超市模擬器

超市模擬器

《超市模擬器》把進貨、定價、服務顧客和再投資串成日常經營循環。Kinguin 目前售價為 ≈ HK$75.54;如果你想慢慢建設並裝飾店鋪,可以配合自己的預算和遊玩計畫衡量是否合適。

你可以獨自經營,也可以和朋友分擔補貨、接待顧客與配送。如果不急著入手,下一次已公布的 Steam 特賣期間是 2026/12/17至2027/1/4;是否參與及具體折扣尚無保證。 同一基礎版的這項報價比 Steam 目前價格 HK$125.00 低 ≈ HK$49.46。

正在取得全網報價
92%Steam 玩家評分8萬 則評價
發售日期: Jun 19, 2025
Simulation · Management · Multiplayer · Economy · Singleplayer
Supermarket Simulator PC Steam CD Key+1·平台:Steam·~ HK$114.23-34%起~ HK$75.54(~ €8.59)比 Steam 省 HK$49.46去購買
Supermarket Simulator Steam CD Key+1·平台:Steam·~ HK$114.23-31%起~ HK$79.15(~ €9.00)去購買
Supermarket Simulator Global+1·平台:Steam·-35%起~ HK$81.31(~ PLN 40.53)去購買
+1·平台:Microsoft Store·~ HK$156.87-45%~ HK$86.24(~ $10.99)去購買
+1·平台:Steam·香港 Steam 官方價~ HK$125.00去購買
史低 ~ HK$63.88含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-06目前全網低價~ HK$86.24JoyBuggy
~ HK$94.49~ HK$118.42~ HK$142.35~ HK$166.2825-1026-0126-0426-0726-10~ HK$78.40

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 超市模擬器

《超市模擬器》是一款第一人稱經營遊戲,你要把小店逐步經營成更大的超市。規劃貨架與冷藏區、訂購商品、設定售價並服務顧客,在滿意度與利潤之間權衡。賺取收益後可以擴張和裝飾店面,還要處理線上訂單、配送、清潔與防盜。Steam PC 版支援最多四人合作經營。 Steam 玩家評價:92%% 好評,共 79,590 則。 介面語言:簡體中文、英語、法語、義大利語、德語、西班牙語、巴西葡語、荷蘭語、日語、韓語、葡萄牙語、俄語、土耳其語、丹麥語、芬蘭語、波蘭語、匈牙利語、羅馬尼亞語和捷克語。

製作團隊

開發
Nokta Games
發行
Nokta Games

Steam 玩家評價

92%好評極度好評79,590 Steam 評價

近 36 個月紀錄最低價

≈ HK$0.002025-06-24 · JoyBuggy基礎遊戲 · 與上方圖表為同一組紀錄;美元歷史價格,不代表地區 Steam 低價。

語言支援

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Steam PC 版資料 · 2026-10-10

02購買前

單人或合作經營

Steam PC 版列有單人和合作模式;遊戲介紹提到最多可與四位朋友一起經營。

手把與語言

Steam PC 版標示完整手把支援。介面語言為 {supportedLanguages};這些語言未列出完整語音。

03常見問題

《超市模擬器》主要玩什麼?

你需要進貨、擺放商品、定價並服務顧客,再將收益投入超市擴張與裝飾。

可以處理線上訂單嗎?

可以。遊戲中需要準備線上訂單,並親自配送。

遊戲裡有防盜內容嗎?

可以使用攝影機和警報感測器,也可以雇用保全應對竊盜。

7.0
綜合評分
外部評分92%Steam 玩家評分8萬 則評價
畫面
6.5
音效
6.5
玩法
8.5
劇情
5
內容
8

“First-person hands-on operation plus a three-tier staff system — the standard-bearer of the cosy daily-work-sim category.”

評測總結

## Overall

Commercial Standing and Critical Reception

Supermarket Simulator's 2024 viral standing in the casual indie scene is documented and undeniable. On the commercial side: Steam cumulative sales sit above 1.5 million units; the March 4, 2024 peak of 38,056 concurrent players is the 11th-largest 2024 launch by CCU; the title hit #12 on Steam's weekly grossing list for the same week; Steam reviews now sit past 74,000 with Overwhelmingly Positive sentiment at around 94%; the Chinese SteamCN 2024 "favorite indie game" community poll placed Supermarket Simulator in the top ten. The data converges on a clear conclusion: the game has stable category-leading standing in the PC indie market.

Critical reception runs lower than player consensus but covers the title's actual positioning accurately. Metacritic 75 (generally favorable), OpenCritic 76, GameSpew 80, GameTyrant 85, Metacritic user score 8.2, Gamersky player score 8.5, Gcores 8.5, 3DM strongly positive. The mid-tier critical scoring with high player consensus is a familiar reception structure in the casual indie genre — it reflects the press's relative restraint with "cosy and casual" categories alongside players' deeper appreciation of the actual experience, and it's the typical 2024 viral-indie reception profile, recognizable from how every breakout casual sim of the last few years has been received.

Who Should Buy, Who Should Walk, Version Guidance

The buyer profile is straightforward. Casual indie fans, players curious about the operational experience of running a business, players who want a slow-pace cosy experience, mod-creator-minded players are all squarely in the target audience. If you can buy into "first-person hands-on operation plus three-tier staff progression plus custom SKU pricing plus dense mod ecosystem," can accept the Early Access iteration cadence, and want the immersion of "taking a turn at being the boss" — Supermarket Simulator is one of the standard-bearers of the 2024 viral indie wave. The Chinese community sums it up: "it lets ordinary players take a turn at being the boss," and that captures the core appeal precisely.

The non-buyer profile is just as clear. Players chasing fast combat, players impatient with the early-game manual loop, players who insist on hardcore strategic depth should look elsewhere. Supermarket Simulator's "early manual loop plus fiddly pricing UI plus occasional employee AI bugs" stack is real friction for the first 5 hours — you have to push through the manual phase to unlock the staff system and the actual operational depth. If "immediate fun" is your priority, Dead Cells or Hades are better purchases. If "30 to 100 hours of operational satisfaction" is your priority, Supermarket Simulator is the right purchase. Players who need hardcore strategic depth should also be cautious — Supermarket Simulator's strategic ceiling is well below Two Point Hospital or Cities: Skylines. Version guidance: the Steam base build (about $12.99 at full price, containing the entire main loop) plus the optional mod packs (translation patches, Employee Training Program, product expansions, UI quality-of-life mods) is all you need. There is no paid DLC, no additional purchases required. Steam discounts regularly drop the title to the $9 range. The free Prologue release gives observation-mode players a low-risk 5-hour trial before committing. Chinese-speaking buyers don't need to hesitate on language — the base game ships with Simplified Chinese UI, but installing the Workshop's Chinese localisation optimisation patch is recommended for the smoother experience.

Historical Standing and the Irreplaceable Point

Strip away the commercial figures and the score sheets, and Supermarket Simulator's lasting contribution is as "one of the standard-bearers of the 2024 viral indie wave." That a four-person Turkish studio could break through against larger competitors in the category (PlayWay's catalogue specifically) and post 1.5-million-plus cumulative sales with a 38,000-CCU peak is itself an industry case study in "small-team-precision plus sustained iteration plus community co-construction." Chinese indie-developer community discussions routinely revisit Supermarket Simulator as the canonical model of the "Early Access sustained iteration plus free Prologue trial plus Steam Workshop mod ecosystem" three-leg strategy.

Supermarket Simulator and its category neighbours (Gas Station Simulator, Internet Cafe Simulator 2, Train Station Simulator, Powerwash Simulator, PC Building Simulator, House Flipper, and others) together built the 2020s daily-work-simulator category ecosystem. Category demand has compounded through 2024, reflecting urban-player demand for "a turn at non-real daily life." Supermarket Simulator's position within the category is "most accessible, smallest entry threshold, closest to ordinary players' intuitive sense of a shop" — the category-internal benchmark. The composite 7.0 score affirms the design completeness (first-person hands-on operation plus three-tier staff progression plus SKU pricing plus dense mod ecosystem), the gameplay-system ceiling (8.5 gameplay is the highest dimension), and the content-depth genre standing (8.0 content is the second-highest), and honestly acknowledges the lean narrative (5.0 story is the lowest dimension), the modest visual and audio scoring (6.5 each), the monotonous early manual loop, the fiddly pricing UI, and the occasional staff-AI bugs. It isn't the year's flashiest visual showcase. It is one of 2024's most representative casual indie games, and one of the best-executed Turkish indie efforts in the contemporary PC market.

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