史丹利的寓言

史丹利的寓言

《史丹利的寓言》適合想獨自探索,並樂於看故事與選擇不斷受到挑戰的玩家。在Steam售價為HK$ 87.00;可以衡量這段別具一格的體驗是否值得現在入手,或等候已公布的Steam特賣。

英語語音和可用字幕也可以納入考量。 在Steam以HK$87.00購買時,可以比較價格與這段不可預測的探索體驗是否合拍。

正在取得全網報價
92%Steam 玩家評分4萬 則評價88Metacritic/100
發售日期: Oct 17, 2013
Comedy · Indie · Walking Simulator · First-Person · Psychological
+2·平台:Steam·香港 Steam 官方價~ HK$87.00去購買
The Stanley Parable Steam CD Key+2·平台:Steam·起~ HK$109.84(~ €12.49)去購買
The Stanley Parable Global+2·平台:Steam·起~ HK$114.50(~ €13.02)去購買
The Stanley Parable+2·平台:DRM-Free·~ HK$117.64(~ $14.99)去購買
+2·平台:Epic·~ HK$117.64(~ $14.99)去購買
史低 ~ HK$17.66含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$58.782023-08目前全網低價~ HK$87.00Steam距低價紀錄+48%
~ HK$70.85~ HK$88.80~ HK$106.75~ HK$124.7025-1026-0126-0426-0726-10~ HK$58.78

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於史丹利的寓言

《史丹利的寓言》是一款第一人稱探索遊戲,你將跟隨史丹利走進一段故事,卻又不斷被告知這根本不是故事。矛盾接連出現,挑戰你的選擇,也打破電子遊戲的常規。 Steam PC版歸類為單人遊戲。 Steam玩家評價中,好評率為92%%,共40,328則評價。 遊戲於2013年10月17日發行。

製作團隊

作曲
Blake Robinson · Yiannis Ioannides · Christiaan Bakker
開發
Galactic Cafe
發行
Galactic Cafe · Klei Publishing
配音
Kevan Brighting · Lesley Staples

Steam玩家評價

92%好評極度好評40,328 Steam評價

近36個月紀錄最低價

≈ HK$58.782023-08-18 · Humble Store基礎遊戲 · 與上方圖表相同的紀錄;美元歷史價格,並非地區Steam最低價。

語言支援

語言介面字幕音訊
英語是是是
義大利語是是—
西班牙語是是—
再顯示9種語言
語言介面字幕音訊
丹麥語是是—
荷蘭語是是—
俄語是是—
法語是是—
德語是是—
波蘭語是是—
葡萄牙語是是—
土耳其語是是—
烏克蘭語是是—

Steam PC版資料 · 2026-10-12

02購買前須知

遊玩方式

Steam PC版是一款第一人稱單人探索遊戲,並完整支援控制器。

語言與音訊

介面支援繁體中文;完整語音為英語,並提供繁體中文字幕。

03常見問題

《史丹利的寓言》是什麼類型的遊戲?

你以第一人稱探索,扮演史丹利——也可能並非如此。遊戲不斷質疑故事、選擇以及電子遊戲的規則。

可以單人遊玩嗎?

可以。Steam PC版歸類為單人遊戲。

這個版本有什麼特色?

介紹提到新內容、新點子以及 Kevan Brighting 的配音;本作改編自2011年的 Source 模組。

8.3
綜合評分
外部評分92%Steam 玩家評分4萬 則評價88Metacritic/100
畫面
6.5
音效
8.5
玩法
9
劇情
9.5
內容
6.5

“Ever wondered what it feels like for a game to argue back? A British Narrator calls your shots before you make them — defy him and he improvises right back. Two hours a run, no combat, no grind: the whole pitch is that tug-of-war with a voice.”

評測總結

Pull the six lenses together and The Stanley Parable is the kind of game you can hardly recommend to everyone, yet can hardly route around either. It is not flawless, but it pulled off something almost nobody else has.

The mouthiest one in the 2013 walking-sim class

Around 2013 the walking sim and the meta-narrative were just stepping into the light. Dear Esther from 2012 broke the ground; Gone Home arrived the same year as this one, and together they pushed the no-fail, no-combat, tell-it-through-space-and-text form into the mainstream. Within that class, what makes The Stanley Parable singular is that it made the narrator an adversary — everyone else's narrator tells a story, while its narrator picks a fight with you.

Locating the walking-sim genre

On reception it landed an 88 on Metacritic across 47 critics, an 8.8 from IGN, a 9.0 from GameSpot, and on Steam the original sits around 92 percent positive across more than forty thousand reviews, rated Very Positive. For awards it took the Audience Award at the 2014 Independent Games Festival and picked up BAFTA and D.I.C.E. nominations in writing and performance. For a work from a small team that began life as a Half-Life 2 mod, that scorecard speaks plainly to its weight at the time.

It also bears noting how it aged into its reputation. The original sold around two million copies on word of mouth, and its lead designer Davey Wreden went on to make The Beginner's Guide, while William Pugh founded a studio and eventually built Ultra Deluxe. The original was not a fluke; it was the start of a whole sensibility, and that pedigree is part of why critics still reach for it when they explain what a game can be.

Who should buy it, and who should steer clear

So who is this actually for? If you are curious how a game can hold a conversation with you, if you relish the feeling of being toyed with by a clever voice you cannot get the better of, and you do not mind a short runtime, then its two-hour first run is close to a sure thing — you will laugh, you will freeze, you will not be able to resist taking the other door, and the Narrator will catch you mid-stride. Anyone who loved an author-driven meta piece like The Beginner's Guide is its natural audience.

Who it is and isn't for

Flip it around: if you sit down wanting solid combat feel, stat progression, or a big open-world map to roam for hours, it will most likely disappoint you, and that "is that it?" will surface inside half an hour. There is nothing here to optimize, no build to chase, no skill ceiling to climb toward. There is no traditional gameplay loop to grind on; what it sells, instead, is a one-time, intense, and genuinely unusual experience of being teased and outsmarted by a Narrator. Be clear with yourself about which one you actually want here before you step into this office.

A decade on, it still hasn't really been replaced

Finally, the thing it is hardest to replace. Across the past decade the meta-narrative descendants have come thick and fast: Pony Island disguises itself as broken software to scare you, Inscryption cons you with a tabletop game nested in layers — both clever, but more in the business of setting a trap on you and waiting for you to step in it. The Stanley Parable is the one where the Narrator is with you the whole way, watching you, improvising against your every step, and that live tug-of-war of being eyed and ribbed by a voice that still cannot quite stop you is something very few works have pulled off this loosely or this precisely.

It made your own disobedience the gameplay, and that single move turned it into the headwater for countless games that followed. It kept showing up on best-of-the-decade lists with a looseness others have never quite learned to copy.

It will not be everyone's dish. But for anyone trying to understand how a game can speak to you, talk back to you, and beat you to your own punchline, it remains the one lesson you cannot walk past — and you can learn it in an afternoon.

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