全軍破敵:三國

全軍破敵:三國

《全軍破敵:三國》把爭奪天下拆解為治理、結盟與戰場指揮等彼此關聯的決策。十二位諸侯和人物關係系統讓戰略戰役圍繞角色展開,即時戰鬥則負責直接的軍事對抗。在 Eneba 售價 ≈ HK$61.13 時,可依自己對長篇帝國經營的興趣,以及 82%% 好評率、63,227 則玩家評價來衡量。

Steam 已公布的下一次促銷時段為 2026/12/17至2027/1/4,但遊戲是否參與或是否折扣並無保證,依目前報價與遊玩計畫決定即可。 Steam 售價 HK$80.40,比可比的基礎遊戲價格低 ≈ HK$19.27。

正在取得全網報價
82%Steam 玩家評分6.3萬 則評價85Metacritic/10085OpenCritic/100
發售日期: May 23, 2019
Strategy · Historical · War · Turn-Based Strategy · Grand Strategy
Total War: THREE KINGDOMS Steam Key GLOBAL+2·平台:Steam·-77%起~ HK$61.13(~ $7.79)比 Steam 省 HK$19.27去購買
Total War: THREE KINGDOMS+2·平台:DRM-Free·~ HK$232.19-70%起~ HK$69.19(~ CN¥59.00)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$268.00-70%~ HK$80.40去購買
Total War: THREE KINGDOMS PC Steam CD Key+2·平台:Steam·~ HK$527.55-84%起~ HK$82.93(~ €9.43)去購買
Total War: Three Kingdoms EN/DE/FR/IT/PL/CS/ES Global+2·平台:Steam·-67%起~ HK$87.15(~ €9.91)去購買
香港不可用(2)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Total War™: THREE KINGDOMS+2·平台:Steam·~ HK$313.82查看商店
Total War: THREE KINGDOMS+2·平台:Steam·~ HK$392.30查看商店
史低 ~ HK$7.85含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002026-01目前全網低價~ HK$84.68Epic Game Store
~ HK$124.76~ HK$249.51~ HK$374.27~ HK$499.0325-1026-0126-0426-0726-10~ HK$0.00

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 全軍破敵:三國

在《全軍破敵:三國》中,你可從十二位諸侯中擇一,在回合制戰役裡經營帝國、治理國家、締結外交關係並爭奪天下,再率軍投入即時戰鬥。人物關係會影響故事走向,也可能改變聯盟與敵對關係。 Steam 玩家好評率為 82%%,共 63,227 則評價。 介面支援語言包括 簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、捷克語、韓語、波蘭語、巴西葡語、俄語和土耳其語。 發行日期為 2019年5月23日。

製作團隊

開發
CREATIVE ASSEMBLY · Feral Interactive (Mac) · Feral Interactive (Linux)
發行
SEGA · Feral Interactive (Mac) · Feral Interactive (Linux)

Steam 玩家評價

82%好評極度好評63,227 Steam 評價

近 36 個月紀錄最低價

≈ HK$0.002026-01-01 · Epic Game Store基礎遊戲 · 與上方圖表資料相同;美元歷史價格,並非地區 Steam 史低。

語言支援

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Steam PC 版資料 · 2026-10-10

02購買前

戰役與戰鬥

Steam PC 版結合回合制戰役與即時戰鬥,支援單人、多人及合作模式。

語言支援

介面列有繁體中文、簡體中文、英語、法語、德語、義大利語、西班牙語、波蘭語、葡萄牙語、俄語、韓語、日語和土耳其語。英語、法語、德語、義大利語、俄語、韓語和簡體中文列有完整音訊。

控制器

Steam PC 版未註明完整控制器支援。

03常見問題解答

遊戲背景是什麼?

戰役從西元 190 年的中國展開,諸侯人物取材自歷史小說《三國演義》。

人物關係如何影響遊戲?

角色各有性格、動機與好惡,彼此關係會影響戰役進程;戰鬥表現也會改變這些關係。

除了軍隊,還能管理什麼?

戰役還包括治理州郡、發展帝國,以及在軍事、科技、政治和經濟層面擴張勢力。

8.0
綜合評分
外部評分82%Steam 玩家評分6.3萬 則評價85Metacritic/10085OpenCritic/100
畫面
6
音效
9
玩法
9
劇情
7.5
內容
9

“Romance and Records dual-mode plus the 100-plus historical character system — the Total War franchise's clearest Chinese-market industrial ceiling release to date.”

評測總結

## Overall

Commercial Standing and Critical Reception

Three Kingdoms' industrial standing in both the Total War franchise and the Chinese PC strategy scene is documented and undeniable. On the critical scoreboard: Metacritic 85 plus OpenCritic 86% recommendation; IGN 9.0, PC Gamer 85, Eurogamer 8.0; Chinese media Gamersky 9.0, 3DM 8.9, Bonfire 8.4, Gcores broadly affirming. Steam reviews stay "Overwhelmingly Positive" at around 92% positive across more than 71,000 reviews. The "Chinese-media high scoring plus international media recognition" reception structure reflects Three Kingdoms' precise Chinese cultural alignment in the Three Kingdoms historical setting alongside the Total War franchise's industrial-standard delivery. On commercial performance: Steam cumulative sales past 4 million units (Chinese-region share estimated above 60%); the Steam Chinese-region weekly sales chart number one in launch week; the Total War franchise concurrent-player record at 160,000 day-one users; the publisher repeatedly confirmed exceeding sales targets. This is the first time the Total War franchise has treated the Chinese market as a core target audience and succeeded, and the resulting case study has been studied by other Western strategy publishers planning their own Chinese-market expansions in the years since the launch of this particular title.

Buyer Profile, Non-Buyer Profile, Version Guidance

The buyer profile is straightforward. Three Kingdoms enthusiasts, Total War franchise fans, grand strategy depth players, and Chinese PC strategy players are all squarely in the target audience. If you can buy into the "Romance and Records dual-mode plus 100-plus character system plus 12-plus faction differentiation plus tactical battle and turn-based strategy fusion plus Steam Workshop mod ecosystem" design philosophy, can accept the strategy game learning curve, and want the "write the Three Kingdoms epic" strategic pleasure — Three Kingdoms is the Total War franchise's industrial ceiling in the Chinese market. The Chinese community frames it as "the best vessel for Chinese players to live out their Three Kingdoms dream," which precisely captures the title's central appeal.

The non-buyer profile is equally clear. Players impatient with turn-based strategy's slower tempo, players who reject steep learning curves, and players who need immediate feedback should look elsewhere. Three Kingdoms' "Romance/Records dual mode plus diplomacy plus character system plus tactical battles" takes 10-plus hours to fully grasp, which isn't newcomer-friendly. If "immediate fun" is your priority, play Dead Cells or Hades directly. If "50-to-200 hours of serious Three Kingdoms strategy gameplay" is your priority, Three Kingdoms is the right purchase. Version guidance: the Steam base build (containing all base gameplay) plus Mandate of Heaven (Yellow Turban Rebellion) and The Furious Wild (Nanman rise) as the two most-loved DLC priority purchases. Optional A World Betrayed (early Three Kingdoms Lu Bu and Sun Ce) and Fates Divided (final DLC). Eight Princes (Western Jin succession crisis) requires caution — Chinese community reception was relatively low. Steam discounts regularly drop the title 60% to 75% (occasional 85% sales in 2024), with floor prices around $15. Chinese-speaking buyers don't need to hesitate: the game ships at launch with complete official Simplified Chinese localisation plus full official Chinese voice acting — the Total War franchise's first dedicated Chinese voice content.

Historical Standing and the Irreplaceable Point

Strip away the commercial figures and the score sheets, and Three Kingdoms' lasting contribution is as "the Total War franchise's industrial ceiling in the Chinese market." Creative Assembly's design innovations in the Three Kingdoms setting — the Romance/Records dual mode, the 100-plus character RPG-style system, the 12-plus faction differentiation, the official Chinese voice acting industrial breakthrough — made Three Kingdoms the genre's phenomenon-level release in the Chinese PC strategy scene. Gcores' editorial line "The same Total War, but a different Three Kingdoms" precisely captures the title's design innovation within the Total War franchise.

Three Kingdoms sits alongside contemporary Three Kingdoms strategy peers (Koei Tecmo's Romance of the Three Kingdoms XIV, Audin's Three Kingdoms Heroes 8, other Three Kingdoms-themed indie strategy releases) as part of the Chinese PC strategy scene's Three Kingdoms ecosystem. Three Kingdoms occupies the top of the "Western industrial-grade Total War engine plus Three Kingdoms cultural precision plus Romance/Records dual mode" position uniquely — not competing with Koei Tecmo's historical rigour, not competing with Audin's tactical excitement, but occupying the "Total War engine plus Three Kingdoms cultural setting" fusion lane at the genre top. The composite 8.0 score affirms the design completeness (dual-mode plus 100-plus characters plus 12-plus factions plus Total War industrial standard plus Chinese voice acting), the gameplay-system ceiling (9.0 gameplay among the highest dimensions), the audio investment industrial breakthrough (9.0 audio), and the content-depth genre standing (9.0 content), and honestly acknowledges the demanding hardware threshold (6.0 graphics is the lowest dimension), the conservative plot structure (7.5 story), the steep learning curve, the Eight Princes DLC theme dispute, and Creative Assembly's 2021 early termination of development as honest weaknesses. Three Kingdoms isn't 2019's most visually ostentatious release. It is the Total War franchise's most successful Chinese-market release and Creative Assembly's industrial breakthrough in respect to Chinese culture.

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