電晶體

電晶體

《電晶體》適合想體驗單人科幻故事、即時戰鬥與策略規劃交織玩法的玩家。變化的音樂和追尋武器舊主的旅程構成冒險特色,故事結束後還可透過Recursion體驗程序生成的戰鬥。本優惠在GAMIVO售價≈ HK$78.35。 可將GAMIVO的≈ HK$78.35與Steam目前價格HK$125.00比較;GOG標明此優惠的啟用平台。

正在取得全網報價
93%Steam 玩家評分2.8萬 則評價83Metacritic/10086OpenCritic/100
發售日期: May 20, 2014
Great Soundtrack · Female Protagonist · Indie · Cyberpunk · Story Rich
Transistor Global+2·平台:GOG·-37%起~ HK$78.35(~ €8.93)比 Steam 省 HK$46.65去購買
Transistor Gog.com Key GLOBAL+2·平台:GOG·-37%起~ HK$78.95(~ $10.06)去購買
Transistor+2·平台:DRM-Free·UnionPay-29%起~ HK$89.11(~ CN¥76.00)去購買
Transistor GOG CD Key+2·平台:GOG·-8%起~ HK$115.38(~ €13.15)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$125.00去購買
+2·平台:Epic·~ HK$156.87(~ $19.99)去購買
Transistor Steam CD Key+2·平台:Steam·起~ HK$184.26(~ €21.00)去購買
史低 ~ HK$23.46含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$23.462025-09目前全網低價~ HK$156.87Steam距低價紀錄+569%
~ HK$57.41~ HK$93.70~ HK$129.99~ HK$166.2825-1026-0126-0426-0726-10~ HK$23.46

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於電晶體

手持來歷不明的武器,在未來城市中奮戰。《電晶體》是一款科幻動作RPG,將快速即時戰鬥與策略規劃結合;你可以搭配多種功能組合,追查武器的謎團及其昔日持有者。 Steam玩家評價:93%,共28,006則評論。 發行日期:2014年5月20日。

製作團隊

Amir Rao
導演
Amir Rao
video game designer
代表作哈迪斯 · 晶体管
作曲
达伦·科布
開發
Supergiant Games
發行
Supergiant Games

Steam玩家評論

93%好評極度好評28,006 Steam評論

近36個月記錄最低價

≈ HK$23.462025-09-29 · Steam基本遊戲 · 與上方圖表為同一組記錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-13

02購買前

模式與操作

Steam PC版為單人遊戲,完整支援控制器,也可自訂操作。

語言

語言資訊列出英語配音,以及英語和簡體中文字幕。

03常見問題

《電晶體》是什麼類型的遊戲?

這是一款以未來城市為背景的科幻動作RPG,結合即時戰鬥與策略規劃。

故事內容是什麼?

故事圍繞武器的謎團,以及追尋它過去的持有者展開。

Recursion提供什麼內容?

完成故事後,Recursion會加入程序生成的戰鬥。

8.0
綜合評分
外部評分93%Steam 玩家評分2.8萬 則評價83Metacritic/10086OpenCritic/100
畫面
8.5
音效
8.5
玩法
9
劇情
7
內容
6.5

“An eight-hour tactical action RPG blending real-time dashes with the Turn pause mechanic, elevated by Cloudbank’s cohesive synth art design.”

評測總結

Worth the eight hours, with one condition

If the question is whether Transistor is worth these eight hours, my answer is yes, but only if what you are buying is the part it does best. Buy the combat. Buy the style. Buy that cool, sci-fi temperament that other games find so hard to replicate. Do not buy it for a crystal-clear, neatly escalating story, and do not buy it for a long-haul adventure packed wall to wall with content. Transistor is not a do-everything kind of game. It is more like a restaurant with a very short menu: not many dishes, but two of them are cooked so precisely that you will remember them for years. Go in aligned with its priorities and it rewards you generously; go in expecting breadth and the brevity will sting. Think of it the way you would think of a tasting menu instead of a buffet: the portions are small, the choices are made for you, and the point is precision rather than volume. If that framing appeals to you, the eight hours will feel rich rather than thin, and the lack of filler will read as confidence rather than poverty. The Steam community reflects this split neatly, sitting at a strong ninety-three percent positive across nearly twenty-eight thousand reviews, a figure that signals a game beloved by the players it suits and quietly skipped by the ones it does not. That is the right way to read it: not a universal recommendation, but a near-certain hit for a clearly defined audience.

Sharper than its sibling, and still standing

Seen from today, its signs of age live mostly in its size and its expressive habits rather than in its art. The main path is on the short side and the narrative leaves a great deal unspoken, and both of those traits are more likely to give a present-day player pause. Yet it still holds together, because the core design at its heart has not dated at all. Turn() remains genuinely special, the free combination of Functions still makes you want to experiment over and over, and the audiovisual unity is as rare now as it was then. Set against Bastion it is a touch less warm and a touch more sharp-edged, trading approachability for a keener cut; set against other neon sci-fi peers it does not win by visual showmanship but by how tightly it binds system and temperament into one thing. That is also why it earns the studio's lasting reputation rather than coasting on novelty.

So no, this is not a masterpiece that everyone simply must go back and play. It is not. It is more like a small, flavorful, strongly opinionated film: short in runtime, long in aftertaste. You may not fall in love with every facet of it, but you will find it very hard to forget the one facet it does best. The recommendation, in a single line, is the one the game itself seems to whisper through that talking blade: it is short, but every single cut is worth its price.

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