太空工程師

太空工程師

Space Engineers以太空船、太空站和行星基地的設計與測試為核心;可破壞的環境讓建造成為沙盒重點。在Eneba售價為≈ HK$69.06,玩家評價為100,635則中89%好評。

創造與生存模式,加上單人和多人遊玩,提供不同的計畫體驗。如果你想投入開放式工程建造,而非尋找線性戰役,這款遊戲更合適。 相較Steam售價HK$78.00,在Eneba購買可省下≈ HK$8.94,適合想現在開始的玩家。

正在取得全網報價
89%Steam 玩家評分10.1萬 則評價
發售日期: Feb 28, 2019
Sandbox · Building · Space · Survival · Physics
Space Engineers (PC) Steam Key EUROPE·平台:Steam·-56%起~ HK$69.06(~ $8.80)比 Steam 省 HK$8.94去購買
Space Engineers EN/DE/FR/IT/PL Global·平台:Steam·-56%起~ HK$69.12(~ €7.86)去購買
Space Engineers Steam Gift·平台:Steam·~ HK$123.03-44%起~ HK$69.12(~ €7.86)去購買
Space Engineers PC·平台:Steam·~ HK$155.57-55%起~ HK$69.38(~ €7.89)去購買
Space Engineers Standard Edition Steam CD Key·平台:Steam·~ HK$149.32-50%起~ HK$75.36(~ €8.57)去購買
·平台:Steam·香港 Steam 官方價~ HK$156.00-50%~ HK$78.00去購買
·平台:Steam·~ HK$149.18-10%~ HK$134.27(~ $17.11)去購買
·平台:Steam·~ HK$149.18-10%~ HK$134.27(~ $17.11)去購買
史低 ~ HK$39.16含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002023-10目前全網低價~ HK$134.27Steam
~ HK$82.73~ HK$110.58~ HK$138.43~ HK$166.2825-1026-0126-0426-0726-10~ HK$60.98

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於太空工程師

在開放沙盒中設計並建造太空船、太空站與行星基地,結構和地形都能被破壞。探索太空、採集資源、應對危險,並在創造或生存模式中獨自或與他人戰鬥。 Steam玩家評價:100,635則評價中好評率為89%。 發行日期:2019年2月28日。

製作團隊

開發
Keen Software House
發行
Keen Software House

Steam玩家評測

89%好評極度好評100,635 Steam評測

近36個月記錄最低價

≈ HK$0.002023-10-26 · Steam基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是——
英語是——
德語是——
再顯示13種語言
語言介面字幕音訊
西班牙語是——
捷克語是——
丹麥語是——
荷蘭語是——
波蘭語是——
法語是——
義大利語是——
芬蘭語是——
匈牙利語是——
挪威語是——
巴西葡語是——
瑞典語是——
俄語是——

Steam PC版資料 · 2026-10-12

02購買前須知

遊玩模式

Steam PC版支援單人或多人遊玩,可選擇創造或生存模式;描述提及合作與競爭玩法。

語言與操作

描述提到廣泛的語言支援與控制器支援。已確認的介面語言請見語言列表。

03常見問題

可以單人遊玩嗎?

可以,Steam PC版資料列有單人模式。

支援多人遊戲嗎?

可以,描述包含合作與競爭多人玩法。

創造與生存模式有何不同?

創造模式資源無限並可即時建造;生存模式需要手動組裝,並管理資源與電力。

8.0
綜合評分
外部評分89%Steam 玩家評分10.1萬 則評價
畫面
7.5
音效
7.5
玩法
9.3
劇情
5
內容
8.8

“Programmable C# blocks, voxel physics, and a dual-grid build stack make this the twelve-year hardcore space-engineering sandbox”

評測總結

Twelve years of running: the de facto benchmark of the space sandbox

Space Engineers occupies an unusual seat in the history of sandbox-building games. It is not the universal phenomenon that Minecraft became, nor is it the hardcore-engineer niche standard that Besiege represents — instead it is a mid-sized independent sandbox that took "hardcore space engineering" and pushed it into a de facto benchmark position. Keen Software House is a Czech independent studio headquartered in Prague, with a team that has long held at 50 to 80 people, a textbook mid-scale independent outfit. CEO Marek Rosa simultaneously runs GoodAI, a company focused on general artificial intelligence research, which is why dropping a "programming inside the game" feature like the programmable block into Space Engineers carries such a strong AI-and-engineer gene.

The twelve-year timeline reads as a steady climb: Steam Early Access on 23 October 2013; the planet update in November 2015; a beta in December 2016; the 1.0 release on 28 February 2019; over ten DLCs rolled out from 2019 through 2024; the Xbox One version in April 2020; the Ultimate Edition 2024 bundling every DLC; and SE2 Alpha launching in January 2025 as the original slipped into maintenance. Set against Scrap Mechanic — ten years in Early Access and still not formally released — this game at least cleared its 1.0 milestone back in 2019, and a twelve-year run reads as comparatively solid. Cumulative sales of five million copies, an 89 percent positive Steam rating, and over a hundred thousand reviews hold up its standing as the representative long-lived independent sandbox sample.

The comparison drawn most often is to Kerbal Space Program. The difference: KSP stresses realistic orbital mechanics and rocket engineering with no block-building system, while this game stresses voxel construction and voxel physics with simplified orbital mechanics. When KSP2 was shelved in 2024 following a parent-company decision at Take-Two, it indirectly left Space Engineers as the de facto benchmark of the space-sandbox lane — an unexpected dividend of the twelve-year run.

Who it is for, who it is not, and which version to grab

The target audience is sharply drawn: programmer-minded players who want to write automated ships in C# and play a hardcore engineering sandbox. If you have wired up redstone circuits in Minecraft, taken an interest in Scrap Mechanic's physics building, or know a little C# or Java and want to do in-game automation through code, this is close to essential. If you are migrating up from KSP toward a more advanced space sandbox, this is the unavoidable next stop, with build depth far beyond KSP's.

The reverse profile is equally clear. Players with zero tolerance for voxel frame drops will get bounced off in a 5000-block large-ship scene. Traditional plot-first players who want a defined storyline and cutscenes will lose their sense of purpose within five hours of survival mode. Players unwilling to learn C# scripting only ever reach about 60 percent of the depth, since the programmable-block mechanic stays essentially closed to them. And there is one more group worth flagging: anyone who has never touched a building sandbox at all should warm up with Scrap Mechanic's challenge mode or Minecraft redstone first, rather than diving straight into this game's survival mode, or the triple barrier of voxel physics, programmable blocks, and planetary gravity will bounce them all at once.

On version and setup: in 2026 the path is to grab the Ultimate Edition 2024 at 59.99 US dollars (198 RMB at the China-region list, with seasonal promotions able to compress it toward 99 RMB), since the standalone base game at 19.99 dollars is the weaker buy once you tally that the DLCs together exceed the base price. Enable Experimental mode first to unlock programmable blocks, then learn slowly from the tutorial scenarios. The replaceability verdict circles back to the angle: programmable C# blocks plus VRAGE2 voxel physics plus eleven planets with independent gravity fields — three things nobody has truly copied in twelve years. SE2 Alpha opened a three-year EA cycle in January 2025 that runs to the end of 2027 and is still thin on content; Empyrion's survival depth runs shallower than this; KSP sits in a different lane; and for engineer-minded players this remains the only mature space-engineering sandbox, and the best answer for this point in 2026.

展開閱讀完整評測