全軍破敵:阿提拉

全軍破敵:阿提拉

《全軍破敵:阿提拉》面向想要歷史戰役與即時戰鬥的玩家。你要管理王國、應對政治壓力,並決定守衛還是焚毀聚落。Eneba目前價格為≈ HK$33.67,是否值得購買取決於你計畫投入的戰役或多人遊戲時間。

單人、多人和合作模式提供不同玩法,而羅馬世界的崩潰構成明確的歷史背景。它最核心的吸引力,是把宏觀戰略與戰場上的即時選擇連接起來。 目前Standard版本在Steam的價格為HK$44.55。

正在取得全網報價
82%Steam 玩家評分2.7萬 則評價80Metacritic/10079OpenCritic/100
發售日期: Feb 17, 2015
Strategy · Historical · War · Turn-Based Strategy · Grand Strategy
Total War: Attila Steam Key GLOBAL+2·平台:Steam·-66%起~ HK$33.67(~ $4.29)比 Steam 省 HK$10.88去購買
Total War: Attila Standard Edition Steam CD Key+2·平台:Steam·~ HK$395.64-91%起~ HK$34.03(~ €3.87)去購買
Total War: ATTILA+2·平台:DRM-Free·~ HK$79.74-56%起~ HK$35.18(~ CN¥30.00)去購買
Total War: Attila EN Global+2·平台:Steam·-63%起~ HK$36.23(~ €4.12)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$99.00-55%~ HK$44.55去購買
香港不可用(2)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Total War™: ATTILA+2·平台:Steam·~ HK$152.95查看商店
Total War: ATTILA+2·平台:Steam·~ HK$156.87查看商店
史低 ~ HK$16.48含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$37.982026-07目前全網低價~ HK$62.70Kinguin距低價紀錄+65%
~ HK$119.20~ HK$204.21~ HK$289.23~ HK$374.2425-1026-0126-0426-0726-10~ HK$37.98

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於全軍破敵:阿提拉

《全軍破敵:阿提拉》將你帶回西元395年,把回合制大戰役與即時戰術結合。你可以率領蠻族或東方王國,也可以守護羅馬帝國最後的疆土。 政治、家族樹、市政管理與科技發展共同影響戰役決策。 戰鬥中能焚燒建築,焚城機制還可抹除地圖上的城市與行省。 Steam PC版支援單人、多人與合作模式。 評價:82%,評論數:26,998。 發行日期:2015年2月17日。

製作團隊

開發
CREATIVE ASSEMBLY · Feral Interactive
發行
SEGA · Feral Interactive

Steam 玩家評測

82%好評極度好評26,998 Steam 評測

36個月內最低記錄

≈ HK$37.982026-07-30 · Kinguin本體遊戲·與上方圖表相同的記錄;美元歷史,不是地區 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-11

02購買前

遊戲模式

遊戲將回合制戰役與即時戰術戰鬥結合,支援單人、多人與合作模式。

語言與操作

Steam PC 版提供英語完整語音與字幕。現有資料未說明手把支援。

03常見問題

《全軍破敵:阿提拉》怎麼玩?

你將在西元395年率領一個勢力,管理政治、家族、城市與科技。

遊戲有哪些破壞機制?

戰鬥中可以焚燒建築,焚城機制還能將城市與行省從戰役地圖抹去。

可以與他人一起玩嗎?

Steam PC 版支援單人、多人與合作遊玩。

8.4
綜合評分
外部評分82%Steam 玩家評分2.7萬 則評價80Metacritic/10079OpenCritic/100
畫面
7.5
音效
8.5
玩法
8.8
劇情
7.8
內容
8.7

“A reverse campaign driven by climate collapse, asymmetric factions, and harsh strategic depth, built for patient hardcore history-strategy veterans.”

評測總結

If you ask whether this game is worth fifty or sixty hours, I would answer with a question of my own: can you accept a grand-strategy game telling you, in all seriousness, to stop dreaming of conquering the world and start figuring out how to merely stay alive? If you can, it is very much worth it. If you cannot, it will hurt.

From a present-day player's vantage point, Total War: Attila occupies an interesting position. Its visuals are only upper-middle tier and its UI carries plenty of historical baggage. But in terms of systems design and content composition, it plainly reads like a work from its era that concentrated a whole set of new ideas into one experiment.

A game that refuses to flatter you

The nomadic horde mechanic, the reverse-campaign rhythm born from climate pressure, and the heavily asymmetric faction design still do not feel dated today; if anything, they remain rare. And yet this is not a game that flatters you. Its learning curve is steep, its difficulty is unfriendly to newcomers, and the campaign repeatedly forces you into decisions that are unpleasant but rational: dismantling your own city, giving up an entire stretch of border, signing an ugly truce with a power that had you on the ropes only a turn ago. If you are used to the crowd-pleasing arc of climbing from weak to strong, this will more often feel like starring in a heavy historical documentary where the protagonist is not you but an age destined to fall apart. The game asks you to sit with that discomfort rather than escape it, and that single demand is what separates the players who bounce off in the first few hours from the ones who quietly fall in love with it over the next forty.

For the patient strategist, that is the appeal

For veteran strategy players, this is exactly where the magic lives. Every campaign is a long-distance run: you have to account for resources and terrain, but even more for your own state of mind, accepting an outlook where doing everything right still only postpones the loss. Players willing to chew on that oppressive mood as a deliberate part of the design will realize, dozens of hours later, that they have rewritten several different versions of the answer to "why did Rome fall," each through a different faction's eyes. Stacked against peers like a long historical strategy epic, Attila trades broad accessibility for a sharper, darker thesis, and it commits to that thesis without blinking. So it is not the kind of fast food everyone should take a bite of; it is a heavy dish that only yields its flavor with time and patience. Players who love strategy and are happy to wrestle with systems will find here a battlefield worth settling into for the long haul, and a score in the mid-eights reflects exactly that: a flawed, demanding, and genuinely distinctive grand-strategy game that knows precisely who it is for.

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