戰鎚 40K:星際戰士 2

戰鎚 40K:星際戰士 2

大規模泰倫蟲群和七種職業選擇構成《戰鎚 40K:星際戰士 2》的直接動作體驗,既有單人戰役,也有合作與多人玩法。透過 Eneba 以 ≈ HK$117.40 入手前,可以想想自己會不會常回到可重複遊玩的 PvE、PvP 模式。三人圍攻模式也適合安排組隊遊玩;如果購買時間靈活,下一場已公布的 Steam 特賣時段也可納入考慮。 與 Steam 目前售價 HK$399.00 相比,這份報價購買同一基礎遊戲可省 ≈ HK$281.60。

正在取得全網報價
84%Steam 玩家評分17.1萬 則評價81OpenCritic/100
發售日期: Sep 9, 2024
Co-op · Action · Multiplayer · Third-Person Shooter · PvE
Warhammer 40,000: Space Marine 2 (PC) Steam Key EUROPE·平台:Steam·-71%起~ HK$117.40(~ $14.96)比 Steam 省 HK$281.60去購買
Warhammer 40,000: Space Marine 2 Standard Edition Steam CD Key·平台:Steam·~ HK$527.55-78%起~ HK$115.73(~ €13.16)史低去購買
·平台:Steam·~ HK$470.78-75%~ HK$117.64(~ $14.99)去購買
Warhammer 40,000: Space Marine 2 PC Steam CD Key·平台:Steam·~ HK$527.55-78%起~ HK$118.46(~ €13.47)去購買
·平台:Steam·香港 Steam 官方價~ HK$399.00去購買
史低 ~ HK$117.32含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$117.322026-09目前全網低價~ HK$414.27AllYouPlay距低價紀錄+253%
~ HK$203.95~ HK$302.31~ HK$400.67~ HK$499.0325-1026-0126-0426-0726-10~ HK$117.32

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

01關於 戰鎚 40K:星際戰士 2

扮演副官泰圖斯,在快節奏第三人稱戰鬥中迎戰泰倫蟲群;之後可選擇七種星際戰士職業,投入可重複遊玩的 PvE 與 PvP 模式。三人圍攻模式要求玩家抵擋泰倫蟲族與混沌的輪番進攻,並用積分購買補給或召喚援軍。 Steam 玩家好評率為 84%,共 171,248 則評價。

製作團隊

作曲
尼瑪·法克拉拉
開發
Saber Interactive
發行
Focus Entertainment
配音
克里夫·史丹頓

Steam 玩家評價

84%好評極度好評171,248 Steam 評價

近 36 個月記錄最低價

≈ HK$117.322026-09-09 · AllYouPlay基礎遊戲 · 與上方圖表資料相同;美元歷史價格,不代表地區 Steam 最低價。

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Steam PC 版資料 · 2026-10-10

02購買前

單人與多人

Steam PC 版列有單人與多人模式,也支援合作遊玩與跨平台多人遊戲。

控制器

Steam PC 版列有完整控制器支援。

03常見問題

圍攻模式怎麼玩?

這是三人模式,玩家要在一波波泰倫蟲族與混沌攻擊中盡可能存活。每波後取得的積分可用於購買補給或召喚援軍。

可以自訂星際戰士嗎?

遊戲介紹提到七種職業、職業與武器特長,以及可解鎖的護甲和武器外觀。

劇情中扮演誰?

遊戲介紹中,玩家扮演重新歸隊極限戰士的副官德米特里安·泰圖斯。

8.3
綜合評分
外部評分84%Steam 玩家評分17.1萬 則評價81OpenCritic/100
畫面
9
音效
8
玩法
9
劇情
8
內容
6

“It finally drops the Warhammer meat-grinder into a real action game; the campaign rips, the content runs thin”

評測總結

A commercial blowout with no suspense to it

Launch success

Place it in history first. The game detonated at launch: over five million copies sold by late November 2024, and by January 2025 more than six million players had answered the call. Pair that with Metacritic 82 and OpenCritic's 81 Strong tier and it is, without argument, one of 2024's biggest successes. It held a permanent seat in the year's multiplayer conversation, and even losing its category at the awards season did nothing to dent its phenomenon status. None of that was luck. It caught a fanbase that had waited thirteen years and, with catharsis direct enough, pulled in plenty of outsiders too — you do not need to know the lore to grasp, in your first swarm, exactly why this thing is fun. Better still, it refused the live-service capture that swallowed so many of its peers: no aggressive monetisation wall, no progress-blocking grind, just an honest question — would you like to flatten massed enemies with big ranged firepower? — and for a market worn down by chore loops, that directness is its own scarce draw.

Who should buy it, and who should think twice

Battlefield experience

So who is it for? If what you want is the close-up menace of a heavy-armour frame, the catharsis of ranged-and-melee combat woven together, and a deep reverence for Warhammer's setting honoured on screen, this was built for you — and on that lane it has almost no competition. Flip it around, though, and you need clear eyes: if you are chasing deep builds, a mountain of maps and the kind of grind that holds you for hundreds of hours, the launch thickness will not support that expectation and the progression runs shallow, hitting bottom after a few clears. Mistake it for a long-haul grinder and the gap will sting. It is a clean, ringing haymaker, not a deep well you can drink from for months. The healthiest framing is a brilliant ten-plus-hour campaign plus a live service still growing into itself — so decide whether you want a memorable experience or a long-term home before you commit now or wait for the content to fill out. There is also a quieter third audience worth naming: the lapsed Warhammer fan who fell off the tabletop years ago and just wants to feel, for an evening, like the towering figures on the box art. For that player the campaign alone is the whole purchase justified, and the thin endgame barely registers as a flaw, because they were never going to grind it anyway. Know which of these three people you are, and the buying decision answers itself.

Which version to buy, and whether anything can replace it

Long-term updates

On versions, the standard edition already holds the full campaign and the multiplayer suite, which is plenty for almost everyone; the season pass suits only the diehards set on long-term investment who want seasonal content the day it drops. Buy the standard edition first, then judge the roadmap's delivery before deciding whether the pass is worth it — that is the steadier play. Which brings us back to the central question: can it be copied? Not soon. Its hardest card — the Swarm Engine's hundreds-on-screen scale, and the meat-grinder magnitude that flows from it — is something Helldivers 2's top-down co-op simply cannot, by its nature, hand you. Others may build a more intricate co-op shooter, but recreating this up-close, heavy-armour presence inside an action game is something nobody else has yet managed, and the licence that makes it possible is not one a rival can simply pick up off the shelf. That combination — proprietary tech, a beloved setting, and a studio that finally knew what to do with both — is the moat, and moats like that do not get crossed in a single year. On the whole I give it an 8.3: a sequel with obvious gaps that remains, on the lane it chose, very nearly irreplaceable, and a far more confident game than its thirteen-year wait had any right to deliver.

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