全軍破敵:羅馬2-帝皇版
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全軍破敵:羅馬2-帝皇版 遊戲評價

PC
帝皇版是羅馬2的最終版本,包含改良的政治系統、徹底翻新的建築系列、重新平衡的戰鬥,以及戰役和戰鬥中提升的視覺效果
87%Steam 玩家評分5.4萬 則評價
發售日期: Sep 1, 2013
Strategy · Historical · Turn-Based Strategy · Grand Strategy · Rome
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設定後,全網任一商店低於此價就寄信通知你

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄HK$46.972024-11目前全網低價HK$84.68Steam距低價紀錄+80%
HK$165.67HK$276.65HK$387.63HK$498.6025-0925-1226-0326-0626-09HK$60.77

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-01 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

開發
CREATIVE ASSEMBLY · Feral Interactive
發行
SEGA · Feral Interactive
8.0
綜合評分
外部評分87%Steam 玩家評分5.4萬 則評價
畫面
8
音效
7
玩法
9
劇情
6
內容
8.5

An ancient epic that survived launch hell and a free Emperor Edition rescue, pairing empire management with mass battles at the series' largest scale

評測總結

A genuine comeback curve

A unified Mediterranean empire

Rome II's place in history only reads fairly in two acts. At release it shattered the series' records for launch-day sales and concurrent players, moved roughly 800,000 copies in its first month and 1.13 million across Europe and North America in half a year — the fastest-selling Total War of its day, and proof of the pulling power of the Roman setting. Against that commercial surge ran a roller-coaster reputation: a 76 critic average on Metacritic against a 4.5 user score, a rare and glaring gulf that spelled out the launch crashes, the twenty-frame campaign map, the AI that did not work.

The real turn was the free Emperor Edition of 2014. It rebuilt the most-roasted systems — politics, civil war, battle AI — from the ground up, threw in macOS support and a free civil-war campaign, and restored the breath the launch was missing. Looking back now, the verdict has flipped: a steady 87 percent positive across some 54,000 Steam reviews says it finally grew into a sequel worthy of the original in nearly every respect. That comeback curve, not the rage of one week in September 2013, is the thing to keep your eye on.

Who it is for, who it is not

Who should buy it is plain: the grand-strategy player who loves ancient warfare, wants to pick one of Rome, Carthage, the Greek city-states or Macedon and fold the whole Mediterranean into their borders over hundreds of turns, and is willing to truly learn the province, politics, diplomacy and tech systems. It offers a weight of satisfaction — directing an entire classical epic by hand, from a single city to a sea-spanning empire — that is genuinely hard to find anywhere else in the genre.

Who should not buy it is equally plain: the light-strategy player who wants to jump in without an hour of tutorial, or the series veteran who misses the tighter, more focused scale of the 2004 original. Rome II's direction is consistently bigger, broader, more complex — never smaller, sharper, leaner — and that is best understood before you spend. If you bounce off a menu the moment it sprouts a third sub-tab, this is not the war you want to fight; the systems reward patience and punish the impatient with a wall of edicts, agents and tech nodes on turn one.

The version question, and the one thing it owns

On editions, a clear recommendation: the Emperor Edition you buy now is already that free-overhaul compilation — base game plus the free Imperator Augustus campaign plus every free update through Patch 15 — the version most players own and the most complete one going, so there is no risk of landing back in the launch build. If you also want the Peloponnesian War and more Greek factions, the Spartan Edition stacks Wrath of Sparta, Greek States and Daughters of Mars on top, but the Emperor Edition is the sensible default for a first purchase.

Which returns to the one thing it owns: Rome II folds managing a vast classical empire and personally commanding a mass land-and-sea battle into a single board, at the largest scale the series has ever run. Its sharpest rival, Imperator: Rome, hands you a precise abacus and never a battlefield to step onto — and that is exactly why Rome II, launch scar and all, still earns a firm recommendation to every lover of ancient warfare and grand strategy. It is a game that asked to be judged twice: once in 2013, when it failed, and once in the years after, when it quietly became the thing it had always meant to be. Judge it by the second verdict. On balance, 8.0.

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