Solarpunk™

Solarpunk™

追蹤價格歷史中的已確認低位,正適合想輕鬆建造與耕作的玩家入手。Solarpunk™讓你在浮空島嶼上規劃住所、能源和自動化設施,可獨自遊玩,也可與最多4人合作。若你喜歡共同建設並為沙盒設定自己的目標,Eneba售價≈ HK$66.63時值得考慮。 在Eneba售價為HK$106.72,達到本站追蹤價格歷史的已確認低位;Steam合作模式最多支援4人。

正在取得全網報價
81%Steam 玩家評分3631 則評價65Metacritic/10071OpenCritic/100
發售日期: Jun 8, 2026
Open World Survival Craft · Co-op · Base Building · Crafting · Building
Solarpunk™ Steam Key (PC) LATAM·平台:Steam·-50%起~ HK$66.63(~ $8.49)史低比 Steam 省 HK$40.09去購買
Solarpunk PC Steam CD Key·平台:Steam·~ HK$202.17-53%起~ HK$95.77(~ €10.89)史低去購買
Solarpunk PC·平台:Steam·~ HK$215.37-54%起~ HK$98.40(~ €11.19)史低去購買
Solarpunk Steam CD Key·平台:Steam·~ HK$202.17-51%起~ HK$98.58(~ €11.21)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$133.40-20%~ HK$106.72去購買
史低 ~ HK$102.80含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$102.572026-07目前全網低價~ HK$117.24Kinguin距低價紀錄+14%
~ HK$117.05~ HK$141.78~ HK$166.51~ HK$191.2526-0626-0726-0826-0926-10~ HK$102.57

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Solarpunk™

Solarpunk™是一款節奏舒緩的生存建造遊戲:在浮空島嶼上收集資源、建造住所、種植食物並製作裝置。利用風能與太陽能,借助無人機自動化工作,再駕駛飛船前往其他島嶼。 Steam玩家評價為81%,共有3,631則評論。 Steam PC版支援單人和最多4人合作遊玩。

製作團隊

開發
Cyberwave
發行
rokaplay · Metaroot

Steam玩家評論

81%好評極度好評3,631 Steam評論

近36個月紀錄最低價

≈ HK$102.572026-07-30 · Kinguin基本遊戲 · 與上方圖表為同一組紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

遊玩模式

Steam PC版支援單人遊玩,也支援最多4人的合作模式;由一名玩家主持遊戲。

控制器與語言

Steam PC版完整支援控制器。介面語言包括繁體中文、簡體中文、英語、德語、法語、義大利語、日語、波蘭語、葡萄牙語、韓語、俄語、西班牙語、土耳其語和烏克蘭語。

03常見問題

遊戲中主要做什麼?

你可以在浮空島嶼上建造、種植食物並製作裝置,駕駛飛船前往鄰近島嶼尋找資源。

能源和自動化如何運作?

風能和太陽能可以發電,天氣會影響產能。電池能儲存電力,無人機則可協助收集資源。

遊戲裡有動物和農耕嗎?

有。動物與你共生,例如善待豬隻,牠們可能會幫你挖出松露。

7.5
綜合評分
外部評分81%Steam 玩家評分3631 則評價65Metacritic/10071OpenCritic/100
畫面
8.5
音效
7.5
玩法
8
劇情
5.5
內容
6

“Looking for a survival game with no combat and nobody rushing you? This is it. The clever bit is that weather feeds the power grid, so you read the forecast before placing solar and turbines, just know the late game runs thin if you came for deep factories.”

評測總結

Four years, two people, ten thousand players on day one

Place Solarpunk back in its 2026 coordinates and it reads as a small, real miracle. A two-person German studio, Cyberwave, spent roughly four years and produced a game with a million-plus Steam wishlists, a spot in the top 20 most-anticipated, and over ten thousand concurrent players on launch day. That record alone is enough to write its name into this year's indie ledger — and to stand as one more vivid case of a tiny team levering an outsized expectation out of a single strong idea and a striking look.

Cyberwave's floating world

But heat and quality are two very different things, and the gap between them is where most of the post-launch disappointment lives. Its phenomenal anticipation rests heavily on that charming solarpunk aesthetic, and once you are actually inside, you find a game whose strengths and weaknesses are both razor-clear: visuals and building maxed out, the energy-and-automation core genuinely clever, but the narrative near zero and the late game unable to hold its own weight. That polarization is exactly why its reception sits in the "mixed, leaning positive" band rather than a unanimous cheer — and why it is decidedly not a game for everyone.

If you want to decompress by wiring a grid, buy without blinking

So who should buy it? The answer is sharp. If what you want is a game with no combat, no countdown, nobody rushing you — if you like slowly stringing a power grid, layering in automation, turning an empty island into a home of your own — it is practically tailored to you. It takes the tension out of survival and replaces it with the lightly strategic leisure of arranging your generators around a forecast. That irreplaceable wrinkle is hard to find done this well anywhere else right now.

Build and automate at your own pace

And who should walk on by? Hardcore players chasing deep-factory complexity or long-haul loot grinds will probably leave disappointed. The energy chain has a theme but limited depth, and once an island is stripped there is no reason to revisit it — if your joy comes from untangling a sprawling production line, or from grinding gear toward ever-farther goals, this game cannot feed you, and the late-game hollowness surfaces fast. Plot-seekers should steer clear too: there is no story to speak of, you supply your own reasons. If you are the kind of player who stalls without a clear objective dangling ahead, that flat patch around hour five to ten is very likely where you quietly uninstall and move on to the next thing in your backlog.

It swapped dread for sunlight — and traded away the drive with it

To close, it comes back to the contrast with Subnautica. That game runs on survival pressure to push your growth; darkness and the unknown are its engine. Solarpunk's smartest and riskiest decision is to swap that dread wholesale for sunlight. What it buys is an irreplaceable looseness, a real sense of calm. What it pays is a missing thread to keep tugging you forward in the back half.

Whether that trade pays off depends entirely on what you want from a survival game. Want peace, a place to potter about and build at your own pace? It gives that generously, more generously than almost anything else in the genre right now. Want to be kept on a hook, pulled ever onward by escalating stakes? It runs out of steam, and no amount of pretty sky will paper over that. Solarpunk is a game that understands exactly what it wants to be — it just picked a path with a built-in ceiling. It is not trying to be the next Satisfactory, nor a story-driven epic; it only wants to hand you a patch of sky to build on slowly and a grid that has to answer the weather. Within that self-imposed goal, it lands beautifully and without apology. Work out which kind of survival you are actually after, then decide whether to climb aboard this cloud sea. If the answer is "I just want to quietly build things and be left alone to do it," it is comfortably worth the price.

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