
雙影奇境
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於 雙影奇境
《雙影奇境》描寫兩位風格迥異的作家穿梭於各自創作的科幻與奇幻世界。她們以合作搭檔的身分運用能力、共同克服挑戰,設法逃出生天。 Steam 玩家評價:79,034 則中有 97% 為好評。 Steam PC 版支援繁體中文介面。
近 36 個月紀錄最低價
≈ HK$254.972026-06-15 · Steam基本遊戲 · 與上方圖表使用相同紀錄;美元價格歷史,並非地區 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | 是 |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | 是 |
再顯示 8 種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | 是 |
| 義大利語 | 是 | 是 | 是 |
| 德語 | 是 | 是 | 是 |
| 西班牙語 | 是 | 是 | 是 |
| 日語 | 是 | 是 | 是 |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
Steam PC 版資料 · 2026-10-10
02購買前須知
遊玩模式
這是一款以好友合作為核心的動作冒險遊戲;Steam 也列出單人與多人模式。
控制器與語言
Steam PC 版支援完整控制器操作。繁體中文提供字幕,但未列有完整語音。
03常見問題
《雙影奇境》講述什麼故事?
科幻作家米歐與奇幻作家柔伊受困於自己的故事中,必須互相合作才能脫身。
玩家在故事世界中做什麼?
兩人穿梭於科幻與奇幻世界,掌握不同能力並共同克服挑戰。
可以單人遊玩嗎?
可以。Steam PC 資料列出單人、多人與合作模式。
“A co-op adventure that pushes forced split-screen to its limit, swapping in a fresh mechanic roughly every half hour across twelve hours”
評測總結
Drop Split Fiction onto the map of 2025 and it stands out as a rare specimen: a critical darling, a commercial smash, and very nearly impossible to replace.
A commercial miracle that should not exist
It launched straight to 91 on both Metacritic and OpenCritic, a Mighty rating, the 99th percentile of everything scored — opening even higher than It Takes Two, which was already Game of the Year for 2021. But the number worth dwelling on is the sales. A premium, buy-once game with co-op only, no solo mode, no PvP, no live-service tail, moved over a million copies in two days, two million in a week, and seven million by April 2026 — the 19th best-selling game in the US for 2025.
That borders on counterintuitive. In an era obsessed with service games and long-tail retention, Hazelight sold those numbers with a roughly twelve-hour title you are required to play with someone else, proving that "forced co-op plus high creative density plus a free invite for a friend" genuinely works. It pulled four TGA 2025 nominations — Best Game Direction, Best Action/Adventure, Best Family Game, Best Multiplayer — and made six longlists at the 2026 BAFTAs; even a film adaptation is in the works, directed by Jon M. Chu and starring Sydney Sweeney under Amazon MGM. The cultural reach of this original IP has already spilled well past the medium.
Who should buy it, who should walk away
So who is it for? The answer is clean: anyone with a steady partner who is willing to spend a dozen-plus hours communicating and coordinating. If you and a partner, roommate or friend are after something to share that will not go stale halfway through, this is close to the best option going right now — the half-hour reinvention rhythm keeps two mismatched skill levels both having a good time.
Flip it, and two groups should walk straight past. First, anyone who only wants to play solo; the game offers no path for a single player, not even an AI fill-in. Second, anyone temporarily short a partner — the Friend's Pass spares you the cost of a second copy, but it cannot spare you the social cost of going out and finding someone willing to talk and coordinate. The barrier here was never money; it is whether there is a person beside you willing to sync up for a dozen hours. One more heads-up: crossplay runs through EA's account system, so connecting can occasionally be fiddly — go in expecting that.
Its deepest moat
Back to the line that matters. The hardest thing to copy about Split Fiction is not a mechanic or a set piece; it is that it built "you are required" into a core you cannot pry apart. You can find dragon-riding, split-screen shooting and gravity flips elsewhere. You will not find a second co-op adventure willing to bet everything and hold the line that losing one player means the game ceases to exist.
Its most direct rival is its own predecessor, It Takes Two, and it wins on wilder genre range, denser mechanics, louder spectacle, and a higher opening reception. Other studios cannot follow not because the tech is beyond them but because none will stake every resource on a premise guaranteed to turn away every solo player — that takes a kind of nerve. For the foreseeable future, on this narrow forced-co-op road, the only studio likely to top Hazelight is Hazelight. My verdict is 8.5: near-flawless in play, dependable in story and sound, and its real value sits in none of the individual scores but in one simple, rare fact — it needs you, and it needs the person beside you. Games this confident in a single, unfashionable idea do not come along often, and the ones that do tend to age into the titles people still talk about a decade later. If you happen to have that person within reach, do not miss it.
熱門 Steam 評論
原語評論精選 · 10 則此語言精選的實用評論包含推薦與批評。這些評論不代表整體好評率;意見反映各自評論的遊戲版本。
這代比起雙人成行,在場景之中沒有可互動物件可以你停下來享受故事的時間,導致故事並沒有辦法跟玩家有足夠的時間產生共鳴,而且因為本作設定的是多故事線所以故事看起來會有點零碎。 尤其是你可能會被支線影響你目前在主線故事的體驗,你說不解支線就好了,那這樣就少玩了一部份的遊戲。不是說不行有支線,但這支線又與主線無關,而且進去支線玩的也是跑酷。若你是有特別設計不同的玩法,那還好說,但就是多了一點點小機制的跑酷。 而且這次故事個人認為有點無趣。又是經典的冤家路窄,又是經典的大公司榨乾小老百姓,又是經典的小蝦米反抗大鯨魚,就是有點說不上來的抽離感 我也只玩了試玩版,目前體驗覺得這代不如雙人成行,所以我不會購買展開收起
老婆喜歡玩 我也一樣 也喜歡她展開收起
為什麼我覺得跟雙人成行比是糞作 1.美術太差,雙人成行有很多漂亮讓人驚豔的廠警,雙影沒有 2.劇情完全不吸引人,雙人成行是有個劇情走向可以帶入,雙影沒有 3.女友跟我玩雙人成行是很快樂的,玩雙影只想趕快通關... 4.整體上是退步的....展開收起
特别好玩,陪兄弟玩的,他很喜欢这个游戏,但我不一样了我很喜欢他展開收起
遊戲性不錯 , 但是比起雙人成行差得多 , 玩到一半就令我覺得煩厭 故事十足智障 , 20年做一部機器出來連防止多人誤入低級錯誤都做不到 , 強制中斷電力和機器又做不到 兩個主角引發bug行為無法理解 , 正常人都會先合作 , 返回現實世界再算 我冇法理解為什麼有98%好評展開收起
劇情豐富還有中文配音,賽博忍者非常滿意, 遊戲視角多樣而且不會暈,玩法融合了許多經典遊戲,真的是量大管飽。 尤其是不用登入EA可以直接從steam平台邀請好友共同遊玩, 比起前作,我更推薦雙影奇境。展開收起
14 小時左右通關。 壓倒性好評實至名歸,不過對我來說屬於「推薦但差評」,沒這個選項故暫時放在不推薦。 優點 與前幾作相比遊戲性、操作性進步很多,無聊或設計不良的關卡少非常多。 非重點劇情做成「支線」,可依需求跳過。 最終 Boss 關卡機制有趣,可惜沒有更深度的設計。 缺點 劇情與角色塑造過於簡單粗暴,套路且無聊(換句話說,沒有記憶點)。 某些關卡有相對高的操作需求,機制上不好玩也沒有更高的報酬。 某隻王 QTE 有 bug 導致檢定不會過且無限重來,極度影響遊戲體驗,基於這點給差評。(實測「輔助功能」兩個角色連按改自動,QTE 畫面不操作可以通過。)。經留言提醒確認後,這應該是屬於解謎的一部分🙃。 遊戲引導不佳。像是鉤索,有時候距離很遠就能鉤,有時候要人物幾乎碰到鉤子才可以,會讓我懷疑要解謎之後才能通過。或是像前一條缺點那樣。 評分 類別 分數 遊戲系統 8 / 10 美術 10 / 10 音樂 [td ]8 / 10 劇情 1 / 10展開收起
Best CO-OP game ever Hazelight Studios打造出了全新的遊戲玩法 而且工作室沒有安於現狀,每一次新作都有新的創新 從一開始的a way out,打造出了一個全新的遊戲體驗方式; 再到了it takes two的全面升級,包含遊戲外的friend pass; 最後是本作split fiction,本來以為除了不用垃圾EA APP, 就沒有了新意,結果玩到了最後一章依舊驚艷到我。 但是就只有放那麼一點點根本沒爽到阿! 故事上也是勇敢嘗試,三作的劇情都是完全不同方向,但個人私心希望新作能回到第一款比較偏大人向的 這代還包含了大量的彩蛋,就讓玩家自己去探索不多說 遊戲難度為了能夠闔家遊玩,算是中間偏下吧 我這個從來不原價買3A的人,都為了能早點玩而直接買了,相信我真的好玩展開收起
《雙影奇境》在美術設計上展現了不錯的水準,場景和角色的視覺效果值得肯定。然而,劇情方面卻顯得薄弱,角色塑造不夠深入,部分情節過於簡單,缺乏吸引力。主角米歐的性格表現過於自我,部分情節中存在雙重標準的處理方式,讓人難以共情。同時,佐伊的情緒化表現也顯得幼稚,削弱了角色間的互動深度。 遊戲性方面雖然尚可,但整體難度偏向幼童級,像太空船潛入的劇情設計過於平淡,缺乏挑戰性和新鮮感。這些問題導致遊戲的整體體驗大打折扣。 總體來說,美術表現為遊戲加分,但劇情的不足和遊戲性的簡單化讓整體評分下降。希望未來能在劇情深度和角色塑造上有所改進。展開收起
來源:Steam 使用者原始評論。有幫助票數是封存快照,並非即時資料。最後收集日期:2026/08/14。
