逃脫者 2

逃脫者 2

《The Escapists 2》的樂趣在於借監獄日常掩護精心策劃的越獄,可獨自行動,也可組隊合作。K4G的≈ HK$15.39是本站記錄的最低價,適合想嘗試組合物品、摸索不同逃脫路線的玩家。合作與對戰也讓計畫有不同目標。

26,511則評價中90%的好評率可供參考;是否想獨自遊玩或與朋友組隊,同樣值得納入考量。 在K4G以HK$34.75購買時,可參考26,511則評價中90%的玩家好評率。

正在取得全網報價
90%Steam 玩家評分2.7萬 則評價75Metacritic/10075OpenCritic/100
發售日期: Aug 21, 2017
Multiplayer · Strategy · Pixel Graphics · Online Co-Op · Co-op
The Escapists 2 Standard Edition Asia Steam CD Key+2·平台:Steam·~ HK$175.70-91%起~ HK$15.39(~ €1.75)史低比 Steam 省 HK$19.36去購買
The Escapists 2 Steam Key GLOBAL+2·平台:Steam·-86%起~ HK$18.91(~ $2.41)史低去購買
The Escapists 2+2·平台:DRM-Free·~ HK$79.74-75%起~ HK$19.94(~ CN¥17.00)史低去購買
The Escapists 2 EN/DE/FR/IT/RU/ZH/ES Global+2·平台:Steam·-86%起~ HK$20.05(~ €2.28)史低去購買
+2·平台:Steam·香港 Steam 官方價~ HK$139.00-75%~ HK$34.75去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

The Escapists 2 PC Steam CD Key+2·平台:Steam·~ HK$18.03查看商店
史低 ~ HK$22.60含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$5.652026-07目前全網低價~ HK$34.45Kinguin距低價紀錄+510%
~ HK$45.38~ HK$85.68~ HK$125.98~ HK$166.2825-1026-0126-0426-0726-10~ HK$5.65

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於逃脫者 2

利用監獄日常掩護越獄計畫:探索多層設施,收集常見物品並組合成工具,同時避免引起懷疑。可以單人遊玩,也能與他人合作逃脫或相互競速。 Steam玩家評價中,26,511則有90%為好評。 支援的介面語言:簡體中文、英語、法語、德語、西班牙語、俄語和義大利語。 發行日期:2017年8月21日。

製作團隊

開發
Team17 · Mouldy Toof Studios
發行
Team17

Steam玩家評論

90%好評極度好評26,511 Steam評論

近36個月記錄最低價

≈ HK$5.652026-07-30 · Kinguin基礎遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

語言與操作

Steam PC版支援繁體中文介面與字幕;未列出中文語音。支援完整控制器操作。

遊戲模式

可單人遊玩,也可最多四人在線上或本機分割畫面合作、對戰。

03常見問題

遊戲中要做什麼?

遵守監獄日常、收集常見物品並製作工具,在不引起懷疑的情況下策劃越獄。

可以打造自己的監獄嗎?

可以。Steam PC版包含監獄地圖編輯器,自製地圖可單人或多人遊玩,也能透過Steam創意工坊分享。

有競爭玩法嗎?

有。除了合作模式,也有比拚逃獄速度的對戰模式。

8.0
綜合評分
外部評分90%Steam 玩家評分2.7萬 則評價75Metacritic/10075OpenCritic/100
畫面
7.2
音效
7.1
玩法
8.5
劇情
6.6
內容
8.4

“A pixel-art jailbreak simulator where careful crafting and multi-stage planning create deep cooperative loops across several distinct prisons.”

評測總結

Is The Escapists 2 worth dozens of hours of your time? Yes, provided you are willing to build your enjoyment on a chain of observe, prepare, fail, and try again. This is not a game that grabs you with spectacle on the first contact. At first glance it can even look a little plain.

A stubborn kind of pull

Once you start understanding the relationships between the prison routine, material gathering, crafting plans, and escape routes, however, it reveals a remarkably stubborn appeal. It does not goad you into charging forward. It tempts you into optimising one more time, shaving a few seconds off a window, finding a cleaner line through a yard you thought you had already solved.

That loop of refinement is where the game quietly digs in. The hook is not adrenaline; it is the itch of a near-perfect plan that could still be a fraction better. Players who enjoy that itch will find the hours vanish, because every successful break immediately suggests a more elegant one you have not attempted yet, and the temptation to chase that cleaner line is remarkably difficult to resist.

Compared with the original game, the maturity in multiplayer, systemic depth, and level scale can be felt directly. This is unmistakably a bigger, more confident version of the same idea, with more room for the systems to interact and more variety in the prisons that test them.

Where it competes and where it cedes ground

Set against cooperative, plan-execution titles that prize a sharp tempo, The Escapists 2 trades some of that incisive pace for more sandbox room to reason things out. It is happy to be slower if slowness buys you options. And against a management-style prison simulation, it plainly has no intention of fighting for the same ground; it cares about how to escape, not how to administrate.

That self-awareness is one of its quiet strengths. It is not trying to be the deepest simulation or the slickest co-op heist. It stakes out the specific pleasure of personally executing an escape, and it defends that territory well.

It is worth dwelling on how rare that focus is. Plenty of games in this space dilute their identity by chasing every adjacent genre at once, ending up competent at many things and memorable at none. The Escapists 2 takes the opposite bet. It picks one verb, escaping, and pours its design energy into making that verb feel personal, repeatable, and endlessly tunable. The result is a game that knows exactly who it is for, and that clarity pays off in how confidently every system supports the same goal.

The honest ledger

Its weaknesses are equally clear. The story is light, the audiovisual side does not grab you, and parts of the preparation phase slow the pace. Will these issues turn some people away? They will, especially players chasing strong narrative or high-spec presentation, and those folks should adjust expectations before buying in.

It is also worth weighing those flaws against the price and the payoff. None of them touch the core loop, which is the part you will spend the overwhelming majority of your time inside. A light story and a modest soundtrack are easy to forgive when the planning itself remains this satisfying, and the occasional slow stretch is a small toll on an otherwise generous road.

But if you are after a game with solid systemic interplay, one that yields more insight the more you play, and one you can cheerfully blow up alongside friends, it comfortably clears the bar of "genuinely well made, worth picking up." It is not an earth-shaking masterpiece, and it never pretends to be. It is accurate about its own ambitions. And it is durable enough to keep rewarding the people who get its rhythm. In one line: breaking out with friends is even more fun than actually succeeding.

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