全軍破敵:帝國-終極版

全軍破敵:帝國-終極版

《全軍破敵:帝國-終極版》結合回合制世界地圖、即時戰鬥與3D海戰。若你看重戰役與戰術交鋒的玩法組合,Steam的價格為HK$ 24.75;是否符合預算,取決於你近期想投入多少時間。

下一次已公布的Steam特賣時段為2026/12/17至2027/1/4;不保證遊戲參加或推出折扣。 Steam售價為HK$24.75,可與下一次已公布的Steam特賣時段2026/12/17至2027/1/4比較,但不保證遊戲參加或降價。

正在取得全網報價
89%Steam 玩家評分2.1萬 則評價
發售日期: Mar 4, 2009
Strategy · Historical · Military · Grand Strategy · Turn-Based Strategy
+2·平台:Steam·香港 Steam 官方價~ HK$99.00-75%~ HK$24.75去購買
Total War: EMPIRE – Definitive Edition Steam Key GLOBAL+2·平台:Steam·~ HK$31.71(~ $4.04)去購買
Total War: EMPIRE Definitive Edition Steam CD Key+2·平台:Steam·~ HK$219.42-85%起~ HK$33.80(~ €3.85)去購買
Total War: Empire Definitive Edition EN/DE/FR/IT/PL/CS/RU/ES Global+2·平台:Steam·起~ HK$36.26(~ €4.13)去購買
+2·平台:Steam·~ HK$156.88-75%~ HK$39.16(~ $4.99)去購買
+2·平台:Steam·UnionPay~ HK$156.88-28%~ HK$112.30(~ $14.31)去購買
+2·平台:Steam·~ HK$156.88-5%~ HK$149.03(~ $18.99)去購買
+2·平台:Steam·~ HK$156.88(~ $19.99)去購買
史低 ~ HK$16.32含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$35.002026-05目前全網低價~ HK$24.75Steam目前即為低價紀錄
~ HK$75.60~ HK$119.69~ HK$163.79~ HK$207.8925-1026-0126-0426-0726-10~ HK$35.00

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-13 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於全軍破敵:帝國-終極版

《全軍破敵:帝國-終極版》將策略舞台帶到啟蒙時代。你可在回合制戰役地圖上管理貿易、外交與間諜活動,再指揮使用火砲與火槍的即時戰鬥;海上則能操控單艘戰艦或整支艦隊進行3D海戰。 Steam玩家評價:21,386則評論中,89%為正面。

製作團隊

作曲
理查德·贝多
開發
CREATIVE ASSEMBLY · Feral Interactive (Mac) · Feral Interactive (Linux)
發行
SEGA · Feral Interactive (Mac) · Feral Interactive (Linux)

Steam玩家評論

89%正面極度好評21,386 Steam評論

近36個月記錄最低價

≈ HK$35.002026-05-22 · GameBillet基本遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-14

02購買前須知

遊戲模式

Steam PC版提供單人、多人與合作模式。Warpath戰役加入五個北美原住民勢力。

介面語言

Steam列出的介面語言包括英語、法語、德語、義大利語、西班牙語、俄語、波蘭語和巴西葡萄牙語。

03常見問題

《全軍破敵:帝國-終極版》是什麼類型的策略遊戲?

遊戲以18世紀為背景,結合回合制戰役地圖、即時陸戰與3D海戰。

Warpath戰役提供什麼內容?

北美戰役新增五個原住民勢力,包括易洛魁、休倫與切羅基。

終極版包含什麼?

根據遊戲介紹,終極版包含遊戲推出以來的所有DLC與功能更新。

7.5
綜合評分
外部評分89%Steam 玩家評分2.1萬 則評價
畫面
6.5
音效
6
玩法
8.5
劇情
6
內容
8

“Grand strategy fuses turn-based diplomacy with real-time line infantry tactics across three historically accurate global theaters.”

評測總結

Is it worth dozens of hours? That depends on what you are after. If you want a strategy game with a fierce story, fast feedback, and all its fun spread out for you in the first few hours, Empire: Total War - Definitive Edition is not the right fit. Its pacing is old, its systems are thick, and it does not hide the marks of its era.

A sprawling late-game campaign with armies spread across the map

Who It Is Not For

More than five years after release, coming back to it today, you will definitely feel a certain design clumsiness, and that feeling is real — it should not be erased by the rose tint of a "classic" filter. The opening hours ask a lot before they give much back. If your patience runs out when a game refuses to flatter you early, this one will lose you, and there is no shame in that. It is genuinely demanding, and it does not apologize for it. The interface shows its age, the systems do not hold your hand, and the feedback loop is slow enough that a bad opening session can feel like wasted time rather than a learning curve. Players who want their strategy served fast and legible, with clear arrows pointing at the optimal move, will bounce off the deliberate, almost stubborn pacing. This is not a game that meets you halfway in its first evening, and being honest about that up front matters far more than any wave of nostalgia could ever justify.

Who Should Sink In

But if what you are obsessed with is the other kind of pleasure — the causal chain that runs from taxation to transport, from diplomacy to recruitment, and all the way down to battlefield positioning and a morale collapse — it still holds real value. It does not rush to please you the way many modern works do. It is more like a slightly difficult book that reads more smoothly the further you get. The front takes adjustment; the back is easy to fall into. Set against series benchmarks like the Rome entry, Empire is not more pure but more complex; set against Civilization, it adds the real-time tactical pleasure of cashing out your management with your own hands. That hybrid route still has a distinct identity even today.

So my verdict is this: it is not the kind of absolute classic everyone should feel obligated to catch up on, but for people who love historical grand strategy and are willing to accept the temperament of old design, it is still worth the time. Do not come in expecting a breezy thrill ride. Come in ready to burrow, and it fits much better. It rewards the player who wants to live inside a campaign rather than be carried through one — and on those terms, with the patience it asks for, it remains one of the more rewarding old maps you can still get lost in.

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