絕命精神病院:試煉

絕命精神病院:試煉

《絕命精神病院:試煉》以壓迫感與合作為核心:玩家可獨自或最多四人組隊,在穆科夫的殘酷療程中躲避敵人、逃跑並使用逐步取得的工具。Kinguin 目前售價為 ≈ HK$98.32,可依自己對組隊求生玩法和反覆挑戰目標的興趣衡量。Steam PC 評測有 92% 好評,共 95,340 則;這是玩家意見的參考,也不能取代你對玩法本身的判斷。

Steam PC 版支援完整控制器操作,必做目標也不強制合作。遊戲題材較為激烈,購買時也可考慮描述中的內容提示。 以 ≈ HK$98.32 的報價來看,Steam 目前同版本基礎遊戲價格高出 ≈ HK$149.68。

正在取得全網報價
92%Steam 玩家評分9.5萬 則評價69Metacritic/10072OpenCritic/100
發售日期: Mar 5, 2024
Horror · Multiplayer · Co-op · Survival Horror · Psychological Horror
The Outlast Trials PC Steam CD Key·平台:Steam·~ HK$254.94-61%起~ HK$98.32(~ €11.18)比 Steam 省 HK$149.68去購買
The Outlast Trials Standard Edition Steam CD Key·平台:Steam·~ HK$254.94-62%起~ HK$97.00(~ €11.03)去購買
The Outlast Trials PC·平台:Steam·~ HK$363.10-73%起~ HK$98.40(~ €11.19)去購買
The Outlast Trials (PC) Steam Key EUROPE·平台:Steam·-60%起~ HK$98.96(~ $12.61)去購買
·平台:Steam·香港 Steam 官方價~ HK$248.00去購買
史低 ~ HK$31.31含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$94.092025-09目前全網低價~ HK$94.17Epic Game Store距低價紀錄+0%
~ HK$146.67~ HK$208.67~ HK$270.66~ HK$332.6525-1026-0126-0426-0726-10~ HK$94.09

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 絕命精神病院:試煉

在《絕命精神病院:試煉》中,玩家是冷戰時期被穆科夫公司囚禁的受試者,必須面對洗腦與精神控制實驗。你可以獨自或與最多三名夥伴完成劇情試煉和較短的 MK 挑戰,躲避敵人、藏匿或逃跑,並完成令人不安的任務。逐步取得可擊暈或致盲敵人、隔牆偵測以及治療自己或隊友的工具,並選擇升級與技能來應對威脅。 Steam PC 評測好評率:92%,共 95,340 則。 Steam PC 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語、俄語、拉美西語和土耳其語。 發行日期:2024年3月5日。

製作團隊

開發
Red Barrels
發行
Red Barrels

Steam 玩家評測

92%好評極度好評95,340 Steam 評測

近 36 個月記錄最低價

≈ HK$94.092025-09-04 · Epic Game Store基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,不代表區域 Steam 最低價。

語言支援

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Steam PC 版資訊 · 2026-10-10

02購買前

單人或組隊

Steam PC 版支援單人遊玩,也支援兩至四人合作。必做目標不強制合作。

語音與介面

英語和俄語列有完整語音。介面也支援其他語言,包括簡體中文和繁體中文,詳情可查看語言列表。

控制器

Steam PC 版支援完整控制器操作。

內容提示

遊戲描述提示包含閃爍燈光、激烈暴力、血腥、露骨性內容和粗俗語言。

03常見問題解答

試煉和 MK 挑戰有何不同?

試煉是沉浸式劇情療程;MK 挑戰較短,發生於經過修改或重新設計的既有地圖區域。

試煉中的主要玩法是什麼?

玩家要躲藏或逃離敵人,並完成令人不安的任務才能離開。工具可協助隱匿、脫身、控制敵人和治療。

可以自訂角色嗎?

玩家可以建立並自訂受試者、裝飾自己的牢房,並選擇工具、升級和技能。

遊戲有調查要素嗎?

玩家可以收集文件和物品,協助證明穆科夫虐待患者。

8.0
綜合評分
外部評分92%Steam 玩家評分9.5萬 則評價69Metacritic/10072OpenCritic/100
畫面
8
音效
8
玩法
9
劇情
7.5
內容
6

“Co-op, stealth and survival dread wound into one tight wire — at its best a panic-and-laughter horror for the right squad, held back only by too few maps”

評測總結

Critics call it middling, players call it a treat — who's right?

The most telling thing about this game is that its reception splits cleanly in two. On the critic side, OpenCritic's top-critic average sits at 72 in the "Fair" tier, and IGN handed it a 7; on the player side, 84,816 Steam reviews stack up to a 92% positive rate, parked firmly at "Very Positive." That gap — critics shrug, players rave — is itself the key to understanding the thing.

Steam's player-review tally next to the cooler critic scores, a clear split

The cause isn't complicated: the fun leans heavily on co-op. Critic playthroughs are mostly solo or quick passes, and they struggle to reproduce the terrified, laughing, scheming atmosphere of a full four. Both sides are right; they're just reviewing two different games — solo, it's a decent-to-good pure scare; in a group, it's an unstoppable social-farce machine.

That mismatch in how it gets scored is common in co-op titles: a review has to land a number in limited time, while this kind of game's real charm needs time, familiar partners, and a few failures before it grows in. So when you read this one's score, don't fixate on the critic average — weigh the long-accumulated player word-of-mouth, because that's closer to what you'll actually get.

Who should buy it, who should steer clear

So whether to buy hinges on which camp you're in. The buy profile is sharp: you've got a regular co-op partner or two, and you want that terrified-yet-laughing, lean-on-each-other-while-occasionally-screwing-each-other high-pressure social horror. If that's you, it's well worth it. The skip profile is just as sharp: if you want a story-led, single-player immersion in one complete narrative, or you're chasing a vast content reserve good for hundreds of varied hours, or you simply want an action game where you can fight back and let off steam — it probably won't suit your taste. There's no strong throughline, the content's lean, and start to finish you can only run and hide, never strike.

A four-player squad in the tense relief of a successful extraction

One more group deserves a heads-up: if you don't have friends who can reliably squad up and you're stuck matchmaking with strangers, the experience takes a real hit — random teammates can flatten the difficulty into a cakewalk and dilute the fear, or drop mid-run and leave you stranded. So much of this game's pull is tied to those two words: familiar partners.

Its place, and the thing it won't hand over

Set back into the series and the market, this is Red Barrels' third Outlast game and the series' first multiplayer co-op horror — a deliberate change of shape. By report it was six years in development; they could have shipped a linear Outlast 3 faster, and chose multiplayer instead. That nerve makes it a real directional swing rather than a patched-together sequel.

A wide shot of Murkoff's underground facility, emblematic of the series' co-op pivot

Back to the question: will it be easily copied or replaced? My answer is no. Its strongest and least stealable move is turning "do I abandon my teammate" into a moral test, letting horror land — for once — through the cold calculations of co-op rather than jump scares. Dead by Daylight's adversarial contest can't conjure that same-boat pressure. So my verdict is clean: the quality is solid, buy it — provided you accept that its weight sits on atmosphere, co-op, and high-pressure survival, not a content explosion or story lead. Set the expectation right and the tension and chaos it gives you are very hard to find anywhere else. Round up some friends and suffer together. It's worth it.

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