The Mound: Omen of Cthulhu

The Mound: Omen of Cthulhu

對於想進行四人洛夫克拉夫特式遠征的隊伍,Steam PC 版支援合作、空間語音聊天、完整控制器支援,以及英語完整音訊和字幕。目前 CDKeys 價格為 ≈ HK$128.89,是可根據你的遊玩計畫權衡的現售選擇;下一個已公布的 Steam 促銷窗口是 2026/12/17至2027/1/4,但不保證參與或提供折扣。如果打算現在遊玩,基礎遊戲和 Steam 雲端便於回到已解鎖的堡壘和共享遠征。 Steam 目前價格為 HK$172.00,此優惠在 Steam 的 Standard 版本上低 ≈ HK$43.11。

正在取得全網報價
68%Steam 玩家評分3205 則評價67Metacritic/10070OpenCritic/100
發售日期: Jul 15, 2026
Co-op · Psychological Horror · Lovecraftian · Horror · Action
The Mound: Omen of Cthulhu PC·平台:Steam·~ HK$277.18-53%起~ HK$128.89(~ €14.69)比 Steam 省 HK$43.11去購買
The Mound: Omen of Cthulhu Steam Key (PC) ROW·平台:Steam·-23%起~ HK$132.94(~ $16.94)去購買
The Mound: Omen of Cthulhu Standard Edition Steam CD Key·平台:Steam·~ HK$263.14-49%起~ HK$134.07(~ €15.28)去購買
The Mound: Omen of Cthulhu ROW·平台:Steam·-20%起~ HK$137.32(~ €15.65)去購買
The Mound: Omen of Cthulhu ASIA PC Steam CD Key·平台:Steam·-6%起~ HK$162.32(~ €18.50)去購買
·平台:Steam·香港 Steam 官方價~ HK$172.00去購買
·平台:Steam·UnionPay~ HK$235.35-20%~ HK$187.48(~ $23.89)去購買
The Mound: Omen of Cthulhu·平台:Steam·~ HK$235.35-20%~ HK$188.26(~ $23.99)去購買
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The Mound: Omen of Cthulhu | РФ + СНГ | Выбор издания | Steam Ключ·平台:Steam·~ RUB 1,590.00查看商店
史低 ~ HK$122.03含 Steam 及第三方通路
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$122.032026-07目前全網低價~ HK$168.64GameBillet距低價紀錄+38%
~ HK$154.49~ HK$186.15~ HK$217.81~ HK$249.4726-0626-0726-0826-0926-10~ HK$136.47

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 The Mound: Omen of Cthulhu

The Mound: Omen of Cthulhu 是一款最多四人的合作探險遊戲,隊伍深入被詛咒的叢林,洛夫克拉夫特式恐怖扭曲現實,瘋狂系統會擾亂你的所見所聞。 玩家在帆船上與船長簽訂契約換取裝備,分配武器和物資,並選擇下一片叢林區域。 廢棄堡壘可透過找回航海日誌解鎖為新的遠征起點,空間語音聊天用於協調應對不可預知的威脅。 Steam PC 發行日期:2026年7月15日。 Steam 玩家評論為 68% 好評,共 3,205 條評論。 介面語言包括 簡體中文、英語、義大利語、德語、西班牙語、韓語、日語、波蘭語、巴西葡語、俄語和法語。

製作團隊

開發
ACE Team
發行
Nacon

Steam 玩家評論

68%好評褒貶不一3,205 Steam 評論

36 個月內記錄最低

≈ HK$122.032026-07-17 · GameBillet基礎遊戲 · 與上圖相同記錄;美元歷史,不是區域 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-13

02購買前

合作與單人

Steam PC 版列出單人、多人以及最多四人的合作模式,同時支援完整控制器和 Steam 雲端。

語言與音訊

英語是唯一列出完整音訊的語言。遊戲支援字幕,包括簡體中文和繁體中文;完整語言列表可在 Steam 查看。

遠征結構

在帆船上與船長簽訂契約獲取裝備,分配武器和物資,並選擇下一片叢林區域。找回的堡壘航海日誌會解鎖新的起點。

03常見問題

合作隊伍最多幾人?

Steam PC 版支援最多四人合作,並列出單人模式。

找回堡壘航海日誌有什麼作用?

它會將該堡壘解鎖為未來遠征的新起點。

瘋狂系統如何影響遊玩?

它會扭曲感官,模糊現實與幻覺,並在隊伍中散播偏執。

空間語音聊天有什麼作用?

登上大陸後,空間語音聊天可幫助隊伍協調應對不可預知的威脅。

本參考涵蓋哪個平台?

本參考僅涵蓋 Steam PC 版。

7.0
綜合評分
外部評分68%Steam 玩家評分3205 則評價67Metacritic/10070OpenCritic/100
畫面
8
音效
8.5
玩法
7
劇情
6
內容
5.5

“The right way in is three friends on open mics asking 'do you see that too?' — your own teammates become a threat you can't verify. Just know the combat is primitive and the UI and performance are unfinished.”

評測總結

The pitch works because your squad becomes the monster

The Mound: Omen of Cthulhu screenshot

The Mound: Omen of Cthulhu lands in a really interesting spot. It’s co-op horror, it’s extraction tension, and it’s cosmic horror all jammed into one cursed jungle trip. And honestly, that lane still hasn’t been completely solved. We’ve had plenty of games where four players run around yelling in the dark. We’ve had plenty of spooky loot runs. But this one’s best idea is sharper than that: every player can be living in a different version of reality.

That’s the thing that makes it stand out. Your teammate might look like an undead thing. A horn call might sound like help, but it’s actually bait. The jungle messes with you, but more importantly, it messes with trust. In Phasmophobia, the ghost scares the team. Here, the team itself can become the threat, because you can’t always tell what’s real and what’s your sanity breaking. That’s a much nastier kind of fear. It’s not just “what’s around the corner?” It’s “is the person next to me still a person?”

And yeah, that’s the reason I’m giving this side of the game a 7 out of 10. Not because it’s the cleanest thing in the world. It’s not. But because the idea is strong enough that I kept thinking about it after the session ended. ACE Team has always been an ideas-first studio. After Zeno Clash and The Eternal Cylinder, that shouldn’t surprise anyone. They make weird stuff. Sometimes messy stuff. But when The Mound is firing, it feels like a bold co-op horror swing from a studio that would rather be strange than safe.

This is for a regular crew, not the lonely hero with a sword

The Mound: Omen of Cthulhu screenshot

Here’s who should actually buy this: people with a fixed group. If you’ve got three friends who like atmosphere, bad decisions, and yelling over voice chat when nobody trusts each other anymore, this is built for you. The game supports single player, multiplayer, and co-op, but the design is clearly selling that four-player panic. The official setup is explorers hunting treasure in a cursed jungle, with monstrous creatures altering reality, and that only really hits when real people are trying to read each other under pressure.

The jungle helps a lot. It doesn’t just sit there as wallpaper. Branches bend to block you. Noise wakes enemies. Animal calls in the distance might not even be real. The UE5 visuals and spatialised voice sell the feeling that the place is alive and angry. Then you add the ox-cart mobile base, which leaves a trail you can follow back out, and suddenly wanting more has a cost. Push deeper for more treasure, or protect your escape route before the whole trip turns into a funeral march. That loop has a nice bite to it.

But if you’re a solo player who wants a smooth, polished horror-action game, pump the brakes. Solo play is noticeably harder with AI allies, and that undercuts the best part of the design: real people doubting real people. Combat also isn’t the big selling point. You’re mostly smacking enemies with whatever you’ve got until they drop, while they parry, disarm you, and make boss fights feel weirdly unclear. Sometimes I wasn’t tense because the monster was terrifying. I was tense because I wasn’t sure if the game wanted me to fight or run.

The hype is real, but so are the rough edges

The Mound: Omen of Cthulhu screenshot

There’s real heat behind this one. Before launch, The Mound had over 800,000 wishlists, and the demo pulled more than 200,000 downloads during Steam Next Fest. That’s not fake buzz. People were paying attention, and some players were even comparing it to Left 4 Dead 2. I get why. It has that “get the crew together and survive the run” energy. But I’d be careful with that comparison, because this is not really chasing pure combat flow. It’s chasing paranoia.

That’s also where the weaknesses show up. The polish is thin. The UI still has that unfinished feel. The cart AI can backtrack off the main paths. Performance still needs work. And if you know ACE Team, this tracks. Their imagination usually gets there before their sanding block does. The Mound has a killer concept, but it doesn’t always have the finish to match it. So if you’re the kind of player who gets furious at jank, this could wear you down fast.

For version and platform choice, I’d keep it practical. The standard price is $29.99, and the 20% launch discount makes the buy-in a lot easier to swallow, especially if your whole group is jumping in together. Cross-play helps, because nobody wants the horror to start in a platform argument before the game even boots. Player-hosted servers are also a good sign, since it avoids that live-service leash where the game’s future feels completely out of your hands.

So my overall take is pretty simple. The Mound: Omen of Cthulhu is not the co-op horror game for everyone. It’s too rough for that. But for the right group, the hook is nasty in the best way. If you want polished solo action, skip it. If you want a cursed jungle trip where your best friend might be lying, or might be a hallucination, or might be both, this is absolutely worth watching.

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