

深海迷航
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 深海迷航
你墜落在一顆外星海洋星球,必須潛入水下探索。從陽光照耀的珊瑚礁到深海海溝與熔岩洞穴,收集資源、製作裝備、管理氧氣、建造基地,並查明星球的祕密,同時應對海洋生物。 Steam 玩家評價:342,519 則評價中有 97% 為好評。 Steam PC 支援的介面語言:簡體中文、繁體中文、英語、法語、德語、波蘭語、俄語、土耳其語、芬蘭語、義大利語、捷克語、匈牙利語、西班牙語、丹麥語、日語、韓語、巴西葡語、保加利亞語、烏克蘭語、荷蘭語、瑞典語、越南語、拉美西語和葡萄牙語。
製作團隊
近 36 個月紀錄最低價
≈ HK$58.782025-08-13 · Steam基礎遊戲 · 與上方圖表為同一組紀錄;美元歷史價格,並非區域 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | 是 |
再顯示 21 種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
| 土耳其語 | 是 | 是 | — |
| 芬蘭語 | 是 | 是 | — |
| 義大利語 | 是 | 是 | — |
| 捷克語 | 是 | 是 | — |
| 匈牙利語 | 是 | 是 | — |
| 西班牙語 | 是 | 是 | — |
| 丹麥語 | 是 | 是 | — |
| 日語 | 是 | 是 | — |
| 韓語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 保加利亞語 | 是 | 是 | — |
| 烏克蘭語 | 是 | 是 | — |
| 荷蘭語 | 是 | 是 | — |
| 瑞典語 | 是 | 是 | — |
| 越南語 | 是 | 是 | — |
| 拉美西語 | 是 | 是 | — |
| 葡萄牙語 | 是 | 是 | — |
Steam PC 版本資料 · 2026-10-10
02購買前
語言與音訊
Steam PC 列有英語音訊,並支援簡體中文、繁體中文等介面語言。
單人遊玩與控制器
Steam PC 版本支援單人遊戲與完整控制器支援。
03常見問題
遊戲中會探索哪些環境?
你將在外星海洋中探索珊瑚礁、海帶森林、洞穴、深海海溝和水下熔岩區域。
可以製作和建造什麼?
你可以製作裝備、棲地艙組件和潛水艇,並建造水下基地來儲存資源、補充氧氣。
海洋生物會如何影響探索?
部分生物可以利用,另一些則具威脅;你可以用魚分散危險生物的注意力,或游開躲避掠食者。
“Underwater exploration survival merges environmental storytelling and Unity-engine pressure mechanics across eight million copies sold.”
評測總結
The Big Picture: Eight-Year Evergreen Founding Father of PC's "Peaceful School"
When the title officially launched in January 2018, the PC survival genre was dominated by "violent school" representatives like DayZ and Project Zomboid — zombies, PvP, permadeath were the mainstream survival recipe at the time. Unknown Worlds, a San Francisco indie studio, walked in with the opposite product: underwater exploration, almost no combat, strong story-driven, sci-fi mystery puzzle. This counter-trend bet succeeded — the title became one of the most immersive representatives in the PC survival genre, and opened the "peaceful school survival" subgenre, a small-studio technical-obsession success template within the wider PC scene.
Eight years on, the title still ranks in Steam's top 5 by positive rating for the survival category — Steam 91% positive, around 8 million cumulative sales, IGN 91/100, PC Gamer 89/100, OpenCritic 87/100. The May 2026 Subnautica 2 early access launch sold 4 million copies in five days, validating the global pull of the series in the wider market. The title's success spawned later "peaceful school survival" representatives like Raft, The Forest, Sons of the Forest, and Green Hell, one of the spiritual icons of "PC small-studio classic" titles, sitting alongside BeamNG, Pocketpair, and The Indie Stone in the "PC four evergreen small-studio titans" pantheon.
Who Should Buy: Exploration Players Who Accept Deep-Sea Pressure
Three audiences. Story-driven exploration fans — fans of sci-fi mystery works like 2001: A Space Odyssey, Interstellar, Arrival, or Ice Age; the environmental storytelling and sci-fi plot here are the ceiling of the genre. Survival genre peaceful-school players — players from DayZ or Project Zomboid wanting a different flavor; the "peaceful school survival" here is an entirely different experience from the violent school of the same generation. Base building enthusiasts — players who love building, decorating, and photography; the "deep-sea villa" construction is the most "cyber underwater romance" gameplay in PC gaming today.
If you fall into any of these three audiences, the title remains a must-play and the value is extraordinary. Base game is 30 USD normally and 7.5 USD at the typical -75% discount — one of the cheapest hardcore survival games on PC. After buying, strongly start with 10 hours of slow shallow-water exploration to learn the mechanics — this is the onboarding path Chinese top streamer "Deep Sea Veteran" repeatedly recommends. Do not rush the mainline; enjoy the underwater exploration itself — this is the core psychological hook behind the title's eight-year evergreen long tail.
Who Should Skip: Players With Deep-Water Phobia and Combat Fans, Please Walk Away
The title does not suit three audiences. Players with deep-water phobia — the underwater visuals and depth feel are extremely realistic, and many players genuinely get goose bumps near deep-sea large Leviathans. The studio specifically labels "deep-water phobia players proceed with caution" on the Steam store page, a rare official warning in PC gaming. If you fear deep water, please walk away — the first 30 minutes will already make you uncomfortable. Combat-thrill seekers — the title has almost no traditional combat weapons (just basic tools like the survival knife and the spear gun), emphasizing exploration, building, and puzzle-solving. If you want shooting and melee thrills, play DayZ or Rust instead. Players who want story speedruns — the story unfolds entirely through environmental storytelling, with no NPC quest-giver characters and no forced cutscenes. If you want "to be pulled along by the story," play The Last of Us or Red Dead Redemption 2 instead.
Unknown Worlds makes no attempt to please everyone. The intended audience is sharp: explorers, peaceful-school survivors, base builders. If you are not in that picture, walk away — you will not enjoy it and will only leave a bad review. This is also why the 91 percent Steam positive rating, while high, has not pushed the title into universal visibility — Subnautica remains a niche but extraordinarily immersive representative, with a clearly defined target audience of patient adult players willing to slow down and explore the underwater world.
Recommended Edition and Discount Floor: Base Game Plus 100 Hours of Investment
For entry, the Steam base game is the choice (original 199 RMB, normal -75% discount at 50 RMB), and patient buyers can wait for Steam seasonal lows at -80% (around 40 RMB). No expansions needed — all updates are free patches. The Below Zero expansion is optional — Chinese community consensus is "play the base game first, consider the expansion only if you want more." The 2026 Subnautica 2 is an independent sequel (not an expansion of the original); currently in early access, it is recommended to wait for the 1.0 release (expected early 2027) before considering.
PC players should disable the oxygen prompt sound after entering the game as the first step — many veterans agree: the suffocation feel of "running out of oxygen and unable to find the surface" is the purest experience the title delivers. The second step is installing localization optimization packs — community Chinese resources are essential for newcomers. The third step is putting on headphones — underwater immersion with headphones is more than ten times the desktop speaker experience. Console players can pick PS5, Xbox Series X, or Switch — one of the rare "full-platform" survival games. VR players can pick PSVR or PC VR for the most immersive underwater world experience, but note that players with 3D motion sickness or deep-water phobia should approach carefully. The bottom line: discounted price plus 60-hour main story plus deep-sea villa building still makes Subnautica the most immersive PC exploration survival game to pick up in 2026, no exceptions across the entire genre.
熱門 Steam 評價
原語言精選 · 10 則評價此語言中的精選有幫助評價同時包含推薦與批評。精選內容不代表整體好評率;評價反映的是評論者所評版本。
从刚开始出抢先体验的时候就买了,很长时间没玩了。现在终于正式发售了。可惜有一个人看不到了,我想一些老玩家可能知道,他的网名叫吃喝不愁的爱,一直在百度贴吧更新汉化补丁,直到17年下半旬的一天他永远的离开了。是胃癌。 我现在不知道该说些什么,真的很感谢吃喝不愁,祝他在天堂吃喝不愁展開收起
對於一個遊戲來說,已經算是不錯的成品了 但就目前來看,遊戲整體給人的感覺像是美中不足 單人遊戲目前來看,感覺上前期非常令人著迷,但遊玩至後期卻猶如Minecraft般不斷再堆疊物品而已 對於此點,建議官方將修復機械改成以材料修復而不是電力供應焊接槍修復 且遊戲就目前來說,已有個大概的Ending 官方想要讓玩家不斷地重新進入遊戲遊玩 這點上不太有可能,畢竟玩家對於遊戲的深度已有大致上的了解 官方必須快速推動多人版本才屬上策 然而多人版本中,本人有個不錯的建議 將遊戲中自由建構的I型、T型、L型、十字型的建構艙移除 改以早期開發的atlas submarine來當作玩家們的移動型基地 現有建構艙因可無限拓充造成資源上並沒有限制 如果改以移動型基地來建構的話,可在有限的空間下迫使玩家選擇有利的物品存放 且移動型基地在多人版本中是最為可靠的 官方用不著擔心因多人模式下肆意建造的基地及地圖大小的限制 對於現狀玩家而言,不在乎地圖有多大多深,在乎的是遊戲整體能玩多久 但對於官方而言,在尚未得知玩家想法時丟出一個完美Ending,不外乎等於自掘墳墓而已 關於現今遊戲的部分,以下幾點可以幫助官方建立一個更加充足及完美的遊戲建議: 1.礦石的多寡是沒有其必要性的,本遊戲在動物區系上非常繁多,可利用由動物殺死掉落之物品去補足礦石,否則現今怪物殺死後根本沒有東西能撿拾,那玩家何必冒險去殺死怪物或養殖怪物 2.修復機械方面可以改以材料進行修復,就目前來說使用電力做為供應工具來修復機械的方法太簡單,此外將造成過多的資源浪費,,並且在單人模式基礎下,過多的資源只有不斷堆疊,有進無出,玩家又何來的動力繼續探索? 3.官方自己在早期開發所推出的概念藝術,其中實現者又有多少,部分資深玩家會視官方所公佈的概念藝術去評鑑這款遊戲的遊玩可能性,其中官方實現者佔少數,這樣一來,造成官方給玩家的感官是不佳的,因為資深玩家會感覺官方說一套做一套,應官方內部自己審閱後再發布,一旦發布就有必須完成的可能,完成度的多少不可而知,但至少曾經努力過 就短期而言,遊戲是大好的發展,玩家一下子的暴增不代表遊戲本身已經做足了 就長期來說,官方把自家遊戲做死了,玩家變多不代表玩家待的久 假設明日有一款遊戲基本與官方所做的深海迷航一樣,是海洋工藝冒險遊戲,但它方多了個多人模式,官方又何能可以保證留得住玩家,再官方現有將Workshop關閉、多人模式不考慮、正式版本完美Ending釋出的狀況下,官方有多少籌碼保證玩家不流失,相信官方也是做遊戲的,大數據的分析是很重要的,現今玩家需求是什麼?那怕它將影響遊戲核心初衷 沒有玩家,官方做的再多都是白做展開收起
这一次评测只为一个人,吃喝不愁的live,一位国内的汉化补丁制作人,他的补丁优秀,更新速度快,翻译准确,整洁,很舒服的汉化补丁。这么优秀的我们国内的制作人朋友,于2017年3月15日因胃癌晚期及转移,永远的离开了我们。 缅怀这位伟大,奉献的朋友 R.I.P OUR BEST FRIEND, He's free to translate for Chinese players,real warrior, brave fight against cancer, his translation patch updated to February 5, 2017, died on March 15, 2017, his name is 'not worried about food and drink`s live', real warrior.展開收起
語言包含繁體,但是進遊戲卻沒有繁體語言選項,這是不可以的。展開收起
吃喝不愁的live我向你致敬,你是唯一一个汉化这个游戏的人,不仅翻译正确且更新速度又快,文字整洁,于2017年3月15日因胃癌离开了人间,但你为中国人做出了贡献,让大家知道这个游戏的存在,我向你致敬展開收起
沒有繁體中文展開收起
某一樓很好笑,單純一個遊戲而已,看到台灣就倒評,你可以不要玩阿:)展開收起
說有支援VR,結果一開就卡畫面也不能轉向,按鍵還亂掉,還以為是我的VR壞掉,試了好幾次才發現是遊戲問題展開收起
這款是神作等級的生存遊戲 故事完整 內容豐富 生物種類地形也都完美 沒有地方可以挑剔 給你錢 快出dlc 給你錢快出2代展開收起
0/10 boring展開收起
來源:Steam 使用者原始評價。有幫助票數為封存快照,並非即時資料。最近蒐集時間:2026/08/14。
