

星露谷物語
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於星露谷物語
你繼承了一片荒廢農場,可以按照自己的步調將它打造成家園。種植作物、飼養動物、探索洞穴、釣魚,並認識山谷居民。 Steam上898,066則玩家評論中有98%為好評。 Steam PC版支援單人遊玩與最多8人的線上合作。 支援完整控制器操作,但輸入文字仍需要鍵盤。
製作團隊
近36個月紀錄最低價
≈ HK$58.782024-02-26 · Steam基礎遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | — | — |
| 英語 | 是 | — | — |
| 德語 | 是 | — | — |
再顯示9種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 西班牙語 | 是 | — | — |
| 日語 | 是 | — | — |
| 巴西葡語 | 是 | — | — |
| 俄語 | 是 | — | — |
| 法語 | 是 | — | — |
| 義大利語 | 是 | — | — |
| 匈牙利語 | 是 | — | — |
| 韓語 | 是 | — | — |
| 土耳其語 | 是 | — | — |
Steam PC版資料 · 2026-10-10
02購買前
單人或合作
Steam PC版支援單人遊玩與最多8人的線上合作。玩家可以一同經營農場並分享資源。
操作
標示支援完整控制器操作,但輸入文字仍需要鍵盤。
語言與音樂
Steam PC版列有多種介面語言,包括繁體中文。介紹也提到兩小時以上的原創音樂。
03常見問題
農場之外還能做什麼?
除了耕作,還有採礦、戰鬥、釣魚與採集。隨著進度推進,可以學習配方並解鎖新區域。
合作模式如何進行?
可以。最多七名其他玩家可在線加入,一起經營農場並分享資源。
如何協助城鎮復興?
介紹中提出兩條振興城鎮的路線:修復社區中心,或加入Joja企業。
“Solo-authored farming foundations and five parallel progression systems anchor eight years of free updates sustaining dense NPC storytelling.”
評測總結
Stardew Valley is not the most-played indie of the decade. It is the most-played indie of the decade made by one person, and the gap between those two statements is where most of the game's historical significance lives.
The financial scale is widely under-reported

Forty-one million lifetime sales. Five hundred and eighty million dollars gross revenue. One hundred and seventy-one million net to a single designer. Eric Barone is among the most commercially successful solo creators in the history of any creative medium, full stop. The casual press still files Stardew next to the "scrappy indie made it" stories, but the actual numbers put it in conversation with Notch-era Minecraft and Toby Fox–era Undertale, and on the per-person economics it outclasses both. If Stardew is a "small indie," every word in that phrase needs a footnote.
Eurogamer's "Essential" rating puts the game on a shelf with Half-Life 2, Portal, Dark Souls, and Disco Elysium. Only three indies have earned that rating across a decade — Stardew, Undertale, and Disco Elysium — which is the cleanest external benchmark anyone has for "modern indie classic." It is the canonization claim that holds up under any pressure test. The Steam Awards 2022 "Labor of Love" win confirms it from a different direction — that one was voted on by the player community, not handed down by an editorial board, and the player community had eight years of free updates to weigh against it. The award lands as understatement rather than gift.
The decade of failed successors

The competitive set is the proof. Animal Crossing: New Horizons rode pandemic timing to forty-five million sales — bigger total volume — and still did not shift Stardew's market position because its two-system core (build the island, fish) couldn't carry an engaged player past one season cycle. Coral Island, Disney Dreamlight Valley, Story of Seasons: Pioneers of Olive Town, Spiritfarer in its lane, Mistria in 2024, My Time at Sandrock in its overlap zone — each took a shot at the template and each one ran into the same wall: replicating one or two of the systems isn't enough; the lattice has to be there from the start, and the lattice is hard to budget. Even Nintendo's first-party muscle on Animal Crossing couldn't manufacture the lattice. The 2024 entrants made the gap obvious — Mistria openly markets itself as "modern Stardew with better combat," gets the combat right, and still leaves players reaching for the original because the social and Community-Center systems aren't there. The competitive set has now been running for ten years and is starting to settle into the conclusion that "Stardew-likes" is a real subgenre and Stardew is the only seven-out-of-seven entry.
Who should buy — five reader profiles
The AAA-fatigued reader is the strongest yes. If you have just finished a hundred hours of an open-world shooter and need to remember why you started playing games, Stardew is the antidote, and the antidote is on sale. The cozy-game native is the obvious yes — if you played Animal Crossing during the pandemic and still miss it, Stardew is the version with the lattice underneath. The long-vacation player is the surprised yes — give yourself two weeks of evenings, and you'll come out with a save that beats anything Game Pass shipped in 2025. The Switch handheld habitual is the under-recognized yes; Eurogamer specifically named the Switch port essential, the bedtime-session cadence fits exactly, and the gameplay is frame-rate-insensitive enough that handheld 30 fps holds up. Couples with one TV and two evenings are the unexpected yes — eight-player co-op as of 1.6 lets you both play on the same save with natural day-night handoffs, and the marriage system has a queer-friendly track for any pairing. The sixth profile that emerged after 1.6 is the parent who plays with a kid: the difficulty floor is low enough that an eight-year-old can run the farm while the adult handles the mine, and the relationship-budget weekly caps prevent grind-style burnout for either player.
Who should not buy — two clean nos

The depth-first action loyalist is the clean no. If Hades, Sekiro, or Hollow Knight are your reference points, Stardew's combat will feel undercooked, the boss roster will read as gentle, and the lattice will feel scattered rather than rich. The refund window will not be long enough to fix that mismatch. The seven-out-of-ten gameplay score is honest about this — the combat is a system the game keeps around because some players want it, not a system the game's reputation rests on.
The instant-feedback player is the second clean no. The first five to ten hours of any Stardew save are deliberately quiet — you plant parsnips, you wait for them to grow, you fish without a strike for a long minute, and the game refuses to validate you with a cutscene every fifteen seconds. Players who walk away from games the instant the unlock cadence flattens — and there is a flattening around hour thirty, after the Community Center completes — will hit the wall and stay hit. There is no fix; Stardew is the design it is. Game Pass is the cheapest way to test that pacing before committing to a purchase; if you put the game down twice in the first ten hours, you have the answer.
The 1.6 closing argument
The product is now locked. ConcernedApe has publicly confirmed 1.6 is the last non-port major update before he turns to Haunted Chocolatier. Eight player co-op, meadowlands farm, nineteen power books, all at the same $14.99 the game shipped at in 2016. Whatever you pay for the game now is what the game will be a decade from now. The Switch 2 port is the only outstanding question, and the gameplay is frame-rate-insensitive enough that the handheld port is a real platform, not a compromise. Compare that to a triple-A live-service title where the year-five servers might be off and the year-three content roadmap is uncertain; Stardew has the opposite question, where the only forward move is platform availability, and the answer to that is more or less "yes" on every platform that has ever shipped.
Three years from the 1.0 release, the BAFTA Game Design nomination read as generous. Ten years on, it reads as conservative. Stardew Valley is the closest thing modern indie gaming has to a permanent reference point, and the price is still cheaper than the takeout you'll skip to play it.
熱門Steam評論
母語評論精選 · 10則此語言精選的實用評論包含推薦與批評。此選輯不代表整體好評率;評論反映受評版本。
宇宙神遊展開收起
自從親眼看見潘妮走進別其他男人的房間時 這個農場就沒有我留下來的理由了 不要再跟我說其他藉口 我明明是黑人 小孩卻是白皮膚 這就是鐵證展開收起
看到遊戲時數的當下我揉了揉眼,記得不是才剛開坑怎麼快破百了? 每一次都想說這天上床睡覺存檔完就要關掉,等到回過神才發現農作、動物們又被我照顧完一輪了哈哈XD 別不信這款『精神時光屋』的魔力!小心隔天上課上班又睡眼惺忪! 回歸遊戲最初的感動 時下很多遊戲採用精緻的畫面、重複性很高的設定(不是說開放式地圖差啦)、以及高成本的廣告 (沒說 ubxxxft 哦XD) 來製作遊戲,但是卻無法讓玩家找回當初打game的那種樂趣。 相信越來越多的玩家也同樣有這種感受。像是本款評論中有位大大所說的: 言歸正傳,我認為遊戲始終不能脫離好玩二字,遊戲售價對比娛樂性並不是絕對的正相關,星露谷沒有使用什麼我都念不出來的酷炫製作引擎,也沒有龐大的製作團隊,但她依然能賣座能讓眾多玩家說出好玩,這很成功.而部分開發商最近卻感覺有些本末倒置,讓消費者花了大錢,但只是買一顆更大的地雷. 但幸好很多有熱忱的Indie Game製作人,不計代價砸了血本下去就為了一款能呈現自我想法的作品。有別於大型開發商給人的比較制式比較冰冷的氛圍。獨立製作相應而生的,這類的遊戲都會有很強烈的個人魅力,而我們玩家也會本能的感覺到其中的區別,那就是開發者跟玩家之間透過遊戲的,一種若有似無的溫暖啊! 如果想做個到處找尋遺落知識、歷史的流浪劍客,在『Hyper Light Drifter』裡; 想體驗移民署人員管理出入境事宜,卻又考不上公務員,請玩『Papers,Please』; 那麼『Stardew Valley』,我們就是早上才剛起床開了機就莫名奇妙天黑了的時空穿越農民!(就說是精神時空屋了嘛!!,再次強調)展開收起
Времяпрепровождение с родителями на даче менее скучное чем геймплей Stardew Valley.展開收起
这真的是个休闲游戏 你没必要2点睡6点起 没必要在春天拼命钓鲶鱼 没必要疯狂下矿刷洒水器种草莓 没必要第一年五百个桶收入千万 没必要掐着日历生日蹲村民门口送奶酪送钻石 没必要急着开温室刷远古 它只是一个休闲游戏 收完奶酪就睡觉也不是不可以 酿完酒去送人也不是不可以 第四年再结婚也不是不可以 你在星露谷 你不在JOJA 你也不用996 即使你一无所有爷爷也不会责怪你 即使你整天睡觉妈妈也会记得你给你送生日蛋糕 即使你作物都枯萎了你奶奶也依然爱你 即使你错过了谁的生日也没有关系明年还有 这是个休闲游戏 起码对于刚买游戏又怕肝的你来说 它是个休闲游戏 那些极限流玩法是贴吧大手子的作风 我只是 在一天的劳累 学习 作业之后 打开最爱的星露谷 打开我的农场 摸一摸猪 看一看我的恐龙 收一收我的兔子的脚 看着辛勤的蜜蜂 看着鱼塘里跳起的鲟鱼 看看温室里的远古种子成熟了没有 看看我第六年的九十多个小时的第一个档 我没有回城魔杖 我没有收入千万 没有黄金钟 但我也依然很快乐展開收起
我女友在裡面跟一個叫謝恩的人結婚 還睡同一張床 我被NTR了 請大家不要跟女朋友玩這遊戲 Stardew Valley2展開收起
看到評價那麼好,不相信就買來玩玩看。 傳說是真的...orz 現在凌晨四點,我還醒著...|||展開收起
不要看評論惹!快買下來,讓你了解偶的苦楚。 讓我戒掉了,對農場遊戲的熱情....== (不好說....哪天在撿起來...繼續面對...)展開收起
神作 真的是精神時光屋 然後路過的人請幫忙點個贊 我需要用這該死的點數買東西展開收起
跟牧場物語87%像, 作業感很重,玩一年後幾乎沒新內容, 耕地澆花收穫養動物採礦沒了, 釣魚系統很雞肋,難度高又沒鳥用, 要玩回憶可以買, 想要有新的體驗,這遊戲找不到。 遊戲還在更新,可以再觀望一下。展開收起
來源:Steam使用者原始評論。有用票數是封存快照,並非即時資料。最後收集時間:2026/08/14。