天外世界

天外世界

《天外世界》結合企業掌控的太空殖民地探索,以及影響劇情、角色與同伴故事的選擇。單人角色扮演玩法提供了明確的體驗重點;Steam玩家在28,324則評論中給出82%好評率。在Kinguin售價≈ HK$194.44時,可以依照你對哈雷西恩及其派系衝突的興趣衡量。核心體驗是帶領自己的角色推進可變化的故事,並與各有目標的同伴同行。 相較Steam目前價格HK$238.00,在Kinguin購買可省≈ HK$43.56;《天外世界》的單人劇情圍繞選擇與同伴展開。

正在取得全網報價
82%Steam 玩家評分2.8萬 則評價82Metacritic/10083OpenCritic/100
發售日期: Oct 23, 2020
Open World · Action RPG · RPG · Exploration · FPS
The Outer Worlds PC Steam CD Key·平台:Steam·~ HK$527.55-63%起~ HK$194.44(~ €22.11)比 Steam 省 HK$43.56去購買
The Outer Worlds Global·平台:Steam·-16%起~ HK$199.80(~ €22.72)去購買
The Outer Worlds Epic Games Key EUROPE·平台:Epic·-15%~ HK$202.31(~ $25.78)去購買
The Outer Worlds Steam CD Key·平台:Steam·~ HK$527.55-59%起~ HK$216.86(~ €24.66)去購買
·平台:Steam·香港 Steam 官方價~ HK$238.00去購買
正在取得全網報價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-03目前全網低價~ HK$235.35JoyBuggy
~ HK$101.41~ HK$150.76~ HK$200.12~ HK$249.4725-1026-0126-0426-0726-10~ HK$57.84

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於天外世界

《天外世界》是一款第一人稱單人科幻角色扮演遊戲,舞台設於企業掌控的太空殖民地。探索哈雷西恩、揭開陰謀,你的選擇將形塑角色、同伴與故事走向。 Steam玩家好評率為82%,共28,324則評論。 支援的介面語言:簡體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、俄語和巴西葡語。 發行日期:2020年10月23日。

製作團隊

蒂姆·坎
導演
蒂姆·坎
American video game developer
開發
Obsidian Entertainment
發行
Private Division · Xbox Game Studios

Steam玩家評論

82%好評極度好評28,324 Steam評論

近36個月最低紀錄

≈ HK$0.002025-03-25 · JoyBuggy基本遊戲 · 與上方圖表相同的紀錄;美元歷史價格,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

操作與語言

Steam PC版完整支援控制器。英語提供完整語音,其他支援語言提供字幕。

單人遊玩

這是一款第一人稱單人角色扮演遊戲。選擇會影響劇情、角色培養與同伴故事。

03常見問題

有多人模式嗎?

沒有。遊戲被描述為單人角色扮演遊戲。

PC版支援控制器嗎?

有。Steam PC版完整支援控制器。

同伴有什麼作用?

同伴各有獨特能力、任務、動機與理想。你可以協助他們達成目標,也可以為己所用。

7.5
綜合評分
外部評分82%Steam 玩家評分2.8萬 則評價82Metacritic/10083OpenCritic/100
畫面
7.5
音效
5.5
玩法
8
劇情
8
內容
6.5

“Climb aboard if you want a tight, choice-rich sci-fi RPG, just don't expect a vast galaxy or top-tier dramatic payoffs.”

評測總結

If you are about to spend somewhere around thirty hours inside The Outer Worlds, my answer is simple: it is worth it, provided you put your expectations in the right place. This is not a space RPG that overwhelms you with sheer volume, nor a work that writes itself into history through a systemic revolution. It is closer to a highly polished, mid-budget science-fiction series, with a clever script, characters who can actually talk, branching choices that genuinely involve you, and gunplay and quest progression that keep a light, brisk rhythm throughout. You rarely feel tired playing it. You rarely feel empty.

What Time Has Done To It

Viewed from this point in time, the impact of being more than five years past release is obvious. The technical visuals no longer lead the field, the content scale looks more restrained set against today's peers, and a portion of players will even feel it does not quite "earn back the time." The marks of age are there, and there is no use pretending they have not accumulated.

The other side of that, though, is that the game has not had its core pleasure made obsolete. The old-school role-playing charm of shaping a character through dialogue, attributes and attitude still holds up today. The mixed critical spread, running all the way from a harsh Rock Paper Shotgun verdict to IGN's 8.5, mirrors exactly how polarizing that deliberately compact scope can be. Some people want the restraint. Some people feel cheated by it. Both reactions are reasonable.

That spread is, in its own way, the most honest review the game ever received. A title that everyone agrees is a flat seven tends to be forgettable. A title that one outlet dismisses and another praises usually has a strong, specific point of view that simply does not suit every player. The Outer Worlds is the second kind. Its compactness and its tone are choices, not failures, and the wildly different scores are really arguments about whether those choices were the right ones for you in particular.

Who Should Climb Aboard

This is especially true if you like the Fallout 3 kind of quest decision-making and find certain open worlds too much of a slog. In that case The Outer Worlds reads as unusually smooth and easy to swallow. It targets the player who values choices over square mileage, the one who would rather finish a sharp story than abandon a bloated one.

For that player, the thirty-hour length is not a shortfall but a gift. You get a complete, coherent role-playing experience with a clear beginning, middle and end, written with more wit per hour than far larger games manage across their whole runtime. It is the rare modern RPG you can confidently recommend to someone with a job and a life, knowing they will actually reach the credits and feel the choices they made along the way pay off.

It is not a must-play of the year. It is nowhere near the level of "you lose out by skipping it." But it is a work that knows how to control its length and pitch its tone, with clear strengths and equally clear shortcomings. Whether to jump in at full price would make me hesitate; picked up on sale, you will basically never feel any regret. The most precious thing about it is that it understands exactly how large it can be, and then makes that one piece genuinely good. Want a compact RPG? Climb aboard.

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