
孢子
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於孢子
SPORE™讓你從一個細胞發展到銀河文明,親手塑造屬於自己物種的歷史。細胞、生物、部落、文明與太空五個階段各有不同目標與風格。你可以使用創作工具設計生物、載具、建築和星艦,並決定物種如何在自己的宇宙中成長。 SPORE™的Steam PC版標示為單人遊戲。 好評率為92%,共有67,062則評價。 介面語言由英語、捷克語、丹麥語、德語、西班牙語、芬蘭語、法語、義大利語、匈牙利語、荷蘭語、挪威語、波蘭語、俄語、瑞典語和葡萄牙語表示。 發行日期為2008年12月19日。
製作團隊
36個月內記錄的最低價
≈ HK$15.622023-12-21 · EA Store本體 · 與上方圖表相同的記錄;USD歷史,不是地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 英語 | 是 | — | — |
| 捷克語 | 是 | — | — |
| 丹麥語 | 是 | — | — |
顯示另外12種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 德語 | 是 | — | — |
| 西班牙語 | 是 | — | — |
| 芬蘭語 | 是 | — | — |
| 法語 | 是 | — | — |
| 義大利語 | 是 | — | — |
| 匈牙利語 | 是 | — | — |
| 荷蘭語 | 是 | — | — |
| 挪威語 | 是 | — | — |
| 波蘭語 | 是 | — | — |
| 俄語 | 是 | — | — |
| 瑞典語 | 是 | — | — |
| 葡萄牙語 | 是 | — | — |
Steam PC版資料 · 2026-10-10
02購買前
遊戲模式
Steam PC版標示為單人遊戲,包含細胞、生物、部落、文明與太空五個階段。
語言與操作
已確認的介面語言由{supportedLanguages}表示。資料未說明完整語音或控制器支援。
03常見問題
SPORE™怎麼玩?
你將一個物種從細胞帶到星際文明,並創造生物、載具、建築與星艦。
SPORE™支援合作模式嗎?
沒有。提供的分類只標示單人模式。
有哪些進化階段?
五個階段是細胞、生物、部落、文明與太空。
“A machine that brings any creature to life, wrapped in a five-act evolution — the joy is in building, not in finishing”
評測總結
A brand-new IP that moved two million copies in three weeks
Drop Spore back into its 2008 coordinates and the commercial result is striking. This was no sequel, no adaptation — a wholly original IP built from scratch, and it still sold two million copies within three weeks of release and took home a Silver sales award from the UK's ELSPA. Behind that number sits Wright's pulling power as the father of The Sims, and the market draw of the concept itself: sculpt your way from a single cell to a galactic god. It poked at that itch everyone carries to play creator.
A new IP selling like that is no everyday event, in any era. It says the players of the day were genuinely set alight by the pitch: you weren't there to play a chosen-one hero, you were there to hand-design a species, a civilization, a universe. That "I get to be god" promise was Spore's sharpest marketing weapon and the root of why it detonated into conversation the moment it shipped. However the reputation later fractured, that opening roar is already written into the history books.
Metacritic 84: floored by the ambition, talked down by the depth
The critical line distills to "high score, with reservations." That Metacritic 84 is a telling number: it's high, which says the press were genuinely floored by Spore's ambition and its creation systems; it didn't crack 90, because nearly every outlet hit the brakes at the same spot — not enough gameplay depth. IGN gave it 8.8, and that "amazing product, not an amazing game" line became immortal; Eurogamer gave it a 9 yet said outright the first four stages "don't always play brilliantly, and they're too fleeting"; GameSpot's 8.0 came with the verdict that "individual gameplay elements are extremely simple." That collective ambivalence is itself the truest portrait of the game.
The interesting thing is that the split — floored by ambition, talked down by depth — is at bottom two measuring sticks at war. Hold up the ruler of "traditional game depth" and every Spore stage is shallow; hold up the ruler of "creator's toy plus sense of scale" and it stood near-unique in 2008. The press couldn't pick just one ruler, so the score landed at 84 — that "high, but not transcendent" mark that pins a game you love and regret in equal measure.
Who should buy it, and who should steer clear
So who is this game actually for? The answer is clear. If you're the sort who relishes creation for its own sake — who gets a bigger thrill from watching a creature you built take its first step than from finishing anything — Spore still has no real replacement; buy it blind. The kick of sculpting a creature, that creator's sense of scale, is its and its alone.
Flip it around: if what you want is the hardcore depth of one genre — you came for serious real-time strategy or deep 4X, with finishing and system mastery at the core of your fun — you'll most likely be let down. Every Spore stage is shallow; it will not satisfy your hunger for systemic depth. To put it plainly: if your gaming joy comes from drilling a system until you've mastered it, Spore will stonewall you at every turn; but if it comes from conjuring a thing out of nothing and watching it come alive, it hands you a satisfaction you'll find nowhere else. Asking yourself which kind of player you are, before you buy, is worth more than any score.
The stain it can't outrun: that DRM disaster
You cannot discuss Spore's place in history without putting one thing on the table: its DRM disaster. EA wrapped it in a copy protection called SecuROM that allowed activation on only three machines, where even a hardware upgrade could be ruled a "different computer" and silently burn an activation. Players were furious — on Amazon, 2,016 of 2,216 ratings gave it a single star, almost all aimed squarely at the DRM, one of the earliest large-scale review-bombings in the medium's history. More ironic still, the overzealous protection drove paying customers toward piracy, and Spore became 2008's most-downloaded pirated game. The episode is now widely credited as one of the turning points that pushed the whole PC industry off disc DRM and onto account-based digital distribution.
The Spore you buy on Steam today shed those shackles long ago, and EA eventually shipped clean, protection-free versions. But the history is worth keeping: it's a textbook case of a studio kneecapping a good game with its own bad call, and a reminder of how violently goodwill snaps back once it's been spent one too many times. A game that could have held a steadier reputation was dragged under by its own copy protection.
Hindsight proved it didn't misread the road
Last, a word on where Spore sits today. Its design philosophy — ship a set of powerful editors, then let procedural systems plus a community of millions generate the actual content — has been borne out again and again since. No Man's Sky took its procedural generation and galactic-scale exploration to the limit; Minecraft turned "content made by players" into one of the most successful games ever built. From that vantage, Spore's standing in design history towers over the 84 its score froze at.
It may not be a game polished to a shine on every front, but it was a wildly bold, wildly early experiment that proved one thing: a game's value can be defined chiefly by the creativity of its players.
The 92% positive rating on Steam more than a decade later — across some 65,000 reviews — is the finest footnote to all of it. For anyone who truly wants to play creator, depth was never the point. The first step your hand-built creature takes — that was always the point, and it remains the one thing Spore does that nobody has bettered since.
熱門Steam評價
原語言評價 · 10則此語言中選出的有幫助評價同時包含推薦與批評,不代表總體好評率;觀點反映的是被評價的版本。
這遊戲伺服器已經關了,沒有網路資料庫的支援,完完全全是單機遊戲,在買之前請三思展開收起
我在小時候玩別人傳給我的盜版,高中有點錢之後就去Origin買了正版。 現在EA那邊序號出問題,我還是在Steam上再買一次。 這個游戲推不推薦我就不必多言了吧?展開收起
НЕ могу поиграть выдаёт просто пустую галактику без планет и нет ничего.Что делать незнаю展開收起
如果需要中文化的 https://mega.nz/file/mVh0GDyA#P7t5fxk1XdjeU0t9S9or4r0l5-rxLXOKZww1OVY8dUU 這是我自己上傳的 路徑 Steam\steamapps\common\Spore\Data\Locale 雖然我沒買dlc 根據巴哈網友測試dlc是可以用的展開收起
常常閃退 EA無法登陸展開收起
我要中文我要中文我要中文我要中文我要中文我要中文我要中文我要中文我要中文我要中文我要中文我要中文我要中文我要中文我要中文我要中文展開收起
不能登入,買了結果功能無法都用到,求助也沒用。展開收起
如何设置游戏为中文版?记得以前是有中文版的啊!展開收起
存檔一直失敗 或是一直閃退 已經重完四次了= = 優化有夠差展開收起
來源:Steam使用者原始評價。有幫助票數是存檔快照,不是即時資料。最後收集:2026/08/15。