Touhou Luna Nights

Touhou Luna Nights

時間操控、探索,以及為擦彈而貼近敵人的風險,讓Touhou Luna Nights適合想玩單人2D動作遊戲的玩家。目前在Steam售價為HK$ 86.00;可配合自己的遊玩計畫考量。

若現在不想體驗這類冒險,也可以之後再買;但已公布的特賣時段不代表一定會有折扣。重點是你是否想現在踏上咲夜的旅程。 下一次已公布的 Steam 特賣時段為2026/12/17至2027/1/4,但不保證本作參加。

正在取得全網報價
97%Steam 玩家評分1.4萬 則評價
發售日期: Feb 25, 2019
Metroidvania · Difficult · Side Scroller · Bullet Hell · Exploration
·平台:Steam·香港 Steam 官方價~ HK$86.00去購買
Touhou Luna Nights Steam Altergift·平台:Steam·起~ HK$155.41(~ €17.67)去購買
Touhou Luna Nights EN/FR/JA/KO/ZH Global·平台:Steam·起~ HK$158.32(~ €18.00)去購買
史低 ~ HK$75.26含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$84.672024-09目前全網低價~ HK$86.00Steam距低價紀錄+2%
~ HK$94.56~ HK$112.92~ HK$131.28~ HK$149.6425-1026-0126-0426-0726-10~ HK$84.67

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-15 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Touhou Luna Nights

Touhou Luna Nights是一款結合探索與2D動作的類銀河戰士惡魔城遊戲。你將扮演十六夜咲夜,在與幻想鄉相似的異世界冒險,運用時間操控等能力應對戰鬥與地圖機關。 Steam玩家好評率:97%,評論數:13,835。 發行日期:2019年2月25日。

製作團隊

開發
Team Ladybug · WSS playground
發行
WSS playground · Alliance Arts

Steam 玩家評論

97%好評壓倒性好評13,835 Steam 評論

近36個月記錄最低價

≈ HK$84.672024-09-18 · Steam基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-16

02購買前須知

語言

Steam PC 版介面支援英語、簡體中文、繁體中文、日語、法語和德語,並提供字幕。

遊玩方式

遊戲支援單人遊玩與 Steam 雲端存檔。

03常見問題

這是什麼類型的遊戲?

你將扮演十六夜咲夜,在陌生世界展開類銀河戰士惡魔城風格的 2D 動作探索。

時間操控和擦彈有什麼作用?

時間操控等能力可用來應對地圖機關;擦彈系統則要求貼近敵人,帶來緊張感。

故事發生在幻想鄉嗎?

故事發生在一個與幻想鄉相似、但並不完全相同的世界。

7.5
綜合評分
外部評分97%Steam 玩家評分1.4萬 則評價
畫面
6.5
音效
5.5
玩法
8
劇情
6
內容
7.8

“A Touhou spin-off Metroidvania that links a vast map through tight ability-gated traversal, rewarding players who live for exploration despite its niche narrative barrier.”

評測總結

If you are willing to pour a dozen-plus hours into a large map that opens itself a piece at a time, Touhou Luna Nights is worth a try. Its smartest decision is the one it makes about itself: it never pretends to be an all-rounder. The story is not the lead. The audio lacks the evidence to claim it can carry the banner. The visuals, for now, resist a confidently high verdict too. What the game does instead is get the one thing that matters most exactly right, building a tight positive-feedback loop out of exploration, ability unlocks, and regional revisits.

Why The Core Holds

That focus matters more than it might sound. The thing a Metroidvania fears most is not being short and not being modest in scope. It is a map with no memorable hooks, a backtrack with no payoff, an unlock with no sense of repayment. Touhou Luna Nights sidesteps every one of those pitfalls. The map remembers you, the return trips reward you, and each new ability pays back a debt the level design quietly recorded an hour earlier.

Layer the Touhou Project material on top of that solid frame and the appeal to its target audience grows larger than any number on a scorecard. Fans of the series will find it easy to buy in, treating the cameos and arrangements as bonuses; fans of the Metroidvania will find a genre experience with real completion and craft. The Steam standing, with its overwhelmingly positive reception, is the clearest evidence that the intended audience has embraced it, and that embrace is the truest measure of what the game was trying to do.

The Honest Boundaries

The weaknesses are just as clear as the strengths. The story is more skeleton than substance, and non-fans face a genuine barrier to entry. Several audiovisual dimensions lack the strong presence that would let the game push up a full tier. Measured against the highest peers in the space, this reads as a confident genre transplant rather than a work that redefines how high the genre can reach, and it is more honest to celebrate it on those terms than to inflate it into something it is not.

So is it worth your time? Yes, provided you genuinely enjoy exploration. If you weight a game by narrative payoff, audiovisual memory, or genre-breaking ambition instead, the surprises it offers may feel gentler than you would like. The fairest one-line read is the simplest one: if you are the kind of player who loves finding the way, do not let this one slip past you, because the loop at its center is built precisely for you and it delivers on that promise with quiet, dependable confidence.

A final word on expectations, because they decide everything here. Go in wanting a story-driven epic, a technical showcase, or a soundtrack you will hum for weeks, and you will spend the whole run noticing what the game chose not to be. Go in wanting a tight, legible, lovingly built exploration loop wrapped in a beloved fan-favorite world, and you will find a game that delivers almost exactly what it promised, with very little fat and a great deal of craft. It is not trying to be the biggest game in its genre, and it is wiser for it. It set out to do one difficult thing well, and on its own terms it succeeds clearly enough that the modest verdict feels less like a criticism and more like an honest map of who should walk through its narrow, rewarding door.

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