes you relearn the climb. The HP-burning Necrobinder and four-player co-op are genuinely fun — but it's still Early Access with monthly balance swings, so anyone wanting a settled build can wait.”

評測總結

Put every fact on the table and the sequel is a tower still under construction whose frame already stands tall. The overall 7.8 holds both truths at once — the brilliance of the combat (9.2) and the turbulence of early access (a 63% reputation). It's an honest compromise.

A 574,000-concurrent phenomenon, and the two review-bomb waves it earned

Record launch numbers

Start with how big it is. 5.3 million copies in the first month, roughly $108 million in revenue for Mega Crit, and a launch peak of 574,638 concurrent players — almost matching Silksong's record, briefly outpacing Marathon, Arc Raiders, and Resident Evil Requiem, the largest Steam launch of 2026 and the highest-concurrent roguelike in history. For a minimalist indie with no major publisher and no marketing spend, those numbers were snowballed almost entirely by the goodwill the first game banked — and by a price of admission low enough that almost any PC could run it. In March 2026 it reportedly topped Steam's monthly best-seller chart outright, ahead of much larger releases like Crimson Desert.

But attention cuts both ways. Two review-bomb waves — the first over the infinite-combo cull, the second over Doormaker, an Act 3 boss that shut down too many archetypes at once — dragged the rating from Overwhelmingly Positive down to Mixed. Nearly 80,000 negative reviews have piled up, roughly fourteen times what the original drew across nine years. At its core this isn't a collapse in quality; it's a public tug-of-war between "the fun players want" and "the long-term health the developer wants."

Mega Crit's stance is refreshingly candid: "this progress will not be linear, and no change is necessarily permanent" — and it later rolled several contested nerfs back on beta. A Steam analyst put it well: judged by the raw numbers, "in any other case you would say this game is dead," yet the bombing barely dented sales at all.

Who should climb this tower now, and who should wait

Class roster

The practical call: if you love the original's draw-and-trade tension and can live with a living build that re-tunes its balance monthly and lurches between versions, jumping in now pays off — wider builds than the original, two genuinely new classes, friends to climb with, and a front-row seat as the tower takes shape. But if you want a settled, finalized balance and would resent your favorite build getting axed by the next patch, the rational move is to wait for 1.0. And anyone simply testing whether they vibe with the genre at all can start with the original — finished, cheap, and rock-solid. In the end, much of that 63% is people rating "am I having fun in this exact patch," while the 9s from critics are rating "how good is this underlying design." They aren't grading the same thing — and your job is deciding which one you care about more.

There's a more grounded reference point, too. That Steam analyst noted that judged purely on the scale of the bombing, "in any other case you would say this game is dead," yet sales barely flinched — 5.3 million in a month, a steady 100,000 to 300,000 concurrents long after launch. That's a rare and telling signal: the overwhelming majority of people actually playing voted with their feet, and the negative reviews stem more from the emotional whiplash of each balance change than from any verdict on the game itself. So if you're on the fence, drop that glaring 63% back into this context and read it again. It isn't a quality alarm. It's the sound of a tower popular enough that every controversy gets amplified, taking shape in full public view. All you have to decide is whether you want to be on the scaffolding now, while the design is still being argued into shape, or show up once the dust settles and climb a tower someone else helped finish.

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