星露谷物語

星露谷物語

荒廢農場、危險洞穴與各有生活的居民,讓Stardew Valley的節奏悠閒卻多變。以本站記錄的最低價≈ HK$22.16在GAMIVO入手,適合想獨自遊玩或與朋友在線經營農場的人。最多還能有七名玩家加入並分享資源,因此既能享受安靜的個人日常,也能一起打造農場。 在GAMIVO以HK$99.00購買Stardew Valley,正是本站記錄的最低價;你可以獨自經營農場,也可在線與朋友同玩。

正在取得全網報價
98%Steam 玩家評分89.8萬 則評價89Metacritic/10090OpenCritic/100
發售日期: Feb 26, 2016
Farming Sim · Pixel Graphics · Multiplayer · Life Sim · RPG
Stardew Valley Global+2·平台:Steam·-78%起~ HK$22.16(~ €2.52)史低比 Steam 省 HK$76.84去購買
Stardew Valley+2·平台:DRM-Free·-43%起~ HK$56.29(~ CN¥48.00)史低去購買
Stardew Valley Steam Altergift+2·平台:Steam·~ HK$127.60-23%起~ HK$97.62(~ $12.44)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$99.00去購買
+2·平台:Microsoft Store·~ HK$117.64(~ $14.99)去購買
史低 ~ HK$58.78含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$58.782024-02目前全網低價~ HK$117.64Steam距低價紀錄+100%
~ HK$70.85~ HK$88.80~ HK$106.75~ HK$124.7025-1026-0126-0426-0726-10~ HK$58.78

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於星露谷物語

你繼承了一片荒廢農場,可以按照自己的步調將它打造成家園。種植作物、飼養動物、探索洞穴、釣魚,並認識山谷居民。 Steam上898,066則玩家評論中有98%為好評。 Steam PC版支援單人遊玩與最多8人的線上合作。 支援完整控制器操作,但輸入文字仍需要鍵盤。

製作團隊

埃里克·巴隆
導演
埃里克·巴隆
一位美国电子游戏开发者
埃里克·巴隆
編劇
埃里克·巴隆
一位美国电子游戏开发者
製作人
埃里克·巴隆
作曲
埃里克·巴隆
開發
ConcernedApe
發行
ConcernedApe

Steam玩家評論

98%好評壓倒性好評898,066 Steam評論

近36個月紀錄最低價

≈ HK$58.782024-02-26 · Steam基礎遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

單人或合作

Steam PC版支援單人遊玩與最多8人的線上合作。玩家可以一同經營農場並分享資源。

操作

標示支援完整控制器操作,但輸入文字仍需要鍵盤。

語言與音樂

Steam PC版列有多種介面語言,包括繁體中文。介紹也提到兩小時以上的原創音樂。

03常見問題

農場之外還能做什麼?

除了耕作,還有採礦、戰鬥、釣魚與採集。隨著進度推進,可以學習配方並解鎖新區域。

合作模式如何進行?

可以。最多七名其他玩家可在線加入,一起經營農場並分享資源。

如何協助城鎮復興?

介紹中提出兩條振興城鎮的路線:修復社區中心,或加入Joja企業。

9.2
綜合評分
外部評分98%Steam 玩家評分89.8萬 則評價89Metacritic/10090OpenCritic/100
畫面
9
音效
9.5
玩法
7.5
劇情
9.2
內容
9.8

“Solo-authored farming foundations and five parallel progression systems anchor eight years of free updates sustaining dense NPC storytelling.”

評測總結

Stardew Valley is not the most-played indie of the decade. It is the most-played indie of the decade made by one person, and the gap between those two statements is where most of the game's historical significance lives.

The financial scale is widely under-reported

41 million lifetime sales chart

Forty-one million lifetime sales. Five hundred and eighty million dollars gross revenue. One hundred and seventy-one million net to a single designer. Eric Barone is among the most commercially successful solo creators in the history of any creative medium, full stop. The casual press still files Stardew next to the "scrappy indie made it" stories, but the actual numbers put it in conversation with Notch-era Minecraft and Toby Fox–era Undertale, and on the per-person economics it outclasses both. If Stardew is a "small indie," every word in that phrase needs a footnote.

Eurogamer's "Essential" rating puts the game on a shelf with Half-Life 2, Portal, Dark Souls, and Disco Elysium. Only three indies have earned that rating across a decade — Stardew, Undertale, and Disco Elysium — which is the cleanest external benchmark anyone has for "modern indie classic." It is the canonization claim that holds up under any pressure test. The Steam Awards 2022 "Labor of Love" win confirms it from a different direction — that one was voted on by the player community, not handed down by an editorial board, and the player community had eight years of free updates to weigh against it. The award lands as understatement rather than gift.

The decade of failed successors

Stardew Valley and its imitators

The competitive set is the proof. Animal Crossing: New Horizons rode pandemic timing to forty-five million sales — bigger total volume — and still did not shift Stardew's market position because its two-system core (build the island, fish) couldn't carry an engaged player past one season cycle. Coral Island, Disney Dreamlight Valley, Story of Seasons: Pioneers of Olive Town, Spiritfarer in its lane, Mistria in 2024, My Time at Sandrock in its overlap zone — each took a shot at the template and each one ran into the same wall: replicating one or two of the systems isn't enough; the lattice has to be there from the start, and the lattice is hard to budget. Even Nintendo's first-party muscle on Animal Crossing couldn't manufacture the lattice. The 2024 entrants made the gap obvious — Mistria openly markets itself as "modern Stardew with better combat," gets the combat right, and still leaves players reaching for the original because the social and Community-Center systems aren't there. The competitive set has now been running for ten years and is starting to settle into the conclusion that "Stardew-likes" is a real subgenre and Stardew is the only seven-out-of-seven entry.

Who should buy — five reader profiles

The AAA-fatigued reader is the strongest yes. If you have just finished a hundred hours of an open-world shooter and need to remember why you started playing games, Stardew is the antidote, and the antidote is on sale. The cozy-game native is the obvious yes — if you played Animal Crossing during the pandemic and still miss it, Stardew is the version with the lattice underneath. The long-vacation player is the surprised yes — give yourself two weeks of evenings, and you'll come out with a save that beats anything Game Pass shipped in 2025. The Switch handheld habitual is the under-recognized yes; Eurogamer specifically named the Switch port essential, the bedtime-session cadence fits exactly, and the gameplay is frame-rate-insensitive enough that handheld 30 fps holds up. Couples with one TV and two evenings are the unexpected yes — eight-player co-op as of 1.6 lets you both play on the same save with natural day-night handoffs, and the marriage system has a queer-friendly track for any pairing. The sixth profile that emerged after 1.6 is the parent who plays with a kid: the difficulty floor is low enough that an eight-year-old can run the farm while the adult handles the mine, and the relationship-budget weekly caps prevent grind-style burnout for either player.

Who should not buy — two clean nos

Combat in mine cavern

The depth-first action loyalist is the clean no. If Hades, Sekiro, or Hollow Knight are your reference points, Stardew's combat will feel undercooked, the boss roster will read as gentle, and the lattice will feel scattered rather than rich. The refund window will not be long enough to fix that mismatch. The seven-out-of-ten gameplay score is honest about this — the combat is a system the game keeps around because some players want it, not a system the game's reputation rests on.

The instant-feedback player is the second clean no. The first five to ten hours of any Stardew save are deliberately quiet — you plant parsnips, you wait for them to grow, you fish without a strike for a long minute, and the game refuses to validate you with a cutscene every fifteen seconds. Players who walk away from games the instant the unlock cadence flattens — and there is a flattening around hour thirty, after the Community Center completes — will hit the wall and stay hit. There is no fix; Stardew is the design it is. Game Pass is the cheapest way to test that pacing before committing to a purchase; if you put the game down twice in the first ten hours, you have the answer.

The 1.6 closing argument

The product is now locked. ConcernedApe has publicly confirmed 1.6 is the last non-port major update before he turns to Haunted Chocolatier. Eight player co-op, meadowlands farm, nineteen power books, all at the same $14.99 the game shipped at in 2016. Whatever you pay for the game now is what the game will be a decade from now. The Switch 2 port is the only outstanding question, and the gameplay is frame-rate-insensitive enough that the handheld port is a real platform, not a compromise. Compare that to a triple-A live-service title where the year-five servers might be off and the year-three content roadmap is uncertain; Stardew has the opposite question, where the only forward move is platform availability, and the answer to that is more or less "yes" on every platform that has ever shipped.

Three years from the 1.0 release, the BAFTA Game Design nomination read as generous. Ten years on, it reads as conservative. Stardew Valley is the closest thing modern indie gaming has to a permanent reference point, and the price is still cheaper than the takeout you'll skip to play it.

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