天外世界

天外世界

《天外世界》是一場以選擇為核心的科幻冒險:塑造角色、探索哈律斯,並招募擁有不同目標的同伴。玩家評價為82%%,來自28,323則評測。Steam的報價是HK$ 238.00;購買時應讓Steam PC版和目標版本符合你的計畫。Steam PC版列出完整控制器支援,以及英語語音和字幕。 Steam價格為HK$238.00時,可將它與Steam的報價比較;82%%和28,323則評測能提供玩家回饋背景。

正在取得全網報價
82%Steam 玩家評分2.8萬 則評價82Metacritic/10083OpenCritic/100
發售日期: Oct 23, 2020
Open World · Action RPG · RPG · Exploration · FPS
·平台:Steam·香港 Steam 官方價~ HK$238.00去購買
The Outer Worlds Global·平台:Steam·起~ HK$269.69(~ €30.82)去購買
The Outer Worlds Steam CD Key·平台:Steam·~ HK$524.94-48%起~ HK$270.83(~ €30.95)去購買
The Outer Worlds PC Steam CD Key·平台:Steam·起~ HK$1,471.31(~ €168.14)去購買
The Outer Worlds Steam Key EUROPE·平台:Steam·起~ RUB 2,480.00Credit/Debit Card去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

The Outer Worlds Epic Games Key EUROPE·平台:Epic·~ HK$200.87查看商店
正在取得全網報價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-03目前全網低價~ HK$238.00Steam
~ HK$101.81~ HK$150.92~ HK$200.03~ HK$249.1425-1126-0226-0526-0826-11~ HK$58.55

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-11-06 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於天外世界

《天外世界》是一款以企業控制的太空殖民地為舞台的單人第一人稱科幻RPG。你探索哈律斯、接觸各方勢力,並用自己的選擇推動劇情。 選擇會影響角色構築、同伴故事和結局場景。 同伴擁有獨特能力、個人任務、動機與理想。 Steam PC版支援完整控制器。 評價為82%%,共有28,323則評測。 發行日期:2020年10月23日。

製作團隊

蒂姆·坎
導演
蒂姆·坎
American video game developer
開發
Obsidian Entertainment
發行
Private Division · Xbox Game Studios

Steam玩家評測

82%好評極度好評28,323 Steam評測

36個月內最低記錄

≈ HK$0.002025-03-25 · JoyBuggy本體 · 與上方圖表相同的記錄;美元歷史價,不是地區Steam最低價。

語言支援

語言介面字幕音訊
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Steam PC版本資料 · 2026-11-09

02購買前

模式與選擇

《天外世界》是單人第一人稱角色扮演遊戲。你的選擇會影響劇情、角色構築、同伴故事和結局場景。

語言與操控

Steam PC版支援完整控制器。英語列有完整語音和字幕;其他已確認的介面語言顯示在{supportedLanguages}中。

03常見問題

《天外世界》是什麼類型的遊戲?

你會探索哈律斯殖民地、接觸不同派系,並透過選擇塑造玩家主導的故事。

遊戲有同伴嗎?

有。角色可以加入你的團隊,並擁有獨特能力、任務、動機和理想。

缺陷系統如何運作?

遊戲會追蹤你的經歷,並可能提供可選缺陷。缺陷會帶來減益,同時立即給予額外角色特技。

7.5
綜合評分
外部評分82%Steam 玩家評分2.8萬 則評價82Metacritic/10083OpenCritic/100
畫面
7.5
音效
5.5
玩法
8
劇情
8
內容
6.5

“Climb aboard if you want a tight, choice-rich sci-fi RPG, just don't expect a vast galaxy or top-tier dramatic payoffs.”

評測總結

If you are about to spend somewhere around thirty hours inside The Outer Worlds, my answer is simple: it is worth it, provided you put your expectations in the right place. This is not a space RPG that overwhelms you with sheer volume, nor a work that writes itself into history through a systemic revolution. It is closer to a highly polished, mid-budget science-fiction series, with a clever script, characters who can actually talk, branching choices that genuinely involve you, and gunplay and quest progression that keep a light, brisk rhythm throughout. You rarely feel tired playing it. You rarely feel empty.

What Time Has Done To It

Viewed from this point in time, the impact of being more than five years past release is obvious. The technical visuals no longer lead the field, the content scale looks more restrained set against today's peers, and a portion of players will even feel it does not quite "earn back the time." The marks of age are there, and there is no use pretending they have not accumulated.

The other side of that, though, is that the game has not had its core pleasure made obsolete. The old-school role-playing charm of shaping a character through dialogue, attributes and attitude still holds up today. The mixed critical spread, running all the way from a harsh Rock Paper Shotgun verdict to IGN's 8.5, mirrors exactly how polarizing that deliberately compact scope can be. Some people want the restraint. Some people feel cheated by it. Both reactions are reasonable.

That spread is, in its own way, the most honest review the game ever received. A title that everyone agrees is a flat seven tends to be forgettable. A title that one outlet dismisses and another praises usually has a strong, specific point of view that simply does not suit every player. The Outer Worlds is the second kind. Its compactness and its tone are choices, not failures, and the wildly different scores are really arguments about whether those choices were the right ones for you in particular.

Who Should Climb Aboard

This is especially true if you like the Fallout 3 kind of quest decision-making and find certain open worlds too much of a slog. In that case The Outer Worlds reads as unusually smooth and easy to swallow. It targets the player who values choices over square mileage, the one who would rather finish a sharp story than abandon a bloated one.

For that player, the thirty-hour length is not a shortfall but a gift. You get a complete, coherent role-playing experience with a clear beginning, middle and end, written with more wit per hour than far larger games manage across their whole runtime. It is the rare modern RPG you can confidently recommend to someone with a job and a life, knowing they will actually reach the credits and feel the choices they made along the way pay off.

It is not a must-play of the year. It is nowhere near the level of "you lose out by skipping it." But it is a work that knows how to control its length and pitch its tone, with clear strengths and equally clear shortcomings. Whether to jump in at full price would make me hesitate; picked up on sale, you will basically never feel any regret. The most precious thing about it is that it understands exactly how large it can be, and then makes that one piece genuinely good. Want a compact RPG? Climb aboard.

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