奇異園藝

奇異園藝

《奇異園藝》適合想按自己的步調解開植物辨認謎題的玩家,主打單人體驗,並在 Steam PC 上完整支援控制器。確認的記錄低點為 GOG 的 ≈ HK$29.32。若你喜歡細讀線索、研究奇異植物,並看著選擇影響故事,現在正適合投入這段旅程;它的樂趣在於仔細觀察,而非急著破案。 與 Steam 目前價格 HK$30.60 相比,GOG 的價格正處於已確認的低點。

正在取得全網報價
94%Steam 玩家評分1.5萬 則評價83Metacritic/10084OpenCritic/100
發售日期: Jan 21, 2022
Mystery · Puzzle · Cozy · Dark · Detective
Strange Horticulture+1·平台:DRM-Free·~ HK$72.70-60%起~ HK$29.32(~ CN¥25.00)史低比 Steam 省 HK$1.28去購買
+1·平台:Steam·香港 Steam 官方價~ HK$102.00-70%~ HK$30.60史低去購買
Strange Horticulture PC (WW)+1·平台:Steam·~ HK$139.96-73%起~ HK$38.28(~ £3.69)去購買
Strange Horticulture Steam CD Key+1·平台:Steam·~ HK$118.63-67%起~ HK$39.13(~ €4.45)去購買
Strange Horticulture EN/DE/RU/ZH Global+1·平台:Steam·-60%起~ HK$40.89(~ €4.65)去購買
史低 ~ HK$30.61含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-08目前全網低價~ HK$50.22Epic Game Store
~ HK$59.42~ HK$83.95~ HK$108.48~ HK$133.0125-1026-0126-0426-0726-10~ HK$38.77

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 奇異園藝

你在昂德米爾經營植物商店,辨認陌生植物,並捲入一樁神秘學謎案。百科全書和探索途中找到的線索能協助你辨認植物、運用其效果,進而影響故事發展。 Steam PC 版支援單人遊玩與完整控制器操作。 介面支援繁體中文。 Steam 玩家評測中,14,931 則有 94% 為好評。 《奇異園藝》於 2022年1月21日 發行。

製作團隊

開發
Bad Viking
發行
Iceberg Interactive

Steam 玩家評測

94%好評極度好評14,931 Steam 評測

近 36 個月記錄最低價

≈ HK$0.002025-08-21 · Epic Game Store基礎遊戲 · 與上方圖表相同的記錄;美元歷史價格,並非地區 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-10

02購買前須知

遊玩方式

Steam PC 版為單人遊戲,並完整支援控制器。

語言

介面支援繁體中文;完整語音為英語。

03常見問題

遊戲中要做什麼?

經營植物店,利用百科全書和線索辨認植物。

能探索店外區域嗎?

可以。線索會幫助你判斷該前往哪些地方、避開哪些地方。

辨認植物有什麼用?

辨認植物後,可以運用其效果影響故事發展。

8.1
綜合評分
外部評分94%Steam 玩家評分1.5萬 則評價83Metacritic/10084OpenCritic/100
畫面
8.3
音效
5.6
玩法
8.7
劇情
8.4
內容
8.1

“A cozy shop puzzler where plant identification and field-guide lookup unravel esoteric mysteries, rewarding patience and careful observation over instant excitement.”

評測總結

Is it worth the few dozen hours? That depends entirely on whether you are willing to treat "flip the book, study the picture, hold the clue, make the call" as genuine pleasure rather than connective filler between the good parts. If you are, Strange Horticulture is well worth it. This is not a game that grabs you with dense feedback; you could even call it faintly contrarian. The actions are few, the pace is slow, the thrills arrive softly, and yet once it has you, it holds on with unusual persistence. It does not bombard you. It draws you in, a little at a time, until you look up and the night is gone.

A Small Subject, Rendered Unforgettable

Its finest quality is taking a deliberately tiny premise, running a plant shop, and giving it a rare degree of identity. The gameplay, the storytelling, and the art all cooperate, and no single element visibly drags the others down. More than that, the cooperation is not the bland kind where everything is merely fine. It is the kind where the whole would taste wrong if any one piece were missing. You are identifying plants, but you are also reading people. You are making deliveries, but you are also unpicking puzzles. You are tidying a guidebook, but you are also coming, slowly, to understand exactly what is wrong with this town.

That interlock is the heart of the recommendation. Strange Horticulture's roughly ninety-four percent positive standing on Steam, drawn from over fourteen thousand recommendations, and the run of favorable scores from outlets like PC Gamer and Rock Paper Shotgun, are not the product of any single standout system. They are the product of a small machine whose parts fit unusually well.

Who Should Walk Away

The problems are just as clearly defined. The audio presence is weak, the overall tempo is selective about its audience, and the enjoyment leans heavily on patience for reading and a genuine appetite for observation. If what you are after is strong inputs, strong showmanship, and strong stimulation, this is most likely not to your taste, and it is better to know that going in than to fight the game's nature.

But if you want something with a steady temperament, an internally coherent design, and the quiet ability to make a person calmly addicted, this is the game that will have you thinking, at one in the morning, "just one more customer." Put it in a single line: it is not loud. But it genuinely has flavor, the kind you keep tasting long after you set the controller down, and the kind worth seeking out if a quiet, attentive evening is what you are hoping to spend.

Set your expectations honestly and you are unlikely to be let down. This is a small, confident, handcrafted thing that knows exactly what it wants to be and refuses to dilute itself chasing a broader crowd. That self-possession is precisely why it leaves a mark. Years from now you may not remember a single dramatic moment, because there are almost none, yet you will remember the feeling of bending over a guidebook by candlelight, certain that the answer was hiding somewhere in the shape of a leaf.

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