深海迷航 2

深海迷航 2

如果你重視探索、資源收集和基地建造,《深海迷航 2》會把安靜的深海與未知生物帶來的危險結合起來。Steam的目前記錄低價為HK$ 199.00,適合獨自開啟遠征,也適合和朋友共同繪製這顆異星的地圖。單人及最多四人的線上合作讓你自由選擇隊伍規模,完整控制器支援也讓Steam PC版的下潛更容易操作。

正在取得全網報價
91%Steam 玩家評分11.8萬 則評價
發售日期: May 14, 2026
Multiplayer · Survival · Horror · Underwater · Exploration
·平台:Steam·香港 Steam 官方價~ HK$199.00史低去購買
Subnautica 2 PC Steam Altergift·平台:Steam·~ HK$263.73-19%起~ HK$213.61(~ €24.29)史低去購買
Subnautica 2 Global·平台:Steam·起~ HK$218.88(~ €24.89)史低去購買
·平台:Epic·~ HK$235.35(~ $29.99)史低去購買
·平台:Microsoft Store·~ HK$235.35(~ $29.99)史低去購買
史低 ~ HK$235.35含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$235.352026-05目前全網低價~ HK$199.00Steam目前即為低價紀錄
~ HK$221.23~ HK$230.64~ HK$240.06~ HK$249.4726-0526-0626-0726-0926-10~ HK$235.35

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於深海迷航 2

《深海迷航 2》帶你潛入全新的外星海域。探索多樣生物群落,研究生物與利維坦,收集材料並製作求生工具。駕駛蝌蚪號潛水器前往更深處,設計一座可自訂基地作為歸所。你可以單人遊玩,也能與最多三位好友線上合作;從四名預設角色中選擇,調查飛船人工智慧堅持繼續任務的原因。 Steam PC版支援單人和線上合作。 介面支援十一種語言,並標示英語語音。 資料標示完整控制器支援。 117,769則評價中有91%為好評。

製作團隊

作曲
本·普朗蒂
開發
Unknown Worlds Entertainment
發行
Unknown Worlds Entertainment

Steam玩家評價

91%好評極度好評117,769 Steam評價

近36個月記錄最低價

≈ HK$235.352026-05-11 · Steam本體遊戲 · 與上方圖表相同的記錄;美元歷史價格,不是地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
英語是是是
德語是是—
再顯示8種語言
語言介面字幕音訊
韓語是是—
巴西葡語是是—
拉美西語是是—
法語是是—
日語是是—
義大利語是是—
俄語是是—
烏克蘭語是是—

Steam PC版資料 · 2026-10-10

02購買前須知

模式與控制器

Steam PC版支援單人遊戲,也支援最多四人總計的線上合作。資料標示完整控制器支援。

語言支援

介面支援英語、法語、德語、義大利語、西班牙語、巴西葡萄牙語、波蘭語、日語、簡體中文、繁體中文、韓語和土耳其語。資料標示英語語音與字幕,其他語言提供字幕。

03常見問題

《深海迷航 2》怎麼玩?

你會在外星水下世界中探索、研究生物、收集材料、製作工具,並建造可自訂的基地。

支援合作遊玩嗎?

可以。遊戲支援單人,也支援與最多三位好友線上合作,總計四人。

遊戲講述什麼故事?

一艘受困殖民船的人工智慧堅持繼續執行任務,你必須潛入深處尋找這個世界的秘密。

7.5
綜合評分
外部評分91%Steam 玩家評分11.8萬 則評價
畫面
8.5
音效
8
玩法
8
劇情
7
內容
5.5

“The dread and the diving still feel right, and the new Adaptations system and four-player co-op fit the series well. But the Early Access build runs out of map and story in about a dozen hours, so if you want the whole thing, wait and dive once it grows up.”

評測總結

Commercially it ran the table; critically it's conflicted

Launch hype and commercial success

Start with where this game sits in history. On the commercial side, its success is close to unarguable. More than 2 million copies in the first 12 hours of Early Access, a Steam concurrent peak of 467,582 that crashed into the platform's all-time top thirty, a cross-platform peak past 651,000 — about nine times the original's concurrent numbers. Factor in that it limped to the start line through a publisher walking away mid-development, and the figures look even more absurd. Few games arrive carrying that much baggage and still post numbers that rewrite the studio's own record books on day one.

Critically, though, it is a far more divided picture.

The Steam user rating sits at a sky-high 91% across more than 100,000 reviews, Metacritic and OpenCritic both park the Early Access average at 80, and IGN handed it a 7 — all firmly in "this is good" territory. Yet almost every review, having praised the foundation, taps the brakes on the same point: the content is not finished. Bullish on the potential, unwilling to vouch for what it is right now — that is the game's truest situation.

The split between those two numbers is the whole story in miniature. The 91% from players runs high because the people willing to pay into Early Access already accepted the half-built premise going in — they are grading the potential. The 80-and-7 from critics runs lower because a review has to score what is actually on the disc today and cannot sign a check for content that does not yet exist. Same game, two vantage points, two honest verdicts. That gap is the eternal problem of reviewing anything sold as a work in progress; Subnautica 2 simply stretches it to its breaking point.

Who should dive in now, and who should wait on the shore

Who the game is for right now

So who is this for? If you are the kind of explorer who is happy to grow alongside a world, who does not mind eating the construction phase, who treats "watching it slowly become whole" as the fun itself — then diving in now pays off. You get to catch this ocean at its most imaginative, open-ended stage. On platforms, it is playable on PC across Steam, Epic, and the Windows Store as well as Xbox Series X|S, and the day-one Game Pass arrival is the cheapest way to taste it; anyone planning to invest for the long haul, and to support the developer along the way, can simply buy in.

But if what you want is a complete, tight, high-danger experience with a story told from beginning to end, there is genuinely no rush. Wait for the content to fill out, wait for the full release — projected for 2027-2028 — to tear that wall down, and the dive will go down a lot easier. And here is the reassuring part: because solo and multiplayer saves convert freely and every update lands in the full release, waiting costs you almost nothing. You will not miss permanent content by sitting this phase out. The only price of patience is seeing this ocean a little later, and skipping the cheapest on-ramp the game has — that day-one Game Pass arrival. In the end, the loop at the heart of this game — building fear from oxygen and the unknown deep rather than from weapons — still stands alone at the front of its genre, and its foundation is arguably better than its predecessor's. It just has not surpassed that predecessor yet, because the original is a story that was finished, and this is still a world being written.

展開閱讀完整評測

深海迷航 2 相關資訊