史萊姆牧場

史萊姆牧場

收集史萊姆、擴建牧場、探索新區域,構成《史萊姆牧場》的沙盒節奏。記錄低價為CDKeys的≈ HK$15.43,適合想按自己的步調經營牧場的玩家考慮。冒險、休閒和快攻提供不同玩法;Steam PC版完整支援控制器。 在CDKeys售價HK$29.75,正值本站記錄的最低價,適合想按自己的步調經營牧場與探索的玩家。

正在取得全網報價
98%Steam 玩家評分14萬 則評價81Metacritic/10076OpenCritic/100
發售日期: Aug 1, 2017
Cute · Exploration · Adventure · Singleplayer · Open World
Slime Rancher PC+2·平台:Steam·~ HK$208.22-93%起~ HK$15.43(~ PLN 7.69)史低比 Steam 省 HK$14.32去購買
Slime Rancher Steam Key EUROPE+2·平台:Steam·-87%起~ HK$15.54(~ $1.98)史低去購買
Slime Rancher RoW PC Steam CD Key (valid until June 2027)+2·平台:Steam·~ HK$175.79-91%起~ HK$15.83(~ €1.80)去購買
Slime Rancher ROW+2·平台:Steam·-86%起~ HK$16.53(~ €1.88)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$119.00-75%~ HK$29.75去購買
史低 ~ HK$15.62含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$15.622024-11目前全網低價~ HK$33.59Steam距低價紀錄+115%
~ HK$53.22~ HK$90.91~ HK$128.60~ HK$166.2825-1026-0126-0426-0726-10~ HK$17.26

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於史萊姆牧場

扮演碧翠絲·樂步,在致遠牧星展開史萊姆牧場生活。用真空槍收集色彩繽紛的史萊姆、種植作物、採集資源,並探索遍布秘密的廣大世界。用賺來的錢升級裝備、擴建牧場。 Steam玩家評價:98%好評,來自140,069則評價。 發行日期:2017年8月1日。

製作團隊

開發
Monomi Park
發行
Monomi Park

Steam玩家評測

98%好評壓倒性好評140,069 Steam評測

近36個月記錄最低價

≈ HK$15.622024-11-27 · Steam本體遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

模式與操作

遊戲提供冒險、休閒和快攻三種模式。Steam PC版完整支援控制器。

語言

支援的介面語言包括英文、簡體中文和繁體中文;未列明這些語言的完整語音支援。

03常見問題

遊戲中要做什麼?

扮演碧翠絲·樂步,用真空槍收集史萊姆、種植作物、採集資源並探索致遠牧星。

史萊姆可以組合嗎?

可以組合史萊姆,培育出150多種混合史萊姆。

史萊姆科技有什麼用途?

史萊姆科技能協助尋找稀有資源,並製作裝飾品和裝置。

8.2
綜合評分
外部評分98%Steam 玩家評分14萬 則評價81Metacritic/10076OpenCritic/100
畫面
9
音效
8
玩法
8
劇情
7
內容
8.5

“Monomi Park cozy genre benchmark, with VacPack and cute slimes shaping a zero-pressure brain-switch-off loop for after-work hours”

評測總結

Put it all together and Slime Rancher is the canonical cozy game — Monomi Park's benchmark for the entire relaxation genre, a zero-pressure, brain-switch-off loop built around a vacuum backpack and the cutest creatures in the medium. Eight years on, it is still the first title many people name when they want a game to unwind with, and that staying power is no accident.

A Landmark of the Cozy Genre

Slime Rancher arrived as the cozy wave was cresting and helped define what the genre could be: gentle stakes, gorgeous art, a loop you can play with half your attention while your mind decompresses after a long day. It proved that a game with no combat to speak of, no villain, and no urgency could still command hundreds of hours and a devoted audience. The numbers back the reputation — a roughly 97 percent positive Steam rating, more than six million copies sold, over fifteen million players, and eight years of stable monthly activity. That is a rare combination in the indie space, where titles tend to be either beloved-but-niche or popular-but-shallow; Slime Rancher is both adored and widely played.

The design holds up under that scrutiny. The art is the visual ceiling of the cute lane, the breadcrumb narrative gives quiet emotional weight to exploration, and the suck-feed-collect-sell loop is simple enough to relax into yet deep enough — via Largos and the market — to keep your hands and a sliver of your mind engaged. Each pillar is modest on its own; together they make a genuinely durable comfort object.

Who Should Buy It

This is for anyone who wants to switch their brain off after work and just exist somewhere pretty and kind for a while. If a cute art style, a slow pace, and the steady satisfaction of collecting and tidying sound appealing rather than boring, Slime Rancher will reward you generously, and its no-monetization, all-ages design makes it one of the safest possible recommendations for younger players or for parents looking for something gentle to share. It is also a strong pick for anyone burned out on high-stakes games who needs a low-commitment world they can dip into for twenty minutes or lose a whole evening to, with no pressure either way. And it is a natural fit for the player who values atmosphere over challenge — someone who would rather watch the light shift over a pastel desert while a corral of slimes burbles contentedly than sweat over an optimal build. If that description makes you exhale a little just reading it, this is almost certainly a game for you, and one you will likely return to for years rather than finish and forget.

Who Should Skip It, and How to Start

It is not for players chasing hardcore farming strategy or high decision density — its depth sits well below Stardew Valley by design, and farm-sim veterans may find the loop too light. It is also a poor fit for anyone especially sensitive to repetition, since the four-step core can start to feel samey past the fifty-hour mark once the novelty of new biomes wears off. For everyone else, the path is simple: buy the base game and let it teach you the loop at its own unhurried pace, pick up the cosmetic and character bundles only if a particular slime or storyline charms you, and approach Slime Rancher 2 with patience while it finishes cooking in Early Access. Start on the home ranch, fill your first Slimepedia entries, and let the Far, Far Range slowly open up — that gentle unfolding is the entire point, and it is exactly what this final score is built to honor. Judge it as a hardcore management sim and it will come up short; judge it as what it actually is — a beautifully crafted machine for relaxation — and it is close to the best of its kind, a game whose modest ambitions are executed with enough care and consistency to outlast titles many times its scope.

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