漫漫長夜

漫漫長夜

謹慎探索與資源管理構成《漫漫長夜》在嚴冬荒野中的求生體驗。它在Steam售價為HK$ 29.75;若你想玩一款需要自行判斷、適合單人投入的生存遊戲,可以考慮入手。

除了自由形式的生存模式,遊戲也提供分章故事 WINTERMUTE。Steam PC 版支援完整控制器操作;是否適合你的遊玩計畫,也取決於你是否喜歡獨自探索、在嚴酷環境中求生。 介面支援的語言包括簡體中文、繁體中文、英語、德語、俄語、法語、西班牙語、芬蘭語、日語、韓語、挪威語、葡萄牙語、瑞典語、土耳其語、巴西葡語、荷蘭語、義大利語、波蘭語和烏克蘭語。

正在取得全網報價
89%Steam 玩家評分11.1萬 則評價77Metacritic/10077OpenCritic/100
發售日期: Aug 1, 2017
Survival · Open World Survival Craft · Open World · Exploration · Atmospheric
+2·平台:Steam·香港 Steam 官方價~ HK$119.00-75%~ HK$29.75去購買
The Long Dark Steam Key GLOBAL+2·平台:Steam·起~ HK$57.99(~ $7.39)去購買
The Long Dark PC Steam CD Key+2·平台:Steam·~ HK$263.73-77%起~ HK$59.71(~ €6.79)去購買
The Long Dark Global+2·平台:Steam·起~ HK$59.98(~ €6.82)去購買
The Long Dark Standard Edition Steam CD Key+2·平台:Steam·~ HK$219.76-71%起~ HK$62.97(~ €7.16)去購買
史低 ~ HK$27.39含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$27.392025-04目前全網低價~ HK$29.75Steam距低價紀錄+9%
~ HK$91.25~ HK$157.86~ HK$224.46~ HK$291.0725-1026-0126-0426-0726-10~ HK$27.39

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於漫漫長夜

《漫漫長夜》是一款單人探索生存遊戲,背景設定在地磁災難後的冰封荒野。尋找補給、管理飢餓、口渴、疲勞與寒冷,並自行決定如何面對嚴酷自然環境中的威脅。 Steam 玩家評價:89% 好評,來自 110,530 則評價。 介面支援繁體中文。 發行日期:2017年8月1日。

製作團隊

R
導演
Raphael van Lierop
founder and creative director of Hinterland Studios Inc., a game development company from Canada
代表作漫漫长夜
R
編劇
Raphael van Lierop
founder and creative director of Hinterland Studios Inc., a game development company from Canada
代表作漫漫长夜
作曲
克里斯·貝拉斯科 · 萨沙·迪克西安
開發
Hinterland Studio Inc.
發行
Hinterland Studio Inc.
配音
马克·米尔 · 伊利亞斯·托菲斯

Steam 玩家評測

89%好評極度好評110,530 Steam 評測

近 36 個月紀錄最低價

≈ HK$27.392025-04-24 · Steam基礎遊戲 · 與上方圖表為相同紀錄;美元歷史價格,並非地區 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-10

02購買前須知

玩法與操作

Steam PC 版支援完整控制器操作,遊戲以單人遊玩為主。

語言

介面支援繁體中文;完整語音為英文。

03常見問題

遊戲裡有殭屍嗎?

沒有。遊戲中的威脅來自自然環境與嚴寒。

生存模式可以合作遊玩嗎?

不行。生存模式是單人體驗。

死亡會刪除存檔嗎?

生存模式死亡會刪除存檔;WINTERMUTE 沒有永久死亡機制。

8.5
綜合評分
外部評分89%Steam 玩家評分11.1萬 則評價77Metacritic/10077OpenCritic/100
畫面
8.5
音效
8.5
玩法
9
劇情
6
內容
8

“A single-player atmospheric survival benchmark where cold, hunger and fatigue are the only enemy — sublime sandbox, flat story mode”

評測總結

Pull all six dimensions together and the shape of The Long Dark comes clear. It is not a game that wants to please everyone. It is a game that wants to do one thing to the edge of what is possible.

A piece of subtraction, swimming upstream

To understand its weight you have to go back to the year it set out from. In 2014 early access and a 2017 full release, the survival genre was all but occupied by zombies and the walking dead — putting a horde behind the player was the laziest way to manufacture tension. Hinterland did subtraction instead. No zombies, no supernatural enemy of any kind, only the cold, the hunger, the thirst, the fatigue, and one merciless stretch of Canadian wilderness.

At the time, that subtraction was a gamble against the current. In hindsight it was the most far-sighted move it made. The game all but single-handedly founded the atmospheric-survival subgenre, turning the framework from "human versus monster" to the introspective "human versus nature, human versus solitude."

It proved that a purely single-player, purely PvE, purely natural survival game could become an evergreen hit, not a curiosity. The poetic, mood-driven survival titles that came after all carry, to some degree, the trail it broke — and in a market that rewards spectacle and noise, that quiet influence is the more remarkable achievement.

A pure-nature survival design that swam against the current

Who should buy in, and who should walk past

So who is this wilderness for? If you are the kind of single-player survivalist who savours a slow tempo, chases deep immersion, and will gladly count every resource to outlast each freezing night, this game is all but tailored to you. What it offers is not instant gratification but a tightrope focus, and the bone-deep satisfaction of having weathered a storm. The people who love it tend to love it for hundreds of hours.

But if what you want is fast combat, player-versus-player conflict, or someone clearly telling you where to go and what to do next, it will most likely disappoint you, maybe even turn you away outright. Its pace is glacial, its penalties heavy, its hand-holding close to zero. Those traits read as soul to the people who love it and as a wall to the people who don't. GameSpot's 6 back in the day came largely from that "not for me," and there is nothing the game could patch to change it. There is no right or wrong in it; it simply never set out to please everyone, and it has been entirely honest about that from the first hour.

Recommended setup and the final call

If you do decide to step in, my advice is this: start with the base game, then add the Tales from the Far Territory expansion as you see fit — those four new regions and their mechanics keep the wilderness fresh. Don't buy the whole bundle up front, though; confirm with the base game that you can stomach the pace before committing to the rest. As for the way in, newcomers can start with the story mode, drill the basics over fifteen hours, and only then move into the survival sandbox for what the game truly is. Opening straight into a high-difficulty sandbox is, for a beginner, close to dying on repeat.

Back to the question we opened with — what is hardest about it to copy? The answer lives in the contrast with DayZ. That lineage builds tension out of conflict and plunder between players, while The Long Dark loads every ounce of its tension onto a lonely standoff between a person and nature. That purity is something the loud multiplayer survivors cannot give you. Five million copies sold, roughly ten million players reached, multiple 2018 Webby honours, and the sequel Blackfrost: The Long Dark 2 announced at the end of 2024 — together they confirm one thing. This solitary peak in the frozen wild still, to this day, has no one who can truly take its place.

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