

Touhou Luna Nights
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-15 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Touhou Luna Nights
Touhou Luna Nights是一款結合探索與2D動作的類銀河戰士惡魔城遊戲。你將扮演十六夜咲夜,在與幻想鄉相似的異世界冒險,運用時間操控等能力應對戰鬥與地圖機關。 Steam玩家好評率:97%,評論數:13,835。 發行日期:2019年2月25日。
製作團隊
近36個月記錄最低價
≈ HK$84.672024-09-18 · Steam基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | — |
| 日語 | 是 | 是 | — |
再顯示3種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 韓語 | 是 | 是 | — |
| 法語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
Steam PC 版資料 · 2026-10-16
02購買前須知
語言
Steam PC 版介面支援英語、簡體中文、繁體中文、日語、法語和德語,並提供字幕。
遊玩方式
遊戲支援單人遊玩與 Steam 雲端存檔。
03常見問題
這是什麼類型的遊戲?
你將扮演十六夜咲夜,在陌生世界展開類銀河戰士惡魔城風格的 2D 動作探索。
時間操控和擦彈有什麼作用?
時間操控等能力可用來應對地圖機關;擦彈系統則要求貼近敵人,帶來緊張感。
故事發生在幻想鄉嗎?
故事發生在一個與幻想鄉相似、但並不完全相同的世界。
“A Touhou spin-off Metroidvania that links a vast map through tight ability-gated traversal, rewarding players who live for exploration despite its niche narrative barrier.”
評測總結
If you are willing to pour a dozen-plus hours into a large map that opens itself a piece at a time, Touhou Luna Nights is worth a try. Its smartest decision is the one it makes about itself: it never pretends to be an all-rounder. The story is not the lead. The audio lacks the evidence to claim it can carry the banner. The visuals, for now, resist a confidently high verdict too. What the game does instead is get the one thing that matters most exactly right, building a tight positive-feedback loop out of exploration, ability unlocks, and regional revisits.
Why The Core Holds
That focus matters more than it might sound. The thing a Metroidvania fears most is not being short and not being modest in scope. It is a map with no memorable hooks, a backtrack with no payoff, an unlock with no sense of repayment. Touhou Luna Nights sidesteps every one of those pitfalls. The map remembers you, the return trips reward you, and each new ability pays back a debt the level design quietly recorded an hour earlier.
Layer the Touhou Project material on top of that solid frame and the appeal to its target audience grows larger than any number on a scorecard. Fans of the series will find it easy to buy in, treating the cameos and arrangements as bonuses; fans of the Metroidvania will find a genre experience with real completion and craft. The Steam standing, with its overwhelmingly positive reception, is the clearest evidence that the intended audience has embraced it, and that embrace is the truest measure of what the game was trying to do.
The Honest Boundaries
The weaknesses are just as clear as the strengths. The story is more skeleton than substance, and non-fans face a genuine barrier to entry. Several audiovisual dimensions lack the strong presence that would let the game push up a full tier. Measured against the highest peers in the space, this reads as a confident genre transplant rather than a work that redefines how high the genre can reach, and it is more honest to celebrate it on those terms than to inflate it into something it is not.
So is it worth your time? Yes, provided you genuinely enjoy exploration. If you weight a game by narrative payoff, audiovisual memory, or genre-breaking ambition instead, the surprises it offers may feel gentler than you would like. The fairest one-line read is the simplest one: if you are the kind of player who loves finding the way, do not let this one slip past you, because the loop at its center is built precisely for you and it delivers on that promise with quiet, dependable confidence.
A final word on expectations, because they decide everything here. Go in wanting a story-driven epic, a technical showcase, or a soundtrack you will hum for weeks, and you will spend the whole run noticing what the game chose not to be. Go in wanting a tight, legible, lovingly built exploration loop wrapped in a beloved fan-favorite world, and you will find a game that delivers almost exactly what it promised, with very little fat and a great deal of craft. It is not trying to be the biggest game in its genre, and it is wiser for it. It set out to do one difficult thing well, and on its own terms it succeeds clearly enough that the modest verdict feels less like a criticism and more like an honest map of who should walk through its narrow, rewarding door.
熱門 Steam 評論
原語言精選 · 10則評論此語言中精選的有幫助評論包含推薦與批評;這些評論不代表整體好評率,意見則對應評論者體驗的版本。
身為東方廚,這款遊戲不會讓你失望。 如果非東方廚,裡頭的遊玩機制必定會讓你驚豔。展開收起
是還蠻好玩的 可是距離上次更新也快兩個月了 沒更新給個開發進度也不過分吧?展開收起
ザ・ワールドッ 時よ止まれ展開收起
如果你是要來找一款很好玩的類銀河戰士惡魔城遊戲,你可以右轉離開了 我只能給他60分及格分,至於東方給它加了多少分呢?我又不是東方廚不要問我 只有聽聽東方的曲玩過原作而已 總而言之,這款作品對我來說是不值得有97%好評的展開收起
打击感优良。 场景变化和人物动作流畅。 音乐的remix很棒。 系统的设计也让人眼前一亮。 但就试玩版而言,BOSS和咲夜的招式稍显的有些单一。 时停能力是否太强了呢?或许可以尝试在TIME槽归零之后增加惩罚机制来减少玩家考虑使用时停的次数。 蓝色擦弹可以回血确实是一个不错的机制,但在切换场景处可以利用这一点来无限制回血。算不上缺点,但或许有改良的空间? 总体而言是一部相当值得期待的同人游戏。 车万厨自不待言,就算只是单纯的横板动作游戏玩家,也能在其中找到自己的一份乐趣吧。 9/10 -------------------------------以上是更新stage 2,3前所写----------------------------------------- 由于某些问题(蠢到不会改评论),于是在stage2,3更新了近一个月之后再写点拙见。 stage2,3的音乐remix,关卡与场景设计保持了stage1的高水准。 新Boss帕秋莉和魔理莎的设计在贴合原作的同时也加入了适合横板动作游戏的要素,令人欣喜。 但时停能力和擦弹回血的小“窍门”并没有进行太多的修改。考虑到试玩版降低难度的因素可以理解,但希望正式版可以进行一定程度削弱改动。 另外比较让我不爽的一点是BOSS的出招顺序都过于固定。例如帕秋莉的七曜魔法一定要按顺序放一轮,魔理莎的魔炮一定是一轮攻击的结束,一旦摸清套路便难度大降。有些攻击也令人摸不着头脑的简单,完全是送擦弹(比如魔胖子的贴地彗星),实在是有些令人失望。 提些拙见,或许可以打乱BOSS的出招顺序,而加入一些对应的前摇,提高对玩家预判能力的要求。 (另外魔理莎的魔炮判定到底是在周围螺旋光上还是炮本身,摸得不是很清楚。)展開收起
時長太短,打起來一點也不爽 戰鬥時一直要時停,節奏打起來斷斷續續 不推薦玩展開收起
ZA WARUDO!!!!(# 光一開始看到那遊戲容量只有50MB不到我就嚇到了 這遊戲太優質了展開收起
後期專門堆怪噁心人展開收起
這款真D好玩 動作流暢,畫面細緻 時間停止就是爽 而且Team Ladybug就是做過真女神轉生SYNCHRONICITY PROLOGUE和為美好世界獻上祝福的特典遊戲的那家廠商 品質保證啊 快買 咲夜我婆展開收起
不好玩展開收起
來源:Steam 使用者原創評論。有幫助票數為封存快照,並非即時資料。最後收集日期:2026/08/15。