

太空工程師
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。



















01關於太空工程師
在開放沙盒中設計並建造太空船、太空站與行星基地,結構和地形都能被破壞。探索太空、採集資源、應對危險,並在創造或生存模式中獨自或與他人戰鬥。 Steam玩家評價:100,635則評價中好評率為89%。 發行日期:2019年2月28日。
製作團隊
近36個月記錄最低價
≈ HK$0.002023-10-26 · Steam基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | — | — |
| 英語 | 是 | — | — |
| 德語 | 是 | — | — |
再顯示13種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 西班牙語 | 是 | — | — |
| 捷克語 | 是 | — | — |
| 丹麥語 | 是 | — | — |
| 荷蘭語 | 是 | — | — |
| 波蘭語 | 是 | — | — |
| 法語 | 是 | — | — |
| 義大利語 | 是 | — | — |
| 芬蘭語 | 是 | — | — |
| 匈牙利語 | 是 | — | — |
| 挪威語 | 是 | — | — |
| 巴西葡語 | 是 | — | — |
| 瑞典語 | 是 | — | — |
| 俄語 | 是 | — | — |
Steam PC版資料 · 2026-10-12
02購買前須知
遊玩模式
Steam PC版支援單人或多人遊玩,可選擇創造或生存模式;描述提及合作與競爭玩法。
語言與操作
描述提到廣泛的語言支援與控制器支援。已確認的介面語言請見語言列表。
03常見問題
可以單人遊玩嗎?
可以,Steam PC版資料列有單人模式。
支援多人遊戲嗎?
可以,描述包含合作與競爭多人玩法。
創造與生存模式有何不同?
創造模式資源無限並可即時建造;生存模式需要手動組裝,並管理資源與電力。
“Programmable C# blocks, voxel physics, and a dual-grid build stack make this the twelve-year hardcore space-engineering sandbox”
評測總結
Twelve years of running: the de facto benchmark of the space sandbox
Space Engineers occupies an unusual seat in the history of sandbox-building games. It is not the universal phenomenon that Minecraft became, nor is it the hardcore-engineer niche standard that Besiege represents — instead it is a mid-sized independent sandbox that took "hardcore space engineering" and pushed it into a de facto benchmark position. Keen Software House is a Czech independent studio headquartered in Prague, with a team that has long held at 50 to 80 people, a textbook mid-scale independent outfit. CEO Marek Rosa simultaneously runs GoodAI, a company focused on general artificial intelligence research, which is why dropping a "programming inside the game" feature like the programmable block into Space Engineers carries such a strong AI-and-engineer gene.
The twelve-year timeline reads as a steady climb: Steam Early Access on 23 October 2013; the planet update in November 2015; a beta in December 2016; the 1.0 release on 28 February 2019; over ten DLCs rolled out from 2019 through 2024; the Xbox One version in April 2020; the Ultimate Edition 2024 bundling every DLC; and SE2 Alpha launching in January 2025 as the original slipped into maintenance. Set against Scrap Mechanic — ten years in Early Access and still not formally released — this game at least cleared its 1.0 milestone back in 2019, and a twelve-year run reads as comparatively solid. Cumulative sales of five million copies, an 89 percent positive Steam rating, and over a hundred thousand reviews hold up its standing as the representative long-lived independent sandbox sample.
The comparison drawn most often is to Kerbal Space Program. The difference: KSP stresses realistic orbital mechanics and rocket engineering with no block-building system, while this game stresses voxel construction and voxel physics with simplified orbital mechanics. When KSP2 was shelved in 2024 following a parent-company decision at Take-Two, it indirectly left Space Engineers as the de facto benchmark of the space-sandbox lane — an unexpected dividend of the twelve-year run.
Who it is for, who it is not, and which version to grab
The target audience is sharply drawn: programmer-minded players who want to write automated ships in C# and play a hardcore engineering sandbox. If you have wired up redstone circuits in Minecraft, taken an interest in Scrap Mechanic's physics building, or know a little C# or Java and want to do in-game automation through code, this is close to essential. If you are migrating up from KSP toward a more advanced space sandbox, this is the unavoidable next stop, with build depth far beyond KSP's.
The reverse profile is equally clear. Players with zero tolerance for voxel frame drops will get bounced off in a 5000-block large-ship scene. Traditional plot-first players who want a defined storyline and cutscenes will lose their sense of purpose within five hours of survival mode. Players unwilling to learn C# scripting only ever reach about 60 percent of the depth, since the programmable-block mechanic stays essentially closed to them. And there is one more group worth flagging: anyone who has never touched a building sandbox at all should warm up with Scrap Mechanic's challenge mode or Minecraft redstone first, rather than diving straight into this game's survival mode, or the triple barrier of voxel physics, programmable blocks, and planetary gravity will bounce them all at once.
On version and setup: in 2026 the path is to grab the Ultimate Edition 2024 at 59.99 US dollars (198 RMB at the China-region list, with seasonal promotions able to compress it toward 99 RMB), since the standalone base game at 19.99 dollars is the weaker buy once you tally that the DLCs together exceed the base price. Enable Experimental mode first to unlock programmable blocks, then learn slowly from the tutorial scenarios. The replaceability verdict circles back to the angle: programmable C# blocks plus VRAGE2 voxel physics plus eleven planets with independent gravity fields — three things nobody has truly copied in twelve years. SE2 Alpha opened a three-year EA cycle in January 2025 that runs to the end of 2027 and is still thin on content; Empyrion's survival depth runs shallower than this; KSP sits in a different lane; and for engineer-minded players this remains the only mature space-engineering sandbox, and the best answer for this point in 2026.
熱門Steam評測
母語評測精選 · 10則此語言精選的有幫助評測包含推薦與批評,並不代表整體好評率;評論反映的是受評遊戲版本。
前有星球.因此.夥伴很有用 這遊戲真得很好玩.... 而且有中文... 但是很需要朋友... 我沒有朋友... 需要夥伴... 想要朋友... 好想要... (牆腳痛哭)展開收起
那個...蓋方塊組件的流程我覺得可以再簡化一些 想手工打造一條船 大部分的時間都在搬零件 起碼在自己的基地這個步驟可以省略吧? 或是可以弄一個成品台 可以預先把方塊組好 玩家直接拿成品方塊組裝!! 這遊戲的不就是打造自己的船然後出門跟朋友互相傷害嗎? 結果搬零組件搬到懷疑人生...展開收起
這個遊戲不錯是不錯,但是可惜沒有正體中文! 增加正體中文後相信會有很多人玩! 請增加正體中文 Please Support Traditional Chinese展開收起
究竟好評在哪 ? 還沒找到優點之前 , 就目前體驗絕對是負評 , 中文亂七八糟能理解 , 不在負評範圍 , 生存遊戲都玩不少 , 沒教程的更比比皆是 , 可是你有教程 , 卻弄得混亂不堪 , 進遊戲點這個按那個遲遲不到重點 , 表達能力一塌糊塗 , UI混亂 , 遊戲物品方塊一大堆 , 好歹給個說明 , 空有內容卻不懂引導玩家代入體驗 , 老實說對我來說是真的失敗 ...展開收起
Great game! 我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα展開收起
進遊戲讓我非常驚豔 ,它的操控及飛行都非常擬真 但是10分鐘後我開始極度不爽 因為這遊戲的教學實在太鳥炮 我研究半天都不知道如何把我生產的東西放到快捷鍵然後建造 希望創作者可以做好教學展開收起
宇宙生存的沙盒類創造冒險遊戲,從小型載具到超努級宇宙戰艦、太空站要塞等 都可以打造,支援多人模式,雖然目前還在開發中不過是值得花時間買下來好好玩一玩的遊戲 評分:90/100 特點:如同minecraft般的沙盒建築冒險類遊戲,其強大的workshop以及官方每周(或兩周)的更新使得幾乎有嘗試不完的內容。 缺點:生存模式太過於困難,無法完全白手起家,需要最低限度一台帶有組裝器和精煉船。展開收起
好複雜,沒耐心玩下去, 只推薦給對太空工程有興趣的玩家, 正回饋很少,除非喜歡創造無中生有的人。展開收起
最近遊戲內容有些更新,心血來潮想發個評論 自由度很高,運用想像力建造理想的飛船、基地或是些工廠機械設備, 遊戲內的資源不會很匱乏,但是建造都很費時 (真的是精神與時光屋) 生存不難,不用吃飯,敵人也太會去找你 然後 我認為這個作品,你要有個計劃或想法去做,遊戲本身比較沒有目標性 語言的部分,就如其他玩家提到的,會建議用英語去遊玩 喜愛玩樂高、自動化或會寫CAD的玩家可以嘗試看看 (雖然有點久惹) 以上是我個人的小小心得與個人見解 (頭一次發這麼長的文,排版上還請鞭小力點(ノωヽ))展開收起
我真的非常討厭這遊戲把DLC才會出現的東西直接顯示出來這點,這遊戲已經夠難入門了,那一堆灰色根本不能用的額外方塊種類只讓事情變得更令人厭煩展開收起
來源:Steam使用者原始評測。有幫助票數為存檔快照,並非即時資料。最後收集時間:2026/08/14。