荒島求生

荒島求生

Stranded Deep把太平洋求生化為一連串實際抉擇:尋找物資、製作工具,並照看飢餓、口渴與健康。Eneba售價≈ HK$38.53,正值本站記錄的最低價;若你喜歡搜集與建造循環,現在入手相當合適。

遊玩方式也能依計畫選擇:Steam PC版支援單人、線上合作與分割畫面合作。想想你會獨自探索島嶼,還是與他人同行,再衡量這份報價是否符合你想要的體驗。 Stranded Deep在Eneba售價HK$89.99,達到本站記錄的最低價;若你想體驗島嶼求生與合作玩法,這個機會值得考慮。

正在取得全網報價
74%Steam 玩家評分4.4萬 則評價64OpenCritic/100
發售日期: Aug 10, 2022
Open World Survival Craft · Survival · Multiplayer · Open World · Crafting
Stranded Deep Steam Key (PC) BRAZIL+2·平台:Steam·-57%起~ HK$38.53(~ $4.91)史低比 Steam 省 HK$51.46去購買
Stranded Deep PC Steam CD Key+2·平台:Steam·~ HK$131.82-58%起~ HK$55.23(~ €6.28)去購買
Stranded Deep EN ROW+2·平台:Steam·-32%起~ HK$61.47(~ €6.99)去購買
Stranded Deep PC+2·平台:Steam·~ HK$165.89-63%起~ HK$62.15(~ £5.99)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$89.99去購買
史低 ~ HK$47.01含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$47.012024-09目前全網低價~ HK$67.02Microsoft Store距低價紀錄+43%
~ HK$82.36~ HK$110.33~ HK$138.31~ HK$166.2825-1026-0126-0426-0726-10~ HK$60.43

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於荒島求生

飛機失事後,你獨自受困於太平洋,必須探索島嶼與海底求生。搜集物資、製作工具和武器、建造庇護所,同時留意飢餓、口渴與健康狀況。 Steam玩家評價:43,667則中好評率為74%。

製作團隊

開發
Beam Team Games
發行
Beam Team Publishing

Steam玩家評價

74%好評大多好評43,667 Steam評價

近36個月記錄最低價

≈ HK$47.012024-09-10 · Microsoft Store基本遊戲 · 與上方圖表為同一組記錄;美元歷史價格,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

模式與操作

Steam PC版提供單人、線上合作與分割畫面合作模式,並完整支援控制器。

語言

介面支援英語、德語、西班牙語、法語、義大利語、日語、波蘭語、葡萄牙語、簡體中文和繁體中文;列有英語完整音訊。

03常見問題

遊戲中要做什麼?

在陸地和水下搜集物資,製作工具、武器與庇護所,並管理健康、飢餓和口渴。

可以和別人一起玩嗎?

可以。Steam PC版提供線上合作與分割畫面合作。

島嶼如何生成?

世界採程序生成,也能透過島嶼編輯器建立自訂島嶼。

6.5
綜合評分
外部評分74%Steam 玩家評分4.4萬 則評價64OpenCritic/100
畫面
4.5
音效
6.5
玩法
7.5
劇情
6
內容
7

“Want a hardcore ocean-survival run with an actual finish line? You build a raft from scratch, hop islands scavenging plane parts, then down a Megalodon and a giant squid to fly off — the goal lands, but the controls are rough and running dry kills you.”

評測總結

Lay every dimension side by side and Stranded Deep reads as a game with a very clear sense of itself: imperfect, often rough, but sure of who it is for and what it offers.

A small studio's seven-year haul

Its place in history is unusual. It hit Steam Early Access in January 2015 and ground away for seven and a half years before the 1.0 release in August 2022. Along the way it grew its island count, added achievements and leaderboards, dropped in a hog and a giant crab, and finally bolted on online co-op — a small-studio game that matured through a long line of free updates.

From Early Access to a finished 1.0

That origin is both its ceiling and its backbone. The ceiling: old foundations and polish that never caught up to a triple-A bar. The backbone: an Australian team, Beam Team Games, who spent seven years proving how seriously they took this one ocean-survival idea — and turned it into a durable mid-tier indie success, north of 1.8 million copies and around 21.8 million dollars.

Read the review gap before you buy

The key to this game is its split reputation. Fourteen critics on OpenCritic settled at 64 with a one-in-five recommendation — "weak" on the dial — while over forty thousand Steam reviews sit near seventy-five percent positive, holding a steady "Mostly Positive."

The gap between player and critic scores

That gap is no accident. Critics fix on the clunky hands, the rough visuals and the lingering bugs, grading it against what a 2022 release ought to deliver, and come away cold. The players who buy in care more about the thing it gets right — survival pressure that genuinely bites, and an ending you can actually reach. Put bluntly, it is not a game built to win over reviewers; it is a game built to win over the right player. Read that way, the score gap is less a contradiction than a filter: the lower the polish matters to you, the closer your verdict will sit to the critics; the more the tension and the finish line matter, the closer you land to the seventy-five percent.

Who should buy it, who should steer clear, and the Subnautica question

So who is it for? If you are a survival regular hungry for a punishing, hardcore ocean run with a real finish line, and you can forgive rough controls and fiddly menus, it will hand you something solid — especially with a friend or two paddling toward escape alongside you. If you want something relaxed, cannot stand sticky hands and clogged menus, and least of all the high death count of dying of thirst before you have grasped the water rule, you will probably be refunding it inside two hours. There is no middle ground; the hardcore streak is right there on the surface, and it will not meet you halfway.

Which leaves the rival you cannot dodge — Subnautica. On depth, on looks, on story, it is the stronger game almost across the board, the genre's reference point. If you only want the single best ocean-survival game, that is still the safer pick. But Stranded Deep was never trying to win that fight head-on. It bet on one thing Subnautica's haunting, open-ended dive never offers — a plane you build with your own hands and fly away in.

That, looking back from 2026, is why it still stands: not because any one part is best in class, but because it made the choice nobody else did, and gave survival a way out. The years since 1.0 have not made it prettier or smoother, and they were never going to — what you buy today is the same rough, sure-footed island it has been. But the idea at its centre has aged well precisely because so few have copied it. Plenty of newer survival games are slicker; almost none of them let you finish. If that finish line is what you have been missing, the clumsy hands and the tropical sameness become a price worth paying, and the plane lifting off the water becomes the thing you remember long after the bugs have faded from memory.

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