《星球大戰:戰場前線™ II》

《星球大戰:戰場前線™ II》

想同時體驗大型《星際大戰》戰鬥與劇情戰役,《星球大戰:戰場前線™ II》兩者兼具。遊戲在Steam售價HK$ 69.75;Steam PC版結合橫跨三個時代的多人戰鬥與離線單人遊戲。玩家評價為88%%好評,共有87,807則評價。是否符合預算,取決於你打算玩戰役、多人模式,或兩者都玩。

正在取得全網報價
88%Steam 玩家評分8.8萬 則評價65Metacritic/100
發售日期: Jun 11, 2020
Multiplayer · Shooter · Space · Singleplayer · Third-Person Shooter
·平台:Steam·香港 Steam 官方價~ HK$279.00-75%~ HK$69.75去購買
Star Wars Battlefront 2 (2017) Standard Edition EA App CD Key·平台:EA App·起~ HK$76.68(~ €8.72)去購買
Star Wars Battlefront II 2 PC WW·平台:EA App·~ HK$363.10-79%起~ HK$77.30(~ €8.79)去購買
Star Wars: Battlefront II EN Global·平台:EA App·起~ HK$78.09(~ €8.88)去購買
Star Wars Battlefront II (EN/FR/ES/BR) Origin Key EUROPE·平台:EA App·起~ HK$79.03(~ $10.07)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Star Wars: Battlefront II (Origin Ключ) РФ + ПОДАРОК·平台:EA App·~ RUB 954.00查看商店
史低 ~ HK$12.48含 Steam 及第三方通路
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$12.482026-02目前全網低價~ HK$69.75Steam距低價紀錄+459%
~ HK$49.99~ HK$88.76~ HK$127.52~ HK$166.2825-1026-0126-0426-0726-10~ HK$12.48

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於《星球大戰:戰場前線™ II》

在《星球大戰:戰場前線™ II》中於陸地、空中與太空作戰,體驗橫跨《星際大戰》三個電影時代的戰鬥,以及訴說全新故事的單人戰役。自訂英雄、星際戰機與士兵,再以適合戰鬥的能力強化他們。 Steam玩家評價:87,807則評價中有88%%為好評。 支援的介面語言:繁體中文、英語、法語、拉美西語、義大利語、德語、西班牙語、日語、波蘭語、巴西葡語和俄語。 發行日期:2020年6月11日。

製作團隊

開發
DICE
發行
Electronic Arts

Steam玩家評論

88%好評極度好評87,807 Steam評論

近36個月最低紀錄

≈ HK$12.482026-02-03 · EA Store基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

遊戲模式

Steam PC版提供單人戰役與多人遊戲。離線單人模式可供練習、取得獎勵,以及自訂士兵和英雄。

語言與音訊

英文支援完整音訊,繁體中文也支援完整音訊。

03常見問題

戰役講述什麼故事?

戰役講述一名精銳特種部隊士兵的故事,時間跨度涵蓋《絕地大反攻》到《STAR WARS:原力覺醒》之間的30年。

多人模式有哪些內容?

多人戰鬥橫跨《星際大戰》的三個時代,最多支援40名玩家。

太空戰鬥有什麼特色?

太空戰鬥擁有獨特的操控、武器和自訂選項;星際戰機空戰最多支援24名玩家。

8.3
綜合評分
外部評分88%Steam 玩家評分8.8萬 則評價65Metacritic/100
畫面
9
音效
9.5
玩法
8.5
劇情
6.5
內容
8.5

“A film-budget Star Wars battlefield that walked the full arc from lockbox disaster to a second player surge”

評測總結

Stitch every dimension together and you get a game that resists a single number. The audiovisuals are a ceiling, the multiplayer stands tall, the content is absurdly thick, and the one drag is that thin campaign. But what makes it singular is not any one dimension's height — it is the full arc it traveled.

From industry cautionary tale to player comeback

Battlefront 2 community resurgence

At launch in 2017, lockboxes and a random progression system turned this game into an industry cautionary tale. It put pay-for-power on the table, enraged nearly the whole player base, and even spurred legislative debate in several countries over whether game lockboxes count as gambling, while its publisher briefly shed billions in market value. That is the negative half of its place in history, and it does not wash off.

But the story did not stop there. In 2025, on the back of the Andor series, the 20th-anniversary heat around Revenge of the Sith, and an all-time-low Steam price that dropped the barrier to almost nothing, the game staged a dramatic second surge. PC concurrents peaked at 35,892, an all-time high; it climbed to 12th on the US sales chart, ahead of Red Dead Redemption 2, Helldivers 2, and The Last of Us Part 2, and leapt 123 places in a single UK sales week. The 88% positive rating across 84,956 Steam reviews is the sediment of that arc — players voting with their feet that this is a Star Wars shooter long underrated by its launch controversy and far better than its reputation suggested.

Who should buy it, who should walk past

So when it comes down to the purchase, who is it for? If you want to put on good headphones and a good screen and live out the fantasy of walking into a Star Wars film — flying an X-wing, swinging a lightsaber — without any monetization grabbing at your ankles, this is about the most on-target pick on the market. Today's version is clean, deep in content, and gorgeous in sight and sound: a benchmark for Star Wars shooter feel.

But if you are a linear-story player after narrative density, an earned character arc, and a forceful ending, you will likely come away let down. The campaign runs six to eight hours, rushed in its turn and scattered in its back half, and it cannot carry a purchase made purely for the story. Those players should look instead to EA's own Star Wars Jedi: Fallen Order, a game purpose-built for single-player storytelling. This is a multiplayer game; the campaign is a piece bolted on, and expecting it to be the main course misreads what the game was ever aiming for.

A coordinate nobody can copy

Back to the core question: what is the single thing here that cannot be replicated? Not the visuals, not the music, not the content — any of those can be surpassed by a successor with newer tech and a bigger budget. What genuinely cannot be copied is the double identity: carrying the original sin of the lockbox controversy and finishing the entire redemption arc at the same time. No 3A shooter shoulders this much historical baggage and also completes this thorough a self-redemption. It is at once the negative milestone that rewrote industry rules and the positive textbook for how long-term operation turns a disaster around. Those two contradictory identities stacked on one game form a coordinate no amount of money can reproduce, because you cannot manufacture a redemption without first earning a fall — and no studio sets out to fail on purpose just to recover well. That singularity is why, looking back in 2026, STAR WARS Battlefront II remains a game worth taking seriously and worth recommending — you are buying not just a Star Wars shooter, but a living piece of the industry's history.

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