星球工匠

星球工匠

《星球工匠》讓你親眼見證惡劣星球的轉變:收集資源、擴建基地,並建造產生熱度、氧氣和氣壓的機器。在Steam售價為HK$ 88.80。逐步建設並觀察生物圈形成,是遊戲的主要魅力;偏好探索與創造、而非戰鬥的玩家會更容易投入。Steam PC版支援單人遊玩和1至10人以上線上合作。評價比例和評論數量可供參考,最重要的還是這種悠緩的建造節奏是否適合你。 《星球工匠》在Steam售價為HK$ 88.80;Steam評價中69,724則評論有96%%為好評。

正在取得全網報價
96%Steam 玩家評分7萬 則評價81Metacritic/10078OpenCritic/100
發售日期: Apr 10, 2024
Base Building · Open World Survival Craft · Survival · Online Co-Op · Co-op
·平台:Steam·美國 Steam 官方價~ HK$148.00-40%~ HK$88.80去購買
·平台:Microsoft Store·~ HK$188.19(~ $23.99)史低去購買
The Planet Crafter Global·平台:Steam·起~ HK$109.51(~ €12.52)去購買
The Planet Crafter PC Steam Altergift·平台:Steam·~ HK$157.35-1%起~ HK$155.69(~ €17.80)去購買
The Planet Crafter·平台:DRM-Free·起~ HK$108.24(~ CN¥92.00)去購買
史低 ~ US$78.37含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$78.372025-10目前全網低價~ HK$88.80Steam距低價紀錄+13%
~ HK$113.36~ HK$142.07~ HK$170.77~ HK$199.4825-1026-0126-0426-0726-10~ HK$94.06

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-27 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於星球工匠

《星球工匠》結合探索、資源收集與基地建造,帶你改造荒蕪星球。製造機器提升熱度、氧氣和氣壓,逐步見證生物圈形成。 Steam玩家評價中,69,724則評論有96%%為好評。 介面支援繁體中文等多種語言。 提供英語完整語音。 發行日期:2024年4月10日。

製作團隊

開發
Miju Games
發行
Miju Games

Steam玩家評論

96%好評壓倒性好評69,724 Steam評論

近36個月記錄的最低價

≈ HK$78.372025-10-30 · Steam基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-27

02購買前須知

遊玩模式

Steam PC版支援單人遊玩,以及1至10人以上線上合作;可調整難度,也提供創意模式。

語言與操作

Steam PC版完整支援控制器。介面支援繁體中文等多種語言;英語提供完整語音。

03常見問題

遊戲的主要目標是什麼?

收集資源、製作工具與機器、建造基地,並提升熱度、氧氣和氣壓,將荒蕪星球改造成適居環境。

可以單人或合作遊玩嗎?

可以。遊戲支援單人遊玩,也支援1至10人以上線上合作。

星球改造會帶來什麼變化?

隨著改造進展,星球會出現苔蘚、昆蟲、森林和動物;也能組合DNA萃取物創造動物。

7.5
綜合評分
外部評分96%Steam 玩家評分7萬 則評價81Metacritic/10078OpenCritic/100
畫面
8
音效
6
玩法
9
劇情
6
內容
8

“Nursing a toxic dead world into blue skies and grass, where the journey beats the destination while story and sound stay thin”

評測總結

The Planet Crafter will not crash any awards podium, but it is the most reassuring kind of 2024 recommendation: clear in its goal, long where it needs to be, and honest about its flaws.

Where it sits, and why nobody can copy it

On OpenCritic it lands in the Strong tier, inside the top 17% of all games; on Steam it wears the Overwhelmingly Positive badge, that 96% rating built on more than 65,000 real reviews and over a million copies sold. Together those numbers say one thing — this is not a divisive experiment or a flawless masterpiece, but a sturdy genre favourite that most people enjoyed and whose weaknesses are clear without being fatal. In a crowded sci-fi survival field, it carved out room on the strength of a temperament rivals cannot reproduce.

That temperament is the un-copyable part. It runs directly opposite to its closest rival, Subnautica: that game grows you through fear, dropping you into a lightless deep and using raw dread to force competence out of you. The Planet Crafter does the reverse, coaxing you forward with the steady rewards of building, letting you grow life out of a dead wasteland with your own two hands and no one chasing you. Same genre, two completely different souls — one a thriller that wants your pulse up, the other a balm that wants it down. You can clone its Terraformation Index, copy the machines, mimic the rocket multipliers. What you cannot clone is the specific, hard-won calm of watching a dead world breathe again and knowing it happened because of you. That feeling is what protects it from imitators, and it is made of tone, not features.

Who it is for, who should skip it, which version to grab

So are you the player it is built for? If you love the slow payoff of long-haul cultivation, the sight of your own labour stacking up into visible, undeniable results, and you would frankly rather not be jolted out of that flow by combat, death penalties, or punishing difficulty spikes, then this was practically made to order for you. Its core high is the exact arc PC Gamer described, oppression giving way to relief — the long, patient work of nursing a toxic dead planet into blue skies and waving grass, and the quiet satisfaction of having done it yourself. For the right temperament it is close to perfect comfort food.

The fully terraformed world

If instead you want deep narrative, tense combat, or hardcore survival stakes, you will likely come away cold; the thin story, threadbare audio, and late-game repetition will only loom larger for the wrong player. As for editions, the advice is simple: the base game is complete on its own and will happily eat dozens of hours, so start there. Only if you finish still craving the loop should you add Planet Humble for a fresh world to redo it all. For most people, one planet's worth of story is more than enough to settle into for a good long while.

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